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"Go to the kitchen and make me a sandwich": En kvalitativ studie om vad kvinnor får uppleva i onlinespel
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2024 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
"Go to the kitchen and make me a sandwich" : A qualitative study of what women experiences in online games (English)
Abstract [en]

Studies have shown that women are the most rapidly growing group of consumers for games. A hobby, that for a long period of time has been known as male-dominated, causing controversy with oversexualized female characters as well as prominent negative culture filled with harassment. The times are changing, as target groups are more varied than previously and research is changing its course, instead of assigning certain traits to men and women to distinguishing the intersectional nature of gender. However, it appears that the online gaming culture has stagnated over time, failing to recognize the inclusion of women to its realm. The aim of this study was therefore to examine the female gamers experiences within online games as well as investigate the consequences of the negative game culture. Nine semi-structured interviews were conducted with female gamers. A thematic analysis was conducted, which resulted in the following themes: (1) Social dynamics in online games, (2) Strategies for managing negative experiences and (3) Consequences of gender-based discrimination. The results have shown that women very much enjoy playing online-games but are met with a lot of negativities in form of harassment. To be able to play in such environment, women have adapted by using different forms of managing strategies. This study contributes insights to the positive and negative factors of online games and their consequences from the perspective of female gamers. As it is discussed, the consequences of the negative game environment are vast but different, for all the players engaging in online games. Ultimately, we provide recommendations on future research.

Place, publisher, year, edition, pages
2024. , p. 35
Series
Informatik Student Paper Bachelor (INFSPB) ; 2024:18
Keywords [en]
Online games, gender in games, gamers, discrimination
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:umu:diva-225171OAI: oai:DiVA.org:umu-225171DiVA, id: diva2:1862235
Educational program
Programme in Behavioural Analysis of IT-Environments
Supervisors
Examiners
Available from: 2024-05-29 Created: 2024-05-29 Last updated: 2024-05-29Bibliographically approved

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Schalin, Scigala(657 kB)174 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf