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VARN  Ett nätverksbaserat 2D-actionmultiplayerspel skrivet i Java.
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2010 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

VARN A network multiplayer 2D action game written in Java. All games that support any form of play across networks is in one way or another affected by the delay, or "ping", that occurs from the time it takes for information to travel over the wires. Not only does it take time, it varies depending on how far away the connected partner is and the current status of the network you are on. Through the years a lot of different methods have been developed to combat these delays. I have reviewed some of these methods and implemented a synchronization system in Java meant to be used in online action multiplayer games.

Place, publisher, year, edition, pages
, UMNAD, 838
National Category
Computer Science
URN: urn:nbn:se:umu:diva-34582OAI: diva2:322969
Available from: 2010-06-09 Created: 2010-06-09 Last updated: 2010-06-09Bibliographically approved

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