umu.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Serious Games: Present and Future
Umeå University, Faculty of Social Sciences, Department of Informatics.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper discusses the current situation regarding games as pedagogical tools, more specifically, so called serious games. Based on contemporary literature and an empirical study in the form of interviews, issues regarding the integration of video games in everyday learning and teaching situations are explored. The literature review is based both on international and Swedish research, both within the games aspect and the pedagogical aspect of this field of research. The interviews were conducted with people who are either engaged in the e-learning/game-based learning business or in education. The implications drawn from this study are used to discuss the future of serious games and game-based learning. It seems likely that serious games, just like other non-text based pedagogical tools, for example sound recordings and film material, could find their way into our classrooms. Many of the obstacles ahead will probably arise for economical and market reasons, as the development of these kinds of games will require both technical and pedagogical competences.

Place, publisher, year, edition, pages
2014. , 24 p.
Series
Informatik Student Paper Bachelor (INFSPB), 2014.02
Keyword [en]
serious games, pedagogical games, deep learning
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:umu:diva-89200OAI: oai:DiVA.org:umu-89200DiVA: diva2:719497
Educational program
Digital Media Production
Supervisors
Examiners
Available from: 2014-05-26 Created: 2014-05-26 Last updated: 2014-05-26Bibliographically approved

Open Access in DiVA

persson-nils-serious-games-2014(323 kB)330 downloads
File information
File name FULLTEXT01.pdfFile size 323 kBChecksum SHA-512
a493e39e28f292e570bd2f454a6e3440c3ba9e8af14439438b30a35532dedf08a37100f7c856f32a2e40b9081a1294deaec0c3f42d014c931563e71b5966d00b
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Persson, Nils
By organisation
Department of Informatics
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 330 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 557 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf