Physics in an ATV vehicle model with an immersive driving experience
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
An ATV game have a need for a good suspension system. When creating a suspension system for a racing game vehicle, there are many problems. The system might explode due to infinite velocities and thereby positions, or it might produce undesirable results like retracting or expanding beyond the desirable limit. In this thesis we discuss different suspension models of varying complexity and discuss their usefulness. The model that we found to be most appropriate based on our needs for use in an arcade-style ATV-game was chosen to create a playable demo in which an ATV can be controlled. This thesis work has documented how the suspension was implemented, as well as how it connects to the other parts of the vehicle and how it integrates with the deformable terrain, in order to get a better understanding of the solution. Performance of the different methods are analyzed, and the results show that the chosen method is stable, and the computation of the algorithm is fast.
Place, publisher, year, edition, pages
2017. , 42 p.
Engineering and Technology
IdentifiersURN: urn:nbn:se:umu:diva-132396OAI: oai:DiVA.org:umu-132396DiVA: diva2:1081071
Master of Science Programme in Computing Science and Engineering