umu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Närvarokänsla i virtuella miljöer: En studie av utmaningar vid mätning av närvarokänsla
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper investigates problems connected to measuring presence in virtual environments through analyzing an investigation about what importance the level of detail has for the sense of presence. This is done by performing an experiment, testing participants’ sense of presence in two versions of one scenario where one has a high level of details and one has a low level of details. To measure the participants’ level of presence two methods were used, one subjective method and one objective method. The result of the experiment showed that the level of details doesn’t have a significant importance for the sense of presence which surprised both us and our employer. A problem found surrounding the measuring of presence was that there are different levels of presence which in turn require different methods of measurement. The challenge lies in identifying what kind of presence you want to measure and then base the method on that. Subjective presence requires subjective measures and objective presence require objective measures. Also, it is possible that presence may not always be the thing to measure when it comes to user experience in a virtual environment. The purpose of the virtual environment needs to be identified before one can decide whether the sense of presence is relevant or not. When virtual reality is used in commercial purposes there are probably other aspects that are more important than the user’s sense of presence.

Place, publisher, year, edition, pages
2019. , p. 28
Series
Informatik Student Paper Bachelor (INFSPB) ; 2019.07
Keywords [en]
VR, virtual reality, presence, sense of presence
Keywords [sv]
VR, virtuella miljöer, närvarokänsla, närvaro
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:umu:diva-159219OAI: oai:DiVA.org:umu-159219DiVA, id: diva2:1317175
External cooperation
IT-konsultbolag i Umeå
Educational program
Programmet för Systemvetenskap
Supervisors
Examiners
Available from: 2019-05-22 Created: 2019-05-22 Last updated: 2019-05-22Bibliographically approved

Open Access in DiVA

Närvarokänsla i virtuella miljöer(1930 kB)20 downloads
File information
File name FULLTEXT01.pdfFile size 1930 kBChecksum SHA-512
b4088443430d035fb3fefdfaafedc4af1b9937cfafdac524c713ad47b412a0ecd4825306c5a8cc31c870d406f63320c2bd0c1658e0f0453abd2e5a37becfce4e
Type fulltextMimetype application/pdf

By organisation
Department of Informatics
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 20 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 65 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf