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Physical symptoms among professional gamers within eSports: a survey study
Umeå University, Faculty of Medicine, Department of Community Medicine and Rehabilitation, Section of Physiotherapy.
Sahlgrenska Sports Medicine Center, Sahlgrenska Academy, Gothenburg, Sweden; Department of Health and Rehabilitation, Unit of Physiotherapy, Institute of Neuroscience and Physiology, Sahlgrenska Academy, University of Gothenburg, Box 455, Gothenburg, Sweden.
Sahlgrenska Sports Medicine Center, Sahlgrenska Academy, Gothenburg, Sweden; Department of Health and Rehabilitation, Unit of Physiotherapy, Institute of Neuroscience and Physiology, Sahlgrenska Academy, University of Gothenburg, Box 455, Gothenburg, Sweden.
2024 (English)In: BMC Sports Science, Medicine and Rehabilitation, E-ISSN 2052-1847 , Vol. 16, no 1, article id 18Article in journal (Refereed) Published
Abstract [en]

Background: There is a need to establish the prevalence of self-reported physical symptoms such as pain in professional gamers (PGs) and to analyse whether there are correlations between lifestyle factors and self-reported physical symptoms. The purpose of this study was to analyse the prevalence of self-reported physical symptoms including eye-related problems in PGs. A further aim was to analyse the association between physical symptoms and lifestyle factors such as sleep time, play time and physical activity.

Methods: This study was designed as a cross-sectional study with data based on an electronic survey, created specifically for this study, through discussion and screening of established validated questionnaires for physical symptoms in musculoskeletal conditions: the Karolinska Sleep Questionnaire and the Nordic Musculoskeletal Questionnaire. The survey comprised age and years of experience as a PG as descriptive variables, as well as questions on sleep, play time, physical activity and physical symptoms for the purpose of analysis. The directors of 10 professional gaming corporations were contacted by email with a link to the study-specific survey to distribute to all employees.

Results: A total of 40 answers to the electronic survey were retrieved from 40 PGs, of which 62.5% (n = 25) had experienced at least one physical symptom in the three months prior to answering the survey. There was a significant association between playing time and physical symptoms (OR = 8.0; 95% CI 1.4–44.6, p = 0.018), where playing for more than 35 h a week was positively associated with eight times higher odds of experiencing physical symptoms.

Conclusion: There is a high prevalence of physical symptoms, such as headache and eye symptoms, in professional eSports gamers. There was an association between playing more than 35 h per week with the prevalence of physical symptoms.

Place, publisher, year, edition, pages
Springer Nature, 2024. Vol. 16, no 1, article id 18
Keywords [en]
Computer, Electronic sports, Gaming, Symptoms
National Category
Physiotherapy Sport and Fitness Sciences
Identifiers
URN: urn:nbn:se:umu:diva-220002DOI: 10.1186/s13102-024-00810-yISI: 001142975300001PubMedID: 38225628Scopus ID: 2-s2.0-85182498161OAI: oai:DiVA.org:umu-220002DiVA, id: diva2:1833194
Available from: 2024-01-31 Created: 2024-01-31 Last updated: 2025-02-11Bibliographically approved

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