Design av interaktionsmoment för spelarmotivation
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
The game industry is growing by every year but for some reason the research surrounding it hasn't caught up with its rapid expansion. This study aims at expanding the knowledge surrounding one of those areas, player motivations. An empirical model has been used to identify which interaction has the highest impact on player motivation in story-driven roleplaying-games. By conducting semi-structured interviews with eight different game developers using the GameFlow model to explore the use of interactions to sustain the motivation of the player a new criteria has been identified. This additional criteria was: Alive, and it was shown to have a high impact on motivation in story-driven roleplaying-games. This study also shows that this approach can be used to identify other criterias in other genres and by doing so expanding the knowledge surrounding player motivations in other game genres.
Place, publisher, year, edition, pages
2013. , 37 p.
Informatik Student Paper Bachelor (INFSPB), 2013.10
Information Systems, Social aspects
IdentifiersURN: urn:nbn:se:umu:diva-73298OAI: oai:DiVA.org:umu-73298DiVA: diva2:630825
Digital Media Production
UppsokSocial and Behavioural Science, Law
Nylén, Daniel, Doktorand
Danielsson-Öberg, Karin, Universitetslektor