umu.sePublikationer
Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Digitala drömmar: en studie av den svenska dator- och tv-spelsbranschen 1980-2005
Umeå universitet, Samhällsvetenskaplig fakultet, Ekonomisk historia.
2007 (Svenska)Licentiatavhandling, monografi (Övrigt vetenskapligt)
Abstract [en]

This licentiate thesis describes the development of the Swedish computer and video game industry. The main focus is on the Swedish game development industry. Little research on the industry has been done and the purpose is to define the companies involved and to create an initial overview of the development of the industry. This overview will later be used as a platform for the doctorial thesis.

Games are a growing culture form and today a lot of people are playing different types of computer and video games. Internationally the industry has expanded and some of the successful games have generated spectacular revenues. In Sweden the industry has received attention from different actors like universities, government bodies and media. There are today educations that are focused on game development and there are programs which allocates grants towards game companies. The rapid development in the computers technology has had a great impact on the game industry, which is dependent on hardware development to create games.

The first computer games were made for some of the very first computers in the 1940´s and 1950´s. In the 1970´s a market for games was created when arcade machines and somewhat later home consoles were introduced. The industry has grown and includes today some of the largest companies in the world.

The Swedish industry follows the international pattern but developed a bit later and the first Swedish game companies were founded in the late 1980´s. The industry has expanded, especially between 1998 and 2002. In 2005 the number of people employed in the industry had increased to over 600. During the period under study the industry seems to have had a constant problem with making a profit. Especially in 2002 and 2003 the industry has had economic problems and some of the lager companies were bankrupt.

Ort, förlag, år, upplaga, sidor
Umeå: Ekonomisk historia , 2007. , s. 135
Serie
Occasional Papers in Economic History, ISSN 1653-7475 ; no. 12, 2007
Nyckelord [en]
Economic history, Sweden, Computer games, Video games, Game industry, Game development
Nationell ämneskategori
Ekonomisk historia
Identifikatorer
URN: urn:nbn:se:umu:diva-1470Lokalt ID: 881253OAI: oai:DiVA.org:umu-1470DiVA, id: diva2:141161
Distributör:
Ekonomisk historia, 90187, Umeå
Presentation
(Engelska)
Handledare
Tillgänglig från: 2007-12-21 Skapad: 2007-12-21 Senast uppdaterad: 2019-02-15Bibliografiskt granskad

Open Access i DiVA

fulltext(2318 kB)1590 nedladdningar
Filinformation
Filnamn FULLTEXT01.pdfFilstorlek 2318 kBChecksumma MD5
0b975b8dc33d219679bd0449486257b05d764193d42b7ab2d17d32fc91f063789ab76be2
Typ fulltextMimetyp application/pdf

Personposter BETA

Sandqvist, Ulf

Sök vidare i DiVA

Av författaren/redaktören
Sandqvist, Ulf
Av organisationen
Ekonomisk historia
Ekonomisk historia

Sök vidare utanför DiVA

GoogleGoogle Scholar
Totalt: 1590 nedladdningar
Antalet nedladdningar är summan av nedladdningar för alla fulltexter. Det kan inkludera t.ex tidigare versioner som nu inte längre är tillgängliga.

urn-nbn

Altmetricpoäng

urn-nbn
Totalt: 959 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf