Designing and implementing a word quiz in Flash
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Education is evolving and is taking advantage of the digital society. Classrooms, study material, communication, etc. are in their traditional senses fading away and being replaced by their digital counterparts. Because of personal computers, faster Internet, and instant information access the need for Web-based education services has appeared. GoLingual is an on-line platform for language learning. It offers education in six languages and supplies all the necessary tools to learn whenever a user chooses to, and by his or her own preferences.In an on-line environment such as GoLingual it seems suitable to lighten up the education and adopt the paradigm of "learning by playing". Therefore it was decided to add a game to the platform. This paper contains an in-depth study about games for education, how they contribute, and what their drawbacks are. Furthermore, it contains a complete walk-through of how the game for the GoLingual platform was disgned. This includes how the game-play was developed, why the design turned out the way it did, and some technical solutions that made the game possible.
Place, publisher, year, edition, pages
, UMNAD, 830
IdentifiersURN: urn:nbn:se:umu:diva-32918OAI: oai:DiVA.org:umu-32918DiVA: diva2:306759