EPM in video game development: Life amongst lindblomian cyborgs
2004 (English)In: Project and Profits, Vol. 4, no 11, 77-85 p.Article in journal (Refereed) Published
The development of a videogame is an artistic endeavor dependent on a number of disciplines, and understanding the creative nature of firms in this industry is tantamount to understanding the "skunk works" of the aerospace industry. Empirical information was collected as an ethnographic study of a game developer with approximately seven years experience in producing videogames. Our EPM observations at this particular firm, and gaming in general, fit into three categories -- personnel, which form the foundation of capabilities, management of the primary development project, and leadership.
Place, publisher, year, edition, pages
2004. Vol. 4, no 11, 77-85 p.
IdentifiersURN: urn:nbn:se:umu:diva-5828OAI: oai:DiVA.org:umu-5828DiVA: diva2:145496