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Distinguishing the players of the digital field: a multiple correspondence analysis of the socialisation practice within Swedish gaming
Umeå University, Faculty of Social Sciences, Department of Education.
2024 (English)In: Eludamos: Journal for Computer Game Culture, E-ISSN 1866-6124, Vol. 15, no 1, p. 7-48Article in journal (Refereed) Published
Abstract [en]

This article explores the field of contemporary gaming practices and preferences among players of various social backgrounds. From a Bourdieusian perspective based on the notion of different capital forms (economic, social, and cultural), the socialisation process of Swedish players of digital games (n=1019) is investigated through a multiple correspondence analysis on questionnaire data. The findings show that the contemporary Swedish gaming culture is clearly divided by gender and age, but not as visibly by social class, birthplace, or upbringing. The article concludes that the contemporary gaming culture restricts present dispositions and future trajectories among the agents of the gaming field.

Place, publisher, year, edition, pages
UiT The Arctic University of Norway , 2024. Vol. 15, no 1, p. 7-48
Keywords [en]
Bourdieu, esports, gaming culture, gender, multiple correspondence analysis, player typologies, socialisation, Sweden
National Category
Sociology (Excluding Social Work, Social Anthropology, Demography and Criminology)
Identifiers
URN: urn:nbn:se:umu:diva-234472DOI: 10.7557/23.7431Scopus ID: 2-s2.0-85215098569OAI: oai:DiVA.org:umu-234472DiVA, id: diva2:1931003
Available from: 2025-01-24 Created: 2025-01-24 Last updated: 2025-03-10Bibliographically approved

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Timvig, Tim

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf