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Datalogic Playgrounds: Uppmuntra datalogiskt tänkande, utforska kausalitet och främja kreativitet på lekplatsen
Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
2024 (Swedish)Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 credits / 15 HE creditsStudent thesis [Artistic work]
Abstract [en]

This paper covers the bachelor thesis project at Umeå Institute of Design in collaboration with Hello Ruby and help from science center Curiosum in Umeå during the spring semester 2024. The report outlines the entire process, starting with the background of the project, which addresses the need to introduce basic programming concepts to children in a fun, playful, and accessible manner, aiming to demystify technology and make it accessible to young minds. The goal is to create something that through playground scenarios and intuitive solutions, can allow children to engage in simple coding while participating in play, creating an environment where they can naturally explore and learn basic datalogic thinking. Partnerships with Hello Ruby and the Science Center Curiosum in Umeå were instrumental in shaping the project's direction, facilitating close collaboration and workshops with the target audience. The project's goals include fostering creativity and logical thinking in children through the integration of basic programming concepts into playground activities, as well as increasing interest in programming, particularly among those not traditionally drawn to computer education materials. The report follows the Double Diamond design process, comprising four phases: Discover, Define, Develop, and Deliver. The reslut introduces a wall-mounted "activity system" for playgrounds, fostering computational thinking and casual learning through sand play. Emphasizing open exploration, it encourages children to test ideas, troubleshoot, and learn cause and effect. With values of inclusive design and accessibility for children with diverse needs, promoting imaginative play and skill development in a diverse age range. The system's modularity allows for expansion and customization, to suit specific need for the playground in question, accommodating various logical concepts and potential for additional components. Through playful interaction with sand, children develop problemsolving skills, making the project a valuable asset in promoting creativity and cognitive development in playground environments.

Place, publisher, year, edition, pages
2024. , p. 55
National Category
Design
Identifiers
URN: urn:nbn:se:umu:diva-227906OAI: oai:DiVA.org:umu-227906DiVA, id: diva2:1884527
External cooperation
Hello Ruby
Subject / course
Examensprojekt kandidatprogrammet i Industridesign
Educational program
Bachelor of Science in Industrial Design
Supervisors
Examiners
Available from: 2024-11-21 Created: 2024-07-17 Last updated: 2025-02-24Bibliographically approved

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fulltext(95512 kB)44 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
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  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • text
  • asciidoc
  • rtf