Reading with the Body:: interpreting three dimensional media as narrative
2011 (English)In: The projected and prophetic: humanity in cyberculture, cyberspace, and science fiction / [ed] Jordan J. Copeland, Oxford UK: Inter-Disciplinary Press, 2011, 1, 21-31 p.Chapter in book (Refereed)
This chapter argues that virtual online worlds are sites for the realization of narrative, in a form of reading that is posthuman and performative. The in-world avatar is the embodiment of an interpreting agent in the virtual world. Such devices accomplish a number of functions in terms of narrative realisation. The avatar contributes to the realisation of narrative through the navigation of the spatial attributes, the setting up of perspective in terms of Point of View (POV) in the reading, and as a character agent in the narrative architecture of the virtual world. Such characteristics are in the cybernetic relationship between the virtual world as a text, and the responses that can be made to it in reception. Architecture becomes the grammar of reading in the virtual world, with design and code, copyright and address directing narrative. The body of the avatar and the body of the person operating it are joined across the spaces of the digital and the physical in the navigation of the virtual three-dimensional.
Place, publisher, year, edition, pages
Oxford UK: Inter-Disciplinary Press, 2011, 1. 21-31 p.
Virtual worlds, narrative, spatial, navigation, posthuman, cybernetic, embodiment, avatars, cyberculture, reading
Research subject Computing Science
IdentifiersURN: urn:nbn:se:umu:diva-50999ISBN: 978-1-84888-087-0OAI: oai:DiVA.org:umu-50999DiVA: diva2:473126