The Developing Storyworld of H. P. Lovecraft
2014 (English)In: Storyworlds across Media : Toward a Media-Conscious Narratology / [ed] Marie-Laure Ryan and Jan-Noël Thon, Lincoln: University of Nebraska Press, 2014, 332-350 p.Chapter in book (Refereed)
This essay investigates the storyworld that has developed out of terror tropes presented the fiction of American Gothic writer H. P. Lovecraft (1890-1937). The 21st century Lovecraft storyworld is elicited by textual fiction, interactive fiction, short and feature-length films, fan art, comics, music, board games, role-playing games, computer games and interactive environments online, to name just a few examples. This transmedial foundation, which continues to grow, prompts several questions. What allure does the storyworld hold for both audiences and producers? How do works engage with its core elements in familiar yet media-specific ways? How has this developing storyworld contributed to 'pulp' writer Lovecraft’s apparent elevation into the American literary canon? In this essay I explore the poetics of the Lovecraft storyworld’s development, its transmedial adaptability and its cultural significance for both contemporary audiences and Lovecraft's legacy.
Place, publisher, year, edition, pages
Lincoln: University of Nebraska Press, 2014. 332-350 p.
Lovecraft, storyworld, silent film, interactive fiction, role-playing
General Literature Studies Cultural Studies
Research subject Literature; medie- och kommunikationsvetenskap
IdentifiersURN: urn:nbn:se:umu:diva-89743ISBN: 978-0-8032-4563-1OAI: oai:DiVA.org:umu-89743DiVA: diva2:723603