Umeå University's logo

umu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
The Effect of Funding Policies on Making Games: A Nordic Comparison
Tammerfors universitet.
Universitetet i Bergen.
Umeå University, Faculty of Social Sciences, Department of Geography and Economic History.ORCID iD: 0000-0003-4072-2668
2018 (English)In: MAKING GAMES: The 14th Game Research Lab Spring Seminar, April 24-25, 2018, 2018Conference paper, Oral presentation only (Other academic)
Abstract [en]

Until very recently, games scholarship has directed little attention to the local game developmentscenes and their interrelations with regional and global production networks. Although the logic ofglobalization continues to erode cultural differences, regional aspects still importantly contribute tothe forms of game development, producing characteristically glocal (global + local) assemblages ofwork and play. In this paper, we explore the policies, funding schemes and support structuresaround national game industries, putting the focus on Nordic countries and especially Finland,Norway and Sweden. While all governments strive to develop policies that contribute to innovationand create new ways of organizing economic activities, our specific focus is in understanding whatkind of context the Nordic welfare state model has provided for game development.

As argued by Kerr & Cawley (2012), the spatial distribution of the games industry is importantlyconnected to the local histories and networks, as well as financial, cultural and labour markets.Nieborg & de Kloet (2016) point out significant differences in national game related policy initiatives(e.g. tax incentives, subsidies, industry regulations) within Europe and indicate that the vastlydifferent levels of maturity national game industries demonstrate are closely tied to these creativeindustry policies. They also argue that Northern European countries are leading in research anddevelopment expenditures and game-related public research investments.

Place, publisher, year, edition, pages
2018.
National Category
Economic History Media and Communication Studies
Research subject
Economic History; media and communication studies
Identifiers
URN: urn:nbn:se:umu:diva-152728Local ID: 881253OAI: oai:DiVA.org:umu-152728DiVA, id: diva2:1257464
Conference
Making games: the 14th Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2018
Available from: 2018-10-21 Created: 2018-10-21 Last updated: 2025-02-11Bibliographically approved

Open Access in DiVA

No full text in DiVA

Search in DiVA

By author/editor
Sandqvist, Ulf
By organisation
Department of Geography and Economic History
Economic HistoryMedia and Communication Studies

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 647 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf