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COOPERATIVE EMOTIONAL INTERACTION IN VIRTUAL COMPETITIVE GROUP ACTIVITY
Umeå University, Faculty of Social Sciences, Department of Psychology.
Umeå University, Faculty of Social Sciences, Department of Psychology.
2018 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This study examines emotional interaction within virtual competitive group activity. The participants are 5 Counter-Strike: Global Offensive (CS:GO) players who belong to the same team. The study is an observational study in a naturalistic setting that utilizes an inductive- deductive approach. The study uses a methodology developed specifically for video-based research as well as Ethnomethodological conversation analysis (EMCA). The data consists of video and audio recorded on the participants’ computers during a match. The results illustrate how players utilize emotional interactions in different ways during a virtual competitive group activity. The interpretations of the data were based on two theories: The Emotions as temporal interpersonal system (TIES) model and the Emotions as social information (EASI) model. Using the TIES model, instances of co-regulation and co-dysregulation in the participants’ interactions during the match are explored. Using the EASI model, the participants’ use of emotions as information was examined. Our interpretations indicate that players use emotions in their interactions during a virtual competitive group activity and partake in interactions where the emotional content escalates and de-escalates. We suggest that these findings should be taken into consideration when developing training programmes for esports athletes and that further research on emotional interactions within competitive virtual context is possible. 

Abstract [sv]

Den här studien utforskar kooperativ emotionell interaktion inom virtuell tävlingsinriktad gruppaktivitet. Deltagarna är 5 Counter-Strike: Global Offensive (CS:GO) spelare som tillhör samma team. Studien är en observationell studie i en naturalistisk miljö. Studien använder sig av ett induktiv-deduktivt förhållningssätt. Materialet analyserades med hjälp av en metodologi utvecklad speciellt för analys av video samt en kombination av etnometodologi och samtalsanalys (EMCA). Materialet bestod av ljud och videoinspelningar under en match. Resultatet illustrerar hur spelarna på olika sätt använder sig av emotionella interaktioner under en virtuell tävlingsinriktad gruppaktivitet. Tolkningarna av data gjordes utifrån två teorier: Emotioner som temporalt interpersonellt emotionssystem (TIES) och Emotioner som social information (EASI). Med hjälp av TIES-modellen utforskar studien exempel på samreglering (co-regulation) och samdysreglering (co-dysregulation) i deltagarnas interaktioner under matchen. Med hjälp av EASI-modellen, utforskades deltagarnas användning av emotioner som information. Våra tolkningar tyder på att spelare använder sig av emotioner i sina interaktioner under en virtuell tävlingsinriktad gruppaktivitet och deltar i interaktioner där det emotionella innehållet eskalerar och de-eskalerar. Vi föreslår att hänsyn borde tas till dessa resultat i utvecklingen av träningsprogram för atleter inom esport samt att vidare forskning kring emotionella interaktioner inom virtuell tävlingsinriktad kontext är möjlig. 

Place, publisher, year, edition, pages
2018. , p. 25
Keywords [en]
emotion, emotion regulation, esports, team, Counter-Strike, TIES, EASI
Keywords [sv]
emotioner, emotionell reglering, esport, team, Counter-Strike, TIES, EASI
National Category
Psychology
Identifiers
URN: urn:nbn:se:umu:diva-148571OAI: oai:DiVA.org:umu-148571DiVA, id: diva2:1215694
Subject / course
Examensarbete i psykologi; Examensarbete i psykologi
Educational program
Study Programme for University Diploma in Psychology; Masters Programme in Sports Psychology
Supervisors
Examiners
Available from: 2018-06-14 Created: 2018-06-08 Last updated: 2018-06-14Bibliographically approved

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COOPERATIVE EMOTIONAL INTERACTION IN VIRTUAL COMPETITIVE GROUP ACTIVITY(567 kB)10 downloads
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