Motion interactive video games in home training for children with cerebral palsy: parents' perceptions
2012 (English)In: Disability and Rehabilitation, ISSN 0963-8288, E-ISSN 1464-5165, Vol. 34, no 11, 925-933 p.Article in journal (Refereed) Published
Purpose: To explore parents' perceptions of using low-cost motion interactive video games as home training for their children with mild/moderate cerebral palsy.
Method: Semi-structured interviews were carried out with parents from 15 families after participation in an intervention where motion interactive games were used daily in home training for their child. A qualitative content analysis approach was applied.
Results: The parents' perception of the training was very positive. They expressed the view that motion interactive video games may promote positive experiences of physical training in rehabilitation, where the social aspects of gaming were especially valued. Further, the parents experienced less need to take on coaching while gaming stimulated independent training. However, there was a desire for more controlled and individualized games to better challenge the specific rehabilitative need of each child.
Conclusions: Low-cost motion interactive games may provide increased motivation and social interaction to home training and promote independent training with reduced coaching efforts for the parents. In future designs of interactive games for rehabilitation purposes, it is important to preserve the motivational and social features of games while optimizing the individualized physical exercise.
Place, publisher, year, edition, pages
Informa Healthcare, 2012. Vol. 34, no 11, 925-933 p.
Cerebral palsy, children, parents, virtual reality
Physiotherapy Information Systems, Social aspects
IdentifiersURN: urn:nbn:se:umu:diva-55039DOI: 10.3109/09638288.2011.626489ISI: 000302369400006OAI: oai:DiVA.org:umu-55039DiVA: diva2:525252