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Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2009 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Emotional response in games is a central part of creating an immersive and engaging gaming experience. Finding the key design elements involved in game design with emotional response in focus could contribute to future game development. The research question asked in this article is: Which design elements are central when designing for fear and what difficulties are there when implementing these in a game?

We identified four design elements of importance, the visual, sound, psychology and events. These were implemented into a game modification in order to control and specifically evaluate their effect on fear in games. To determine the emotional effect of each element, we conducted an evaluation of said mod, where a number of participants were asked to test the game and answer questions related to the four design elements. Conclusions drawn were that all four of these design elements are of importance, though some have a more profound effect on emotional response. Certain design elements proved hard to implement, such as the psychological element, while we had more success with others, the visual and sound. Also, if these design elements aren't used correctly, they can prove to be an annoyance rather than an instigator of emotional response. Determining the emotional response is quite difficult, considering emotions are highly individual, thus people tend to respond to this kind of stimuli in different ways.

Place, publisher, year, edition, pages
2009. , 25 p.
Informatik Student Paper Bachelor (INFSPB), 2009.20
National Category
Media and Communications
URN: urn:nbn:se:umu:diva-51831OAI: diva2:489479
Educational program
Programmet för Digital Medieproduktion
Available from: 2012-02-03 Created: 2012-02-03 Last updated: 2012-02-03Bibliographically approved

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