TeleImmersion: Virtual Reality based Collaboration
2016 (English)Conference paper (Refereed)
The `perception of being present in another space' duringvideo teleconferencing is a challenging task. This work makes an effortto improve upon a user perception of being `present' in another space byemploying a virtual reality (VR) headset and an embodied telepresencesystem (ETS). In our application scenario, a remote participant usesa VR headset to collaborate with local collaborators. At a local site,an ETS is used as a physical representation of the remote participantamong his/her local collaborators. The head movements of the remoteperson is mapped and presented by the ETS along with audio-video com-munication. Key considerations of complete design are discussed, wheresolutions to challenges related to head tracking, audio-video communi-cation and data communication are presented. The proposed approachis validated by the user study where quantitative analysis is done onimmersion and presence parameters.
Place, publisher, year, edition, pages
Tele-immersion, Virtual reality, Embodied telepresence sys- tem, presence, distal attribution, spatial cognition
Human Computer Interaction Computer Vision and Robotics (Autonomous Systems)
IdentifiersURN: urn:nbn:se:umu:diva-120461OAI: oai:DiVA.org:umu-120461DiVA: diva2:928825
Human Computer Interaction International