Change search
ReferencesLink to record
Permanent link

Direct link
A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up
Show others and affiliations
2015 (English)In: Frontiers in Aging Neuroscience, ISSN 1663-4365, Vol. 7, UNSP 45Article in journal (Refereed) Published
Abstract [en]

This randomized controlled study ( NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.

Place, publisher, year, edition, pages
2015. Vol. 7, UNSP 45
Keyword [en]
brain platicity, cognitive aging, Clinical Trails, non-action video games, wellbeing
National Category
Information Systems, Social aspects
Research subject
medie- och kommunikationsvetenskap; människa-dator interaktion
URN: urn:nbn:se:umu:diva-101159DOI: 10.3389/fnagi.2015.00045ISI: 000353908900001OAI: diva2:797289
Available from: 2015-03-23 Created: 2015-03-23 Last updated: 2015-06-08Bibliographically approved

Open Access in DiVA

fulltext(1366 kB)79 downloads
File information
File name FULLTEXT01.pdfFile size 1366 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Search in DiVA

By author/editor
Waterworth, John
By organisation
Department of Informatics
In the same journal
Frontiers in Aging Neuroscience
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 79 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Altmetric score

Total: 557 hits
ReferencesLink to record
Permanent link

Direct link