Rigid body cable for virtual environments
2008 (English)In: IEEE Transactions on Visualization and Computer Graphics, ISSN 1077-2626, E-ISSN 1941-0506, Vol. 14, no 4, 783-796 p.Article in journal (Refereed) Published
The present paper addresses real-time simulation of cables for virtual environments. A faithful physical model based on constrained rigid bodies is introduced and discretized. The performance and stability of the numerical method are analyzed in details and found to meet the requriements of interactive heavy hoisting simulations. The physical model is well behaved in the limit of infinite stiffness as well as in the elastic regime , and the tuning parameters correspond directly to conventional material constants. The integration scheme mixes the well known Störmer-Verlet method for the dynamics equations with the linearly implicit Euler method for the constraint equations and enables physical constraint relaxation and stabilization terms. The technique is shown to have superior numerical stability properties in comparison with either chain link systems, or spring and damper models. Experimental results are presented to show that the method results in stable, real-time simulations. Stability persists for moderately large fixed integration step of $\Delta t = 1/60$ s, with hoisting loads of up to $10^5$ times heavier than the elements of the cable. Further numerical experiments validating the physical model are also presented.
Place, publisher, year, edition, pages
2008. Vol. 14, no 4, 783-796 p.
Other Physics Topics Computer Science Applied Mechanics
IdentifiersURN: urn:nbn:se:umu:diva-9929DOI: 10.1109/TVCG.2007.70629PubMedID: 18467754OAI: oai:DiVA.org:umu-9929DiVA: diva2:149600