Business logics in Cultural Industries: The case of the Video Game Industry.
2013 (English)Conference paper (Refereed)
The video game industry has today established itself as one of the largest entertainment industries. It is, just as the films industry, producing a product that is dependent on both artistic knowledge and business knowledge. Today the industry are suffering from a creative inability when it comes to the actual games – although it manages to find all the more creativity when it comes to finding successful business models. This paper reports on a longer study of Swedish game developers and how they find a way to distribute games in a market moving from the physical to the digital.Introduction
Place, publisher, year, edition, pages
Research subject Business Studies
IdentifiersURN: urn:nbn:se:umu:diva-79636OAI: oai:DiVA.org:umu-79636DiVA: diva2:643542
Nordic Academy of Management Conference, Reykjavik 21-23 August.
FunderForte, Swedish Research Council for Health, Working Life and Welfare