Bridging the contextual reality gap in blended reality space: the case of AGNES
2011 (English)In: Include 2011 Proceedings: the role of inclusive design in making social innovation happen, 2011Conference paper (Refereed)
This research explores where the contextual reality gap emerges in social sharing of knowledge, understanding and experience generated between users (also between a designer and a user) in different contexts. It then examines how this 'contextual reality gap' can be bridged effectively in the sharing of meaning through mediated communication within emergent virtual/physical space, in what we call Blended Reality Space. As a concrete example, we refer to our current project, AGNES, developing User-sensitive Home-based Systems for Successful Ageing in a Networked Society, funded under the Ambient Assisted Living (AAL) Joint programme. Finally, we propose a conceptual framework for managing, structuring and composing contexts in designing interactive systems, a new approach we refer to as the Contextual Reality Framework.
Place, publisher, year, edition, pages
IdentifiersURN: urn:nbn:se:umu:diva-43282ISBN: 978-1-907342-29-5OAI: oai:DiVA.org:umu-43282DiVA: diva2:412739
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