Designing for collaborative learning expeditions by using wearable technology and smart glasses
2015 (English)In: Exploring the material conditions of learning: the computer supported collaborative learning (CSCL), conference 2015 / [ed] O. Lindwall, P. Häkkinen, T. Koschmann, P. Tchounikine & S. Ludvigsen, Göteborg, 2015, Vol. 2, 689-690 p.Conference paper (Refereed)
Wearable web-enabled technology is the newest social fad, but in what ways is it useful in education? In this paper, we illustrate an explorative study of wearable technology for supporting collaborative learning. More specifically, university students from three different study programs collaboratively developed a gamification activity for pupils in secondary schools. The study illustrates a new way of collaborative learning towards “learning expeditions” where the students become designers for a collaborative learning situation.
Place, publisher, year, edition, pages
Göteborg, 2015. Vol. 2, 689-690 p.
, Computer-supported collaborative learning, ISSN 1573-4552 ; 2015:2
collaboration, gamification, wearable technology, Google Glass
IdentifiersURN: urn:nbn:se:umu:diva-110540ISBN: 978-0-9903550-7-6OAI: oai:DiVA.org:umu-110540DiVA: diva2:862612
11th International Conference on Computer Supported Collaborative Learning (CSCL), Gothenburg, Sweden, June 7-11 2015