In modern casinos, personnel exist to advise, or in some cases, order
individuals to stop gambling if they are found to be gambling in a destructive
way, but what about online gamblers? This thesis evaluated
the possibility of using machine learning as a supplement for personnel
in real casinos when gambling online. This was done through supervised
learning or more specifically, a decision tree algorithm called
CART. Studies showed that the majority of problem gamblers would
find it helpful to have their behavioral patterns collected to be able to
identify their risk of becoming a problem gambler before their problem
started. The collected behavioral features were time spent gambling, the
rate of won and lost money and the number of deposits made, all these
during a specific period of time. An API was implemented for casino
platforms to connect to and give collected data about their users, and
to receive responses to notify users about their situation. Unfortunately,
there were no platforms available to test this on players gambling live.
Therefore a web based survey was implemented to test if the API would
work as expected. More studies could be conducted in this area, finding
more features to convert for computers to understand and implement
into the learning algorithm.
2019. , p. 42
Machine Learning, Gambling, Computer Science, Interaction Technology and Design, Problem Gambling
Master of Science Programme in Interaction Technology and Design - Engineering