Visualisation of a simulated dispersion cloud based on a stochastic particle modelling and Volume Rendering in OpenGL
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
When visualising a natural phenomena, such as a gas cloud, the constant movement and turbulens can pose a complex problem. With the use of a stochastic particle dispersion model a gas cloud is simulated and stored in a datafile. This thesis report describes some possible methods on how to structure and render such a datafile in an effective and realistic manner. This is achieved by using interpolation, the octree data structure and volume rendering.
The end product will be used in a larger project at FOI, with the goal to facilitate the training of personal. Three different rendering methods are implemented and compared against each other. The best one will build the foundation for the FOI project. The end result of this report shows that the methods could be used with satisfying results but more development is needed.
Place, publisher, year, edition, pages
, UMNAD, 923
Engineering and Technology
IdentifiersURN: urn:nbn:se:umu:diva-61506OAI: oai:DiVA.org:umu-61506DiVA: diva2:570042
Master of Science Programme in Computing Science and Engineering