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Towards an assesment of gamification: comparing game design elements with android design principles
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2013 (English)In: Proceedings of Umeå's 16th student conference in computing science: USCCS 2013 / [ed] Suna Bensch & Frank Drewes, Umeå: Umeå universitet , 2013, 49-60 p.Conference paper, Published paper (Other academic)
Abstract [en]

Gamification is the use of game design elements in non-gamecontexts. In this article the context is non-game applications developedfor Android 4.2, Jelly Bean, and the aim is to identify possible advan-tages and disadvantages with this approach. Six game design elementsthat derive from psychological motivational needs are identified and ex-plained. These game design elements are compared with Android’s designprinciples to determine whether the game design elements are applicableon Android applications or not. The result shows that it is possible todevelop gamified Android applications without infringing the Androiddesign principles, even if not all game design elements clearly correlatewith the Android design principles.

Place, publisher, year, edition, pages
Umeå: Umeå universitet , 2013. 49-60 p.
Series
UMINF, ISSN 0348-0542 ; 13.01
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:umu:diva-71510OAI: oai:DiVA.org:umu-71510DiVA: diva2:624475
Conference
Umeå's 16th student conference in computing science (USCCS 2013), 2nd of January 2013, Umeå
Available from: 2013-05-31 Created: 2013-05-31 Last updated: 2013-05-31Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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