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A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up
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2015 (engelsk)Inngår i: Frontiers in Aging Neuroscience, ISSN 1663-4365, E-ISSN 1663-4365, Vol. 7, artikkel-id UNSP 45Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

This randomized controlled study (ClinicalTrials.gov NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.

sted, utgiver, år, opplag, sider
2015. Vol. 7, artikkel-id UNSP 45
Emneord [en]
brain platicity, cognitive aging, Clinical Trails, non-action video games, wellbeing
HSV kategori
Forskningsprogram
medie- och kommunikationsvetenskap; människa-dator interaktion
Identifikatorer
URN: urn:nbn:se:umu:diva-101159DOI: 10.3389/fnagi.2015.00045ISI: 000353908900001OAI: oai:DiVA.org:umu-101159DiVA, id: diva2:797289
Tilgjengelig fra: 2015-03-23 Laget: 2015-03-23 Sist oppdatert: 2018-06-07bibliografisk kontrollert

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