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EPM in video game development: Life amongst lindblomian cyborgs
Umeå University, Faculty of Social Sciences, Umeå School of Business.
Umeå University, Faculty of Social Sciences, Umeå School of Business.
Umeå University, Faculty of Social Sciences, Umeå School of Business.
2004 (English)In: Project and Profits, Vol. 4, no 11, 77-85 p.Article in journal (Refereed) Published
Abstract [en]

The development of a videogame is an artistic endeavor dependent on a number of disciplines, and understanding the creative nature of firms in this industry is tantamount to understanding the "skunk works" of the aerospace industry. Empirical information was collected as an ethnographic study of a game developer with approximately seven years experience in producing videogames. Our EPM observations at this particular firm, and gaming in general, fit into three categories -- personnel, which form the foundation of capabilities, management of the primary development project, and leadership.

Place, publisher, year, edition, pages
2004. Vol. 4, no 11, 77-85 p.
Identifiers
URN: urn:nbn:se:umu:diva-5828OAI: oai:DiVA.org:umu-5828DiVA: diva2:145496
Available from: 2007-02-06 Created: 2007-02-06 Last updated: 2011-01-27Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
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