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Evaluating Game Approachability Principles for 2D Puzzle Platformers
Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
2024 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesisAlternative title
Utvärdering av spelvänlighetsprinciper för 2D-pusselplattformsspel (Swedish)
Abstract [en]

This paper aims to delve deeper into the Game Approachability Principles (GAP) and assess their applicability within a different context, focusing on 2D Puzzle Platformer Games. Specifically, the study evaluates if the Revised GAP functions effectively in this genre and aligns well with Rational Game Design Principles. Through this examination, insights into the versatility and utility of the Revised GAP will be gained, contributing to a broader understanding of its efficacy and adaptability in enhancing game design across diverse genres and frameworks.

To achieve this objective, a design process was undertaken to develop and evaluate the effectiveness of the GAP in the context of a 2D Puzzle Platformer game. The game prototype centered on managing one resource for both survival and problem-solving. Development utilized the Godot game engine and incorporated mechanics conducive to puzzle creation. A pilot test involving experienced gamers and developers refined the gameplay experience before formal testing.

The seamless integration of these principles resulted in improved player satisfaction and play-ability, as evidenced by a statistically significant increase in approachability and player satisfaction. The synergy between GAP and Rational Game Design principles further enhanced the implementation process, affirming the flexibility and potency of GAP in enhancing game approachability. While this study sheds light on the potential of GAP, further research is warranted to fully elucidate its impact across different game genres and design frameworks.

Abstract [sv]

Denna uppsats syftar till att fördjupa sig i Game Approachability Principles (GAP) och bedöma deras tillämpbarhet inom en ny kontext, med fokus på 2D Puzzle Platformer-spel. Specifikt utvärderar denna studien om de reviderade GAP fungerar effektivt i denna genre och om den fungerar väl tillsammans med Rational Game Design-principerna. Genom denna studien kommer insikter om de reviderade GAP:s användbarhet att visas, detta bidrar till en bredare förståelse om dess effektivitet och anpassningsförmåga inom förbättringen av speldesign över olika genrer och ramverk.

För att uppnå detta mål genomfördes en designprocess, detta genom att utveckla och utvärdera GAP:s effektivitet i kontexten av ett 2D Puzzle Platformer-spel. Spelprototypen centrerades kring att använda en enda resurs för både överlevnad och problemlösning. Utvecklingen använde sig av spelmotorn Godot och använde mekanismer som främjar skapandet av pussel. En pilotstudie utfördes tillsammans med erfarna spelare och utvecklare förbättrade spelupplevelsen innan testerna startade.

Den sömlösa integrationen av dessa principer resulterade i förbättrad spelarupplevelse och spelbarhet, detta bevisades av en statistiskt signifikant ökning i tillgänglighet och tillfredsställelse. Samverkan mellan GAP och Rational Game Design-principerna förbättrade implementeringsprocessen ytterligare, vilket bekräftar GAP:s flexibilitet och styrka att förbättra spels tillgänglighet. Även om denna studie belyser GAP:s potential, krävs ytterligare forskning för att fullt ut belysa dess inverkan över olika spelsgenrer och designramverk.

Place, publisher, year, edition, pages
2024. , p. 49
Keywords [en]
Player Experience, Game Design, 2D Puzzle Platformer, Approachability, User Engagement
Keywords [sv]
Spelarupplevelse, Speldesign, 2D-pusselsplattformsspel, Tillgänglighet, Användarengagemang
National Category
Other Engineering and Technologies Human Computer Interaction
Identifiers
URN: urn:nbn:se:umu:diva-226638OAI: oai:DiVA.org:umu-226638DiVA, id: diva2:1873482
Subject / course
Examensarbete i Interaktionsteknik och design
Educational program
Master of Science Programme in Interaction Technology and Design - Engineering
Presentation
2024-05-30, TA303 (Teknikhuset), Teknikhuset, Linnaeus väg, Umeå, 11:41 (English)
Supervisors
Examiners
Available from: 2024-09-12 Created: 2024-06-19 Last updated: 2025-02-18Bibliographically approved

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