Social media game concept within the Digital Zoo: new ways of connecting a tourist attraction with its visitors
2011 (English)In: 2011 IEEE International Conferences on Internet of Things, and Cyber, Physical and Social Computing / [ed] Feng Xia, Zhikui Chen, Gang Pan, Laurence T. Yang, and Jianhua Ma, Los Alamitos: IEEE Computer Society, 2011, 170-177 p.Conference paper (Refereed)
In this paper a conceptual model for a social media game will be illustrated. The idea is to find a way to integrate our physical and digital world in a way that will involve the environment around us containing both artifacts and people and become a natural part of our daily lives. We want to show that by integrate ubiquitous information and social media in a game idea, it is possible to create a concept for a social media game application that could be used at a tourist attraction, e.g. a zoo. The value that is received from this application is both educative for the visitors and marketing for the tourist attraction. The conceptual model of the social media game builds upon the foundations of internet of things for the future version of a tourist attraction, such as the Digital Zoo.
Place, publisher, year, edition, pages
Los Alamitos: IEEE Computer Society, 2011. 170-177 p.
ubiqitous information, social media, tourist attraction, game, pervasive games, Digital Zoo
Media and Communication Technology
IdentifiersURN: urn:nbn:se:umu:diva-52260DOI: 10.1109/iThings/CPSCom.2011.100ISBN: 978-076954580-6OAI: oai:DiVA.org:umu-52260DiVA: diva2:502568
iThings/CPSCom 2011, 19–22 October 2011, Dalian, China