umu.sePublications
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Högintensiva tillfällen: En studie om esportsändningar och dess tittare
Umeå University, Faculty of Social Sciences, Department of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The popularity of competitive gaming; esport, has been growing rapidly in the last couple ofyears. People are competing in their favourite games for prize money while millions of peopleare watching it all online. The broadcasting and viewership of esport is reaching largenumbers that could contend with major traditional sporting events. A significant featconsidering the relative short lifespan of esport and its broadcasting compared to traditionalbroadcasting of sports. Some research has been done on esport but very few studies havebeen conducted specifically focusing on esport broadcasting. How come so many people areinterested in watching esport but no one to study it? What can we learn from studying esportbroadcasts? In this study interviews are conducted to identify element which makes viewerswant to watch esport broadcasts. The interviews reveal that highlights plays a big part inmotivating people to watch esport broadcasts. With the help of related studies and theinterviews, a framework is constructed to help identify and analyse these highlights. Fromthe framework it could be concluded that suspense and surprise working in symbiosis as wellas analysis and teaching of the complex game is the largest contributors to the entertainmentand motivation to watch an esport broadcast.

Place, publisher, year, edition, pages
2019. , p. 37
Series
Informatik Student Paper Bachelor (INFSPB) ; 2019.38
Keywords [sv]
Esport, sändning, underhållning, höjdpunkt
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:umu:diva-164910OAI: oai:DiVA.org:umu-164910DiVA, id: diva2:1367762
Educational program
Digital Media Production
Supervisors
Examiners
Available from: 2019-11-05 Created: 2019-11-05 Last updated: 2019-11-05Bibliographically approved

Open Access in DiVA

fulltext(1648 kB)5 downloads
File information
File name FULLTEXT01.pdfFile size 1648 kBChecksum SHA-512
bfce260d79f1005d7424d20d9c58315a5563048c6c2d8aba268f6fc3fd352703cf4e9695da9a6e5e07bfec863466b2c3a983e59bd42d0bdbc0c644fb527ffd49
Type fulltextMimetype application/pdf

By organisation
Department of Informatics
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 5 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 18 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf