Who owns my avatar: rights in virtual property
2005 (English)In: Changing views: worlds in play, 2005Conference paper (Refereed)
This paper presents a framework for discussing issues of ownership in connection to virtual worlds. We explore how divergent interests in virtual property can be mediated by applying a constructivist perspective to the concept ownership. The simple solutions offered today entail that a contract between the game producer and the gamer gives the game developer exclusive rights to all virtual property. This appears to be unsatisfactory. A number of legitimate interests on part of both producers and gamers may be readily distinguished. More complex distributions of rights would allow many of these interests to be consistently respected.
Place, publisher, year, edition, pages
Virtual worlds, online games, property rights, ownership, conflicting interests
IdentifiersURN: urn:nbn:se:umu:diva-60687OAI: oai:DiVA.org:umu-60687DiVA: diva2:562310