Change search
ReferencesLink to record
Permanent link

Direct link
Frihet i datorspel
Umeå University, Faculty of Social Sciences, Department of Informatics.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

A game designer has to consider several aspects when he or she is designing a game. One of those aspects is the perceived freedom in the game by the player. There exist several methods to facilitate this perceived freedom in the design phase of the game. This thesis presents, in a qualitative methodology, a number of these methods a game designer might utilize to give the player a heightened sense of freedom for an improved gaming experience. Included herein are such elements as indirect control, linearity, storytelling and level design.

Place, publisher, year, edition, pages
Informatik Student Paper Bachelor (INFSPB), SPB 2012.12
Keyword [sv]
datorspel, frihet, design
National Category
Information Systems, Social aspects
URN: urn:nbn:se:umu:diva-56860OAI: diva2:537885
Educational program
Digital Media Production
Social and Behavioural Science, Law
Available from: 2012-06-28 Created: 2012-06-27 Last updated: 2012-06-28Bibliographically approved

Open Access in DiVA

Frihet i datorspel(681 kB)364 downloads
File information
File name FULLTEXT01.pdfFile size 681 kBChecksum SHA-512
Type fulltextMimetype application/pdf

By organisation
Department of Informatics
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 364 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 192 hits
ReferencesLink to record
Permanent link

Direct link