How to Design for Transformation of Behavior through Interactive Materiality
2012 (English)In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, ACM New York, 2012, 21-30 p.Conference paper (Refereed)
This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research- through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.
Place, publisher, year, edition, pages
ACM New York, 2012. 21-30 p.
Interaction design; transforming behavior; continuous mapping; action-perception loops; Interaction Frogger framework
Design Human Aspects of ICT
Research subject design; Computer and Information Science
IdentifiersURN: urn:nbn:se:umu:diva-113463DOI: 10.1145/2399016.2399020ISBN: 978-1-4503-1482-4OAI: oai:DiVA.org:umu-113463DiVA: diva2:885165
Nordic Conference on Human-Computer Interaction