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Analyzing the Design of Telecollaboration in Second Life Using Activity Theory
Umeå University, Faculty of Arts, Department of language studies. (engelska)
Molde University, Norway.
Pisa University.
2011 (English)In: Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches / [ed] Cheney, A. & R. L. Sanders, Hershey: IGI Global , 2011, 1, 151-168 p.Chapter in book (Refereed)
Abstract [en]

Internationally, Second Life (SL) has in recent years become accepted as a platform for innovative educational activities at many universities. One such activity includes ways of enabling students coming in contact with other students in so-called telecollaboration. Using an Activity Theoretical model, the present case study describes the design and initial implementation of a telecollaborative learning activity between four universities in Second Life. The four student groups were all attending quite different programs and the main challenges encountered were that of accommodating the different needs taking the diverse motivational objectives of each group into account, and making use of affordances the tool (SL) in this pursuit.

Place, publisher, year, edition, pages
Hershey: IGI Global , 2011, 1. 151-168 p.
Keyword [en]
activity theory, telecollaboration, language learning, Second Life
URN: urn:nbn:se:umu:diva-44315ISBN: 978-1-60960-517-9OAI: diva2:420038
Available from: 2011-05-30 Created: 2011-05-30 Last updated: 2011-06-28Bibliographically approved

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