umu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Applying Seamful Design in Location-Based Mobile Museum Applications
Show others and affiliations
2016 (English)In: ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), ISSN 1551-6857, E-ISSN 1551-6865, Vol. 12, no 4, 56Article in journal (Refereed) Published
Abstract [en]

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of power-efficient wireless communication technologies, such as Bluetooth Low Energy (BLE), designers are today increasingly empowered to shape the way we interact with our physical surroundings and thus build entirely new experiences. However, our evaluations of BLE and its abilities to facilitate mobile location-based experiences in public environments revealed a number of potential problems. Most notably, the position and orientation of the user in combination with various environmental factors, such as crowds of people traversing the space, were found to cause major fluctuations of the received BLE signal strength. These issues are rendering a seamless functioning of any location-based application practically impossible. Instead of achieving seamlessness by eliminating these technical issues, we thus choose to advocate the use of a seamful approach, that is, to reveal and exploit these problems and turn them into a part of the actual experience. In order to demonstrate the viability of this approach, we designed, implemented, and evaluated the Ghost Detector-an educational location-based museum game for children. By presenting a qualitative evaluation of this game and by motivating our design decisions, this article provides insight into some of the challenges and possible solutions connected to the process of developing location-based BLE-enabled experiences for public cultural spaces.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2016. Vol. 12, no 4, 56
Keyword [en]
Design, Human Factors, Experimentation, Human-computer interaction, museum studies, game design, smart-phone games, mobile games, location based gaming, seamful design, multimodal interaction, mobile
National Category
Computer Science
Identifiers
URN: urn:nbn:se:umu:diva-126751DOI: 10.1145/2962720ISI: 000382877500010OAI: oai:DiVA.org:umu-126751DiVA: diva2:1038506
Available from: 2016-10-18 Created: 2016-10-13 Last updated: 2016-10-18Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full text

Search in DiVA

By author/editor
Lund, Andreas
By organisation
Department of Informatics
In the same journal
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Computer Science

Search outside of DiVA

GoogleGoogle Scholar

Altmetric score

Total: 74 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf