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Publications (10 of 15) Show all publications
Peeters, J., Kuenen, S. & Trotto, A. (2017). Unveiling the Expressivity of Complexity: Drifting in Design Research. In: Miguel Bruns Alonso and Elif Ozcan (Ed.), Proceedings of the Conference on Design and Semantics of Form and Movement: Sense and Sensitivity, DeSForM 2017. Paper presented at DeSForM 2017 (pp. 309-324). INTECH
Open this publication in new window or tab >>Unveiling the Expressivity of Complexity: Drifting in Design Research
2017 (English)In: Proceedings of the Conference on Design and Semantics of Form and Movement: Sense and Sensitivity, DeSForM 2017 / [ed] Miguel Bruns Alonso and Elif Ozcan, INTECH , 2017, p. 309-324Conference paper, Published paper (Refereed)
Abstract [en]

Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.

Place, publisher, year, edition, pages
INTECH, 2017
Keywords
constructive design research, drifting, embodiment, aesthetics, complexity
National Category
Interaction Technologies Design
Research subject
Aesthetics; design; computer and systems sciences
Identifiers
urn:nbn:se:umu:diva-144751 (URN)10.5772/intechopen.71123 (DOI)978-953-51-3588-3 (ISBN)978-953-51-3587-6 (ISBN)
Conference
DeSForM 2017
Available from: 2018-02-13 Created: 2018-02-13 Last updated: 2019-06-26Bibliographically approved
Smit, D., Oogjes, D., Goveia De Rocha, B., Trotto, A., Hur, Y. & Hummels, C. (2016). Ideating in Skills: developing Tools for Embodied Co-Design. In: PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16): . Paper presented at 10th International Conference on Tangible, Embedded and Embodied Interaction (TEI), FEB 14-17, 2016, Eindhoven Univ Technol, Eindhoven, NETHERLANDS (pp. 78-85). New York: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Ideating in Skills: developing Tools for Embodied Co-Design
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2016 (English)In: PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16), New York: Association for Computing Machinery (ACM), 2016, p. 78-85Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we show the development of the Ideating in Skills (IiS) toolset: an embodied design tool aimed at supporting co-design processes. The iterative process of developing the toolset was carried out by students. They worked individually at first, exploring their own skills and moods through movement, visualisations and poetry. These explorations were translated into objects that were able to communicate and connect with each other. In each iteration, the design of the qualities of these connections was based on the findings of the previous explorations. After several individual and team-based iterations, a final toolset was collaboratively created and evaluated in various short design sessions. Based on the potential of the first version of the toolset, a second version was created that is currently used and tested in one-on-one settings all over the world and in multi-stakeholder settings in a creative hub in Sweden.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2016
Keywords
design tools, multi-stakeholder processes, ideation, embodiment, ideating in skills
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-117901 (URN)10.1145/2839462.2839497 (DOI)000390588700012 ()978-1-4503-3582-9 (ISBN)
Conference
10th International Conference on Tangible, Embedded and Embodied Interaction (TEI), FEB 14-17, 2016, Eindhoven Univ Technol, Eindhoven, NETHERLANDS
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Peeters, J., Trotto, A. & Kuenen, S. (2016). Mocap tango: traces of complexity. In: Proceedings of Tenth International Conferencee on Tangible Embodied and Embedded Interaction: . Paper presented at Tangible Embodied and Embedded Interaction, TEI 2016, February 14-17, 2016, Eindhoven, the Netherlands (pp. 545-550). New York: Association for Computing Machinery (ACM)
Open this publication in new window or tab >>Mocap tango: traces of complexity
2016 (English)In: Proceedings of Tenth International Conferencee on Tangible Embodied and Embedded Interaction, New York: Association for Computing Machinery (ACM), 2016, p. 545-550Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

In this paper, we report on an ongoing design research project MoCap Tango. Tango is a form of partner dancing in which two bodies sense each other in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can use our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. Using an optical Motion Capture System and custom-made passive markers, the movements of two world-class tango dancers are visualized in real- time. We present our motivation for this project, describe the first prototype and conclude with reflections on what this prototype revealed in terms of design opportunities and its relevance for the TEI community. 

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2016
Keywords
embodiment, design research, experience, dance, tango, performance, visualisation
National Category
Design
Research subject
design
Identifiers
urn:nbn:se:umu:diva-117891 (URN)10.1145/2839462.2856544 (DOI)000390588700075 ()978-1-4503-3582-9 (ISBN)
Conference
Tangible Embodied and Embedded Interaction, TEI 2016, February 14-17, 2016, Eindhoven, the Netherlands
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Marti, P., Peeters, J. & Trotto, A. (2015). Ethics and aesthetics: experiencing women rights. In: Design and semantics of form and movement: Proceedings of the 9th International Conference on Design and Semantics of Form and Movement. Paper presented at the 9th International Conference on Design and Semantics of Form and Movement, DESFORM2015, AESTHETICS OF INTERACTION DYNAMIC, MULTISENSORY, WISE Politecnico di Milano (Italy) 13-17 October 2015 (pp. 339-341).
Open this publication in new window or tab >>Ethics and aesthetics: experiencing women rights
2015 (English)In: Design and semantics of form and movement: Proceedings of the 9th International Conference on Design and Semantics of Form and Movement, 2015, p. 339-341Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

In this paper, we describe an interactive exhibition entitled Ballade of Women that explored perspectives on women’s rights. The installation was designed as an immersive experience aimed at engaging visitors to trigger meaningful and personal reflections on women’s rights. Visitors moved through a dynamic environment, where they experienced three themes: violence, emancipation and self-determination, represented by three artworks. Digital representations of the three paintings were fragmented in moving panels. The movement of the panels was determined by the movement and presence of visitors as well as by the input received by online communities discussing the topic of the exhibition. The installation created awareness, and stimulated reflection through a bodily involvement, demonstrating how complex and controversial taking a position on such topics can be. The experience concurred in stimulating and reinforcing a reflection on their relevance, complexity and universality.

National Category
Design
Identifiers
urn:nbn:se:umu:diva-117892 (URN)
Conference
the 9th International Conference on Design and Semantics of Form and Movement, DESFORM2015, AESTHETICS OF INTERACTION DYNAMIC, MULTISENSORY, WISE Politecnico di Milano (Italy) 13-17 October 2015
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Trotto, A. (2015). On Making and other Froths. Making and Thinking, 12
Open this publication in new window or tab >>On Making and other Froths
2015 (English)In: Making and Thinking, ISSN 2002-0627, Vol. 12, p. 4Article in journal (Other (popular science, discussion, etc.)) Published
Place, publisher, year, edition, pages
Firenze: Edizioni Polistampa, 2015. p. 4
Keywords
making, thinking, skills, history, new craftsmanship, points of view
National Category
Engineering and Technology
Research subject
design; Aesthetics; industrial design
Identifiers
urn:nbn:se:umu:diva-110091 (URN)
Available from: 2015-10-15 Created: 2015-10-15 Last updated: 2018-06-07Bibliographically approved
Peeters, J. & Trotto, A. (2015). Reflections on Designing for Aesthetic Engagement. In: Proceedings of the 2nd Biennial Research Through Design Conference: . Paper presented at 2nd Biennial Research Through Design Conference RTD 2015 (pp. 1-16).
Open this publication in new window or tab >>Reflections on Designing for Aesthetic Engagement
2015 (English)In: Proceedings of the 2nd Biennial Research Through Design Conference, 2015, p. 1-16Conference paper, Published paper (Refereed)
Abstract [en]

Recently, there has been a clear shift in the Interaction Design community towards the design for engagement as opposed to more traditional ideals of efficiency and functionality. Our work explores how to design for aesthetic engagement in interaction; building on an approach founded on phenomenology, embodiment, pragmatist aesthetics and embodied cognition. In this paper, we present four different research through design projects we have undertaken, in which we leveraged this approach. These designs cover a wide range of contexts, scales and use. Together, they describe and open up a design space: each of the projects provides rich, aesthetic experiences that respect complexity and ambiguity. They entice people to engage with body and mind, where meaning arises in dialogue with the artifact. We present and critically reflect on these projects in the form of an annotated portfolio. Comparing and contrasting the project results reveals insights into our overall approach and research interest regarding how to design for engagement. We conclude with opportunities that these reflections offer for the design of engaging interactions. Furthermore, we expand on the implications that these reflections suggest towards further trajectories of practice-based research into such experiences.

Keywords
design-research, aesthetics, engagement
National Category
Media and Communications
Research subject
design
Identifiers
urn:nbn:se:umu:diva-110093 (URN)10.6084/m9.figshare.1327999 (DOI)
Conference
2nd Biennial Research Through Design Conference RTD 2015
Available from: 2015-10-15 Created: 2015-10-15 Last updated: 2018-06-07Bibliographically approved
Papworth, N., Marti, P., Trotto, A. & Peeters, J. (2014). Ballade of women: the expedition. In: Proceedings of the third International Symposium on Pervasive Displays: . Paper presented at Symposium on Pervasive Displays - PerDis 2016.
Open this publication in new window or tab >>Ballade of women: the expedition
2014 (English)In: Proceedings of the third International Symposium on Pervasive Displays, 2014Conference paper, Published paper (Refereed) [Artistic work]
Abstract [en]

This video illustrates the exhibition “Ballade of Women” that took places in Siena at the Fondazione Monte de’ Paschi in June 2014. The exhibition is, and elicits, a reflection on women’s rights: self- determination, emancipation and habeas corpus. It is an exploration on how these themes are represented and perceived in a dialogue between materiality and online content. The exhibition contains an interactive installation, which plays with the concept of fragmentation. It shows how complex and articulated such themes are. This it achieves by actively engaging visitors in a dynamic visual and auditory conversation. The video [1] documents the complete experience of the exhibition. 

National Category
Design Architecture
Identifiers
urn:nbn:se:umu:diva-117893 (URN)
Conference
Symposium on Pervasive Displays - PerDis 2016
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Hummels, C. & Trotto, A. (2014). Designing in skills studio. In: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14): . Paper presented at 8th International Conference on Tangible, Embedded and Embodied Interaction. TEI ’14 (pp. 357-360).
Open this publication in new window or tab >>Designing in skills studio
2014 (English)In: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14), 2014, p. 357-360Conference paper, Published paper (Refereed)
Abstract [en]

The Designing in Skills Studio provides a framework and tools to address the theme of collaboration in a design process, applying the theories of embodiment and skilful coping. Each participant will collaborate with the others in order to explore one of his perceptual-motor skills, and find out how this skill shapes his sensitivity and can contribute to a richer shared design process and outcome. The studio aims at creating the stage for reflecting on the impact of embodiment on cooperation, and based on these insights, discussing and initiating the development of new ways of tangible and embodied interaction for multi-stakeholder cooperation in the future.

Keywords
DiS, designing in skills, embodiment, workshop, points of view, collaboration, co-design
National Category
Design
Identifiers
urn:nbn:se:umu:diva-117905 (URN)10.1145/2540930.2567901 (DOI)
Conference
8th International Conference on Tangible, Embedded and Embodied Interaction. TEI ’14
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-11-28Bibliographically approved
Jaasma, P., Trotto, A. & Hummels, C. (2014). Irresistible brushes or open stickies?: bodystorming vs. brainstorming. In: Proceedings of Design Research Society Conference, DRS 2014: . Paper presented at Design Research Society Conference, DRS 2014.
Open this publication in new window or tab >>Irresistible brushes or open stickies?: bodystorming vs. brainstorming
2014 (English)In: Proceedings of Design Research Society Conference, DRS 2014, 2014Conference paper, Poster (with or without abstract) (Refereed) [Artistic work]
Abstract [en]

What is the effect of skilful coping in multi-stakeholder co-design activities? During a 2 months research-through-design project, we explored the potential and the effect of bodystorm techniques in comparison with more commonly used brainstorm techniques. Would bodystorm techniques have the potential to increase people’s level of engagement or even the quality of the outcome of the co-design process?

In two separate co-design workshops, we invited residents of the neighbourhood Vaartbroek in Eindhoven, employees from the housing cooperative Woonbedrijf and civil servants from the Municipality of Eindhoven to generate ideas and initiatives for creating a self-empowered community. 

National Category
Design
Identifiers
urn:nbn:se:umu:diva-117903 (URN)
Conference
Design Research Society Conference, DRS 2014
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Peeters, J., Trotto, A., Kuenen, S., Hummels, C. & Papworth, N. (2014). Touchme!, diffractme!. In: Proceedings of Design Research Society Conference. "Design's Big Debates": . Paper presented at Design Research Society Conference. DRS2014.
Open this publication in new window or tab >>Touchme!, diffractme!
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2014 (English)In: Proceedings of Design Research Society Conference. "Design's Big Debates", 2014Conference paper, Poster (with or without abstract) (Refereed) [Artistic work]
Abstract [en]

In this poster we present an engaging, interactive lighting installation entitled DiffractMe!. The design process for DiffractMe! was based on skill-based techniques, aiming to extract subtle yet profound experiential qualities from everyday perceptual motor-skills, in order to design and build engaging interactions. The installation consists of a frame and two interaction columns. The frame houses moveable transparent prisms, Rendering a complex and colourful light projection. Each interaction column features a transparent surface that visitors can manipulate, using their hands. These movements influence the movement of the prisms, and provide a type of force-feedback to the other interaction surface. This allows us to explore the qualities of engagement in this design on three levels: Firstly, visitors engage with the installation themselves, through a subtle, haptic interaction that allows them to play with light diffraction. Secondly, visitors at one installation engage with each other, in a subtle, haptic dialogue that makes them aware of, and involved in, each other’s movements. Thirdly, the dynamic and colourful light projection has a profound effect on the space surrounding the installation, enticing and engaging passers-by to become involved. 

Keywords
design, design research, skills, DiS, embodiment
National Category
Design Human Computer Interaction
Research subject
design
Identifiers
urn:nbn:se:umu:diva-117896 (URN)
Conference
Design Research Society Conference. DRS2014
Available from: 2016-03-04 Created: 2016-03-04 Last updated: 2018-06-07Bibliographically approved
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-8733-2272

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