Introduction Health professionals traditionally train and learn how to handle a mass casualty incident (MCI) based on reading and/or training through computer-based scenarios, or sometimes through live simulations with actors. Professionals should practice in realistic environments, and the possibility of repeating the training is important for learning [1]. High-fidelity virtual reality is a promising tool for realistic and repeatable simulation training but needs further evaluation [2].
Aim: This study aims to assess the acceptability and applicability of virtual reality (VR) for training mass casualty incidents.
Methods: We used a mixed-methods evaluation design. Both quantitative and qualitative data were used to answer the study aim. To assess the acceptability, participants (n=82) filled out a questionnaire with four open-ended questions after doing the VR simulation, and eleven also agreed to undertake individual interviews. The applicability was assessed by how the participants (n=82) rated the technical aspects, usability, learning experiences, and improvement of preparedness.
Preliminary results: Training with virtual reality enables repeatable and realistic simulation training of mass casualty incidents. Training with virtual reality is exciting and the participants express motivation to repeat the training and experience expanded virtual reality scenarios. Virtual reality offers a cost-effective and safe learning environment. The acceptability and applicability of virtual reality training in mass casualty incidents depend on the level of immersion/realism, the technology being error-free, not getting motion sickness, and the ease of use.