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Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2011 (Swedish)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master’s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games’ performance.

Place, publisher, year, edition, pages
, UMNAD, 863
National Category
Computer Science
URN: urn:nbn:se:umu:diva-39011OAI: diva2:388137
Available from: 2011-01-17 Created: 2011-01-17 Last updated: 2011-01-17Bibliographically approved

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