Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
2011 (English)In: Developmental Neurorehabilitation, ISSN 1751-8423, E-ISSN 1751-8431, Vol. 14, no 1, 15-21 p.Article in journal (Refereed) Published
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based intervention for children with cerebral palsy (CP).
Methods: Fourteen children with CP, 6–16 years old, practiced with the EyeToy for PlayStation2® in their homes during 4 weeks. Outcome measures were physical activity monitors, Movement Assessment Battery for Children-2 (mABC-2), Bruininks-Oseretsky Test of Motor Proficiency (sub-test 5 : 6), 1 Minute Walk Test and gaming diaries.
Results: Motivation for practice and compliance of training were high. The children's physical activity increased during the intervention and activity monitors were feasible to use, although data loss may be a concern. According to mABC-2 the children's motor performance improved, but there were both floor and ceiling effects. The two additional motor tests showed only non-significant progress.
Conclusion: It is highly feasible to use motion interactive games in home rehabilitation for children with CP. Specific motor effects need to be further explored.
Place, publisher, year, edition, pages
Taylor & Francis, 2011. Vol. 14, no 1, 15-21 p.
Rehabilitation, virtual reality, video-games, paediatric, motivation, motor control, energy expenditure
Information Systems, Social aspects Physiotherapy
IdentifiersURN: urn:nbn:se:umu:diva-36949DOI: 10.3109/17518423.2010.533329ISI: 000287565000003OAI: oai:DiVA.org:umu-36949DiVA: diva2:356865