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Girl and Fox: A game
Umeå University, Faculty of Arts, Department of culture and media studies.
2016 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis [Artistic work]Alternative title
Flickan och Räven : Ett spel (Swedish)
Abstract [en]

The year is 2118. Sixteen-year-old Holland is sent to live with her grandmother in rural Sweden after her governess dies. When a fox steals a necklace from Holland, the last thing she received from her beloved caretaker, the girl chases the thief into the forest. She learns she can communicate with animals. Nimble-Fox tells her there is something sinister lurking in the forest. Something the animals only call the Nameless One, and it has terrible plans for the people living in the village. The Nameless One has also kidnapped Nimble-Fox’s cubs to force her into doing its bidding, and steal things from the humans in the village. The fox asks for Holland’s help to save her children and stop the Nameless One. The two form an alliance and a friendship starts to grow. For Nimble-Fox’s plan to work Holland needs to perform 4 tasks. She needs to learn how to sneak and climb. Find explosives, and also memorize the layout of the ruins where the Nameless One is keeping the cubs. While she prepares to confront the Nameless One, Holland can also help both animals and townsfolk with some of their chores or problems. One of those with a problem is Gentle-Badger who asks the girl to find her missing friend Sleepy-Badger, but he is unfortunately nowhere to be found.

Holland also finds out why she alone can understand the animals: her spark of the Elder power is brighter than in most humans. A long time ago, the Elder power was strong and every living thing had a burning spark, but when mankind started to destroy and distance itself from nature it was weakened and almost disappeared. It is only in the last few years that the animals have sensed it’s slow return, and this because the humans have finally returned to living in harmony with nature. As Holland is working on completing the last task, memorizing the ruins layout, a frenzied bear attacks her. It turns out he’s actually a wise leader of the animal community but dementia has driven him mad. Since the animals believe the only way to return to the earth is to shout out their names at the moment of death, this old bear, lost in his own mind is at risk of losing his spark forever.

In one moment of lucidity he asks Holland to help him die. Before he’s gone he passes on old and sacred knowledge to the girl. She learns the power to help another living creatures spark to return to the earth. The bear warns her that the skill she now possesses is very dangerous. If she where to be infused with a large amount of Elder Power, she could theoretically pull the spark from creatures far away, and thus kill them. All she’d need is some sort of personal object or talisman.

Holland returns to the village. That night she has a nightmare in which her necklace strangles her.

The next day she realizes why the Nameless One has ordered Nimble-Fox to steal from the villages: he plans to kill them all. The duo decides to go ahead with the plan, even though Holland still doesn’t know the layout. They fear there’s no time to waste. The girl uses the skills she’s learned to get to the ruins and she starts to set the explosives while the fox rushes to find her cubs.

The explosives go off without a hitch but the Nameless One isn’t trapped like the fox said it would. Instead he’s been gravely injured and mutilated. Nimble-Fox returns, steals the Elder power from the wounded beast, and runs away. The monster starts to shape shift into something resembling a badger. He tells Holland his story. He’s Sleepy-Badger, and he only absorbed the Elder power in the ruins because he knew a vengeful fox wanted to use its power to avenge the death of her children. That fox was Nimble-Fox, and her cubs where accidently killed by people in Holland’s village. Sleepy-Badger dies in her arms, and she guides his spark back to the earth.

The girl now has to decide where her loyalties lie. She can join Nimble-Fox, destroy the Elder power or fight on the humans side against the fox. All the choices made in ACT II of the game then decide if the end and epilogue are sad or happy. 

Place, publisher, year, edition, pages
2016.
National Category
Other Humanities not elsewhere specified
Identifiers
URN: urn:nbn:se:umu:diva-122963OAI: oai:DiVA.org:umu-122963DiVA: diva2:942903
Educational program
Bachelor of Arts programme in Screenwriting for film, TV and new media
Available from: 2016-06-27 Created: 2016-06-27 Last updated: 2016-06-27

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