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  • 1.
    Abrahamsson, Johan
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Sjöberg, Robin
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    E-tjänstutveckling ur ett medborgarperspektiv: Att skapa beslutsunderlag baserat på medborgarärendens lämplighet för olika kommunikationskanaler2009Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Citizens’ interaction with governments is an area with unique implications for channel management. Governments need to take the citizens perspective into further consideration in order to be successful in delivering high-quality e-services. This paper aims to determine if a categorization of citizen-initiated contacts from a citizen-centric perspective can be a valuable basis for decisions regarding e-service development. The study consisted of three steps. The first step was an examination of the existing related literature, which resulted in the uncovering of the most important aspects of citizens channel choice. The second step consisted of an elaboration of a classification based on perceived task characteristics and a subsequent matching of the categories to desirable channel characteristics. The third and final step consisted of an application of the proposed categorization on a content management system containing all citizen-initiated contacts in a Swedish municipality. The application indicated that the proposed categorization could possibly be used to guide investments in e-services towards a channel-appropriate direction.

  • 2.
    Adler, Robert
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Eriksson, Andreas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Visuella Effekter Inom Genrespecifik Musikvideoproduktion2010Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Today almost every artist has a music video. With today’s technology it has become a lot easier for smaller companies or amateur filmers to produce and distribute their work. But how important is an artist’s music video and where do people find their music these days? Other questions we wanted to answer were if there is a typical way a music video looks like based on its genre. And is it possible to break these stereotypical ways of producing music videos and thereby create a higher level of enjoyment from the viewer? Our main idea of achieving this was by the use of visual effects in a genre, which in our opinion usually don’t showcase these types of effects. The genre we decided to work with was singer/songwriter, which we think is one genre that doesn’t typically use visual effects. To back up our opinions we studied a lot of music videos from different genres to really see what was typical for each of them. Furthermore we made a survey to find answers for our questions about people’s views on the importance of a well-made music video and where they watch and find them. After we had found some of our answers we produced a music video, one with, and one without visual effects. We then showed these to a number of people and asked them questions about their opinions. Based on our results from studying different music videos and the surveys we came up with a conclusion. And we can say that using visual effects in a genre were they typically aren’t used is possible and it can enhance a viewers enjoyment of the music video. Although we also found out that it should be done with moderation and in good relations with the specific genre.

  • 3.
    Alatalo, André
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Vallgren, Erik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Anpassningar till standardisering inom Software Configuration Management: En fallstudie om standardisering inom mjukvarukonfigurationshantering2015Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Change is inevitable when software is built and deployed. It’s not particularly problematic to manage change if there is just one system. But in a large global IT organization, with several systems and people who develop, problems may arise. If organizations don’t control change, change will control the organization. Software Configuration Management (SCM) is a set of activities to manage change by identifying objects that are likely to change, establishing relationships among them, managing different versions of the objects, controlling the changes imposed and reporting on the changes made. A way to support the work of SCM is to follow standards. A standard can be compared to a type of rule, but also a directive. In this study we examined how a multinational organization applies standards within SCM. We examined the challenges with applying standards. We also examined whether there are deviations from standards, and in such cases why did the deviations arise and what are the following consequences? The study is based on a qualitative case study that employed interviews with developers, IT architects, operations manager and solution leader. The result of this study shows that some of the challenges in applying standards within SCM are: legacy systems, globalization, CMDB and ITSM-related tools (and their processes). The study also shows that standardization within maintenance is complex and that it’s easily breach and forgotten. The study shows that the consequence of this is that the developers must constantly compromise with standards. The result of this compromise is that it’s possible to carry out the business, but the solutions may not meet standards. In this study we concluded that the organization need to direct more attention towards maintenance, and less on new development. 

  • 4.
    Andersson, Pär
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Digital Fabrication and Open Concepts: An emergent paradigm of consumer electronics production2015Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [sv]

    Open Source och relaterade mjukvarukoncept och utvecklingsmodeller är vid det här laget allmänt bekanta och har varit föremål för många studier. Open Source Hardware är mindre spritt och studerat, och så även emergent teknologi som för in traditionellt industriella tekniker som 3D-printing, laserskärare, och CAD-baserade produktionsverktyg i mindre skala i hem- och hobbymiljöer. Dessa ämnen har främst studerats ur mer renodlat tekniska perspektiv, snarare än att sättas i samband i en vidare kontext. Denna kombinerar internet som infrastruktur och socialt medium för kunskaps- och resursdelning; open source-koncept; de möjligheter som tillgängligheten av mer och mer kapabel och överkomlig hårdvara byggd på öppen design bereder; och andra relaterade socio-tekniska fenomen vilka börjat framträda de senaste 5-10 åren.

    I denna uppsats undersöker jag denna större kontext. Uppsatsen har utförts i form av en litteraturstudie av existerande forskning inom ovanstående diskreta områden, och i den mån de finns även dess inbördes relationer. Denna kontext framträder som ett emergent paradigm kring produktion av hemelektronik, och även som exemplifierande trenden av teknologins fortsatta intåg som allestädes närvarande i våra liv och vår omgivning. Resultaten indikerar en gryende förändring i hur vi interagerar med teknik, vilka som gör det och varför, i vilka kontexter, och ett framträdande av en ny ekonomi. Jag visar på att ytterligare forskning behövs, och att perspektivet bör flyttas från att analyseras enbart i diskreta termer som teknik, open source-principer, DIY et cetera, utan även till vad som framstår som resultatet där dessa konvergerar, den naturliga konsekvensen av ett folkligt anammande av denna teknik och open source-koncept.

  • 5.
    Anttila, Lars
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Ögren, Martin
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    A design process from a collaborative point of view: Exploring the importance of collaboration between designers and clients2009Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    This essay studies the design process from a collaborative point of view. A literature study has been carried out with focus on design processes and collaborative design, where important concepts and notions are presented. A practical design process was carried out where the project was to create a station identification for Swedish Channel 9. The process was than retrospectively analyzed and broken down into a time-line describing the whole process from amongst other a collaborative point of view. Collaboration between designers and client is found to be very important for the final design. Constraints are considered important to force creativity and the ability to convey abstract thoughts over long distance channels such as e-mail is found to be important in order to overcome the spatial barrier that exists in many design processes today.

  • 6.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    A model for strategic e-service implementation in the public sector: challenges for local governments in identifying potential candidates for e-service delivery2010Självständigt arbete på avancerad nivå (magisterexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    As more and more local governments begin to understand that the great promises of e-service delivery are harder than expected to realize, efficient use of ICT-resources have become increasingly important. Since simply providing more e-services is not the solution, the need to understand what constitutes a suitable e-service has arisen. Public services reach beyond the market domain; therefore, the complexities of public value must be dealt with when services are appraised. Furthermore, due to the heterogeneous nature of local government services it is impossible to evaluate all the options in depth; thus, there is a clear need for early-stage appraisal. However, existing methods of appraisal are burdened by intricacy, and associated with high costs. In response, this paper presents a model capable of reducing this intricacy. The model was developed through a participatory design process involving members on both operational and strategic level in the municipality of Skellefteå. The model implements state of the art into the workspace context while taking measures to reduce intricacy such as: incremental filtering, moving high intricacy elements to the end of the process, and exploitation of available data. As a result the organization is enabled to capture not only the low hanging fruit, but also the long tail of services. Furthermore, the improved understanding of e-service delivery has the potential to open up opportunities for new ways of business development and private-public partnerships. Finally, whereas the model presented is highly context-dependent, the implications outlined in this paper are not limited to this narrow scope.

  • 7.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Coordination from an Awareness perspective: Mechanisms and techniques for Awareness based Coordination support.2009Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    When a task becomes shared the need for coordination arises. One fundamental factor for coordination is awareness. This study aimed to answer the question of how awareness-based coordination support systems could increase the efficiency in the processing of tasks generated by the Customer Support Unit in Skellefteå municipality, ultimately creating a better work situation for the officers responsible for the handling of tasks and increasing the service level for the customers of their services. This question was answered by conducting interviews, observing system usage and through analysis of pre-existing interviews from earlier studies of the municipality’s CSU project. This study shows that there are aspects in the task management that are in need of coordination support and presents a task classification system based on the logistic nature of the task. Furthermore this paper identifies the main problems related to the current task management and from an awareness perspective discusses and outlines various mechanisms and techniques to address these problems. Alongside these problems the general lack of coordination support in the current Document and Workflow System (FlexiteBPMS) is approached. Furthermore all outlined proposals share the common aspiration of lessening the burden for the officers without simply shifting the workload onto other units in the workflow chain.

  • 8.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Evaluating E-Service Candidates: Participatory design of an e-service valuation model2011Konferensbidrag (Refereegranskat)
  • 9.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The revolution that wasn’t: Investigating barriers to platform-based e-service delivery partnerships2012Ingår i: Proceedings of the 45th Annual Hawaii International Conference on System Sciences, Wailea, January 4-7, 2012, 2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    In response to the increasing political and popular demand on e-government to deliver, governments have begun to seek out new, alternative forms of operation. One such development in the domain of e-government is the emergence of private-public partnerships (PPP). However, research on PPPs in the service layer of e- government is virtually silent. In this paper we argue that one possible approach to help close this gap is by investigating key partnership issues from a platform perspective. Building on a case study, and using this novel perspective, we identify three key barriers for developing platform-based partnerships for e-service delivery in local government: the bureaucratic barrier, the interface barrier and the business barrier. Based on experiences from this study, we also conclude that the platform approach have proven useful as a means to close the highlighted gap in research. 

  • 10.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Towards efficient and effective e-service delivery: Addressing the challenges of e-service evaluation in local government2012Ingår i: Transformational Government through eGov: Socio-economic, Cultural, and Technological issues / [ed] Y. Dwivedi & M. Akhter & Norm Archer, UK: Emerald Group Publishing Limited, 2012, s. 155-188Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    Purpose: This study present and provide insight into the design of eVAL, an ex ante e-service evaluation model designed for use in local governments with the ambition of helping local governments overcome the challenges of e-service delivery.

    Methodology: The evaluation model has been developed through participatory design research, which takes place within an overarching case study of a Swedish municipality.

    Findings: This paper identifies three key challenges for e-service delivery and evaluation in the local government: managing intricacy, handling public value and forecasting take-up.

    Research limitations/implications: This study stresses the need for researchers to give attention to the dilemma local governments are faced with, and provides a possible middle-way out of the debate on the appropriateness of traditional investment techniques in the public sector.

    Practical implications: The importance of data and organizational capabilities for evaluation and successful implementation of e-services is stressed.

    Originality/value: This study provides an insight into the challenges that local governments have to face as the attempt to implement e-services in an efficient and effective fashion, while at the same time presenting a novel evaluation model capable of addressing some of these challenges. Whereas evaluation models do exist, none of the models reviewed during design were found applicable in the context of local government.

  • 11.
    Arvidsson, Viktor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Towards efficient and effective E-Service Delivery: Addressing the matter of intricacy in service evaluation2011Manuskript (preprint) (Övrigt vetenskapligt)
    Abstract [en]

    The great promises of e-government have proven to be harder than expected to realise. Effective and efficient e-service delivery is dependent on making sound choices as to which e- services to implement; consequently, accountability in the use of ICT-resources have become of increasing importance. This generates a need to identify what constitutes a suitable e-service, and to devise models capable of evaluating available options. As public services reach beyond the business rationale of the private sector, such considerations must deal with the complexity of public value. Additionally, due to the heterogeneous nature of local government it is not feasible to evaluate every candidate in depth. For e-service delivery to reach beyond major services governments must lower their demands for accuracy and implement more cost- efficient ways of estimating public value. This paper investigates how this can be achieved while maintaining satisfactory results, and builds an understanding of the challenges that local governments face in doing so. 

  • 12.
    Arvidsson, Viktor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Holmström, Jonny
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Social Media Strategy: Understanding Social Media, IT Strategy, and Organizational Responsiveness in Times of Crisis2013Ingår i: Cutter IT Journal, ISSN 1522-7383, Vol. 26, nr 12, s. 18-23Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The ability to effectively and efficiently interact with the business environment is key to organizational success. To this end, organizations increasingly use IT to enable new, improved flows of information both within and across organizational boundaries. Social media (SM) technologies hold great potential for enabling new forms of communication with distant actors. For this potential to be fully realized, however, investments in technology should be made alongside changes in organizational practice and design. While all IT strategies should complement high-level organizational goals and identify the organizational changes necessary to realize them,1 this is particularly the case with SM strategy, as it necessarily challenges traditional forms of organizing and blurs organizational boundaries.

  • 13.
    Arvidsson, Viktor
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Umeå universitet, Samhällsvetenskapliga fakulteten, Umeå centrum för genusstudier (UCGS). Swedish Center for Digital Innovation.
    Holmström, Jonny
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Swedish Center for Digital Innovation.
    Lyytinen, Kalle
    Case Western Reserve University.
    Information systems use as strategy practice: a multi-dimensional view of strategic information system implementation and use2014Ingår i: Journal of strategic information systems, ISSN 0963-8687, E-ISSN 1873-1198, Vol. 23, nr 1, s. 45-61Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Information systems (IS) are strategic in so far as they are used to realize strategic intent. Yet, while much has been said about aligning IS functionality with the strategic intent and how to organizationally implement strategically aligned systems, less is known of how to successfully implement strategic change associated with system use – a truly critical challenge within strategic IS implementation. Drawing on a strategy-as-practice perspective we address this gap by developing a multi-dimensional view of IS strategy, conceptualizing three key challenges in the IS strategy process, to explain how and why a paper mill, despite successfully implementing a strategic production management system, failed to produce intended strategic change. We call this outcome strategy blindness: organizational incapability to realize the strategic intent of implemented, available system capabilities. Using a longitudinal case study we investigate how cognitive rigidity of key actors and fixed, interrelated practices shaped the implementation of the new production system. We also identify core components and dynamics that constitute a richer multi-dimensional view of the IS strategy implementation (alignment) process. In particular, we identify three salient factors that contribute to strategy blindness – mistranslation of intent, flexibility of the IT artifact and cognitive entrenchment – and discuss how they affect strategic implementation processes. We conclude by discussing implications of our findings for IS strategy theory and practice, especially the contribution of strategy-as-practice to this stream of research.

  • 14.
    Aslani, Ehsan
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Fredriksson, Johan
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Reklamfilm av nyskapande och kreativ karaktär2008Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats
    Abstract [en]

    This paper consists of a comprehensive look at the advertising industry as a whole and communication mould various guises in the context of technology development. It also describes a production in the form of a commercial for a network of ten companies called The Lodge. The result is discussed based on questions on the subject communications and marketing. The discussions of this work will then be transferred to a proposal for further research.

  • 15.
    Augustsson, Nils-Petter
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Persson, Tomas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Stolterman, Erik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The character of a VR -visualization2003Ingår i: Proceedings of the 26th International Systems Research in Scandinavia (IRIS)Conference, 2003Konferensbidrag (Refereegranskat)
    Abstract [en]

    When we humans are dealing with complex things in our daily lives, for example an artifact, we tend to ascribe different characters to it. This is our way of getting a quick overview of the artifact and makes it understandable to us. The ascribing of character is not based on thorough examination of the object at hand though, but rather on a certain thing, i.e. a characteristic that catches our attention. This characteristic gives us a certain feeling about the artifact and makes it possible for us to make a judgment about it, even if it is a snap one. With this as a starting point we try to identify the different characteristics, which constitute the overall character, i.e. realism. In many visualisations with this objective, realism is juxtaposed with copying static structures, i.e. buildings and streets. This is also a strong contributor to the realism character in the Botnia-track visualisation. In our opinion this is not enough to get a realistic character. We have identified a few other prominent characteristics that also are important contributors to the realism character, for example landmarks, sound, moving objects and narrator voice. Our main conclusion is that if a realistic character is desirable, more than visualisation of static structures is necessary. We found at least five additional characteristics that influence people’s perception of a virtualisation; landmarks, sound, moving objects and narrator voice. In our opinion, all of these are important for a realistic character to emerge and something that designers have to take in to consideration to reach the intended goal.

  • 16.
    Balog, Rodica
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Streamlined "Purchase to Payment" process2008Självständigt arbete på avancerad nivå (magisterexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
  • 17.
    Bashir, Muhammad Shahid
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Zakaria, Mohd Zalmy
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Hesitation on adoption Self-Service Technologies (SSTs): A case study on self payment machine2010Självständigt arbete på avancerad nivå (magisterexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Self service providers are making such systems which offer faster and more flexible service to the user. Most of us are familiar about self service technologies such as Kiosk, Auto Teller Machine, Self Check in machine, Self payment machine etc. Unfortunately, users are not using these SSTs commonly as advancement has been occurring in SSTs. Sometimes, people look annoyed and feel fear to use such kind of technology at public spaces. Generally, these systems need interaction between users and technology to create service outcome instead of interacting with a service personnel. These technological interfaces have been called Self-service technologies (SSTs). Yet, not all users choose to use the new technologies and they still feel some hesitations to adopt this technologies in this case SSTs. This study investigated the factors that make users hesitate to use and adopt SSTs.

  • 18.
    Berglund, Marianne
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Demir, Carolina
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Vem är du på Flashback Forum?: En studie av identitetsskapande på ett forum.2012Självständigt arbete på grundnivå (högskoleexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    With this study we aim to learn more about the process in creating an identity onFlashback Forum. We have observed four members of the forum to find what themesdefine thier way of making an identitity. Besides to our empirical material we foundearlier research that could support our study. The methods we used was qualitativesince we wanted to get a deep understandning for their behaviour. We found thattheese three themes were central: Language, Content and the feeling of beingAnonymous. Theese three themes combined show us how the process of creating anidentity works, but also we learned that the feeling of being anonymous is the maincore and that it effects the language and content.

  • 19.
    Bergman, John
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen för fysik.
    Efficient fuzzy type-ahead search on big data using a ranked trie data structure2018Självständigt arbete på avancerad nivå (yrkesexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
    Abstract [sv]

    Effektiviteten hos moderna sökmotorer beror på hur väl de presenterar rättstavade resultat för en användare medan en sökning skrivs. Så kallad fuzzy type-ahead sök kombinerar approximativ strängmatchning och sök-medan-du-skriver funktionalitet, vilket skapar ett kraftfullt verktyg för att utforska data. Dagens algoritmer för fuzzy type-ahead sök fungerar väl för små mängder data, men för data i storleksordningen “big data” från t.ex sociala nätverkstjänster så som Facebook, e-handelssidor så som Amazon, eller media tjänster så som YouTube, är en responsiv fuzzy type-ahead sök ännu en stor utmaning.

    Denna avhandling beskriver en metod som möjliggör responsiv type-ahead sök kombinerat med approximativ strängmatchning för big data genom att hålla söktiden optimal för mänsklig interaktion på bekostnad av lägre precision för mindre populär information när en sök-förfrågan innehåller felstavningar. Detta gör metoden effektiv för e-handel och mediatjänster där populariteten av sök-termer är ett resultat av mänskligt beteende vilket ofta följer en potens-lag distribution.

  • 20.
    Bergqvist, Erik
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Varför diskutera formalisering.1985Rapport (Övrig (populärvetenskap, debatt, mm))
  • 21.
    Björnfot, Patrik
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Presentation och utvärdering av CollMX: Ett transparent kollaborationsverktyg2009Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Organisations and projects use CSCW/Groupware systems for collaboration purposes. These systems and applications are in many cases using a non-transparent GUI, witch is also hard to learn. This paper present a novel system that aims towards being transparent and easy to use. This system, called CollMX, will be evaluated and different ideas for future development will be presented.  The evaluation and ideas are generated by an empiric evaluation and research in different areas related to CSCW. The research does not only focus on the area of CSCW, but also extends towards the Web 2.0 and ideas about awareness.

  • 22.
    Björnfot, Patrik
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Supporting coordination of everyday project: Evaluation and design of Tabula2010Självständigt arbete på avancerad nivå (magisterexamen), 15 poäng / 22,5 hpStudentuppsats (Examensarbete)
    Abstract [en]

    This paper argues that currently there is a lack of powerful and easy to use, coordination support systems designed for non-professional users. To address this problem this paper proposes a novel approach to the coordination of projects. The approach is based on integrating minimalist task workspaces in web-based Task/Participant tables. The paper presents a further design of Tabula, a web-based coordination system that implements this approach. The concept and prototype of Tabula was explored in two user studies employing the focus group method. The groups included subjects that were active, respectively, Master students in HCI and high-school teachers. The results of the focus group will be presented and discussed. The improved version of Tabula implements novel interface- and coordination functionality as well as an alternative e-mail based interface.

  • 23.
    Bohm, Erik
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Appelvik, Christopher
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Kreativitet och processtyrning: En studie om processtyrning som förändringsfaktor för individens kreativitet2008Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats
    Abstract [sv]

    Systemutveckling påverkas till viss del av olika former av processtyrning. Det kan handla om rena systemutvecklingsmetoder men kan även innefatta mer subtila former av styrningar som till exempel tidspress, ekonomiska styrningar och styrningar i termer av tekniska verktyg. Styrande faktorer som nämns ovan påverkar individens förutsättningar för att verka kreativt i sitt arbete och olika typer av styrande faktorer påverkar individens kreativitet på olika sätt. De mer individnära processtyrningarna som främst påverkar individens arbetsglädje och motiva-tion vilket i sin tur påverkar kreativiteten går att sätta i en kategori. Dessutom existerar en annan kategori som innefattar de styrningar som i större utsträckning rör verksamhetens hel-het och är något svårare att påverka. Syftet med uppsatsen är att åskådliggöra hur olika grader av processtyrning påverkar individens kreativitet. Med hjälp av en fallstudie som genomförts på två olika systemutvecklingsföretag har vi kunnat identifiera skillnader mellan olika typer av kreativitet samt vad som påverkar vilken typ av kreativitet eller kreativitetspåverkande faktorer. Resultatet av vår studie är att just kreativitetspåverkande faktorer som arbetsglädje och motivation påverkas i större utsträckning av processtyrning än vad kreativitet i sig gör. Trots det faktum att individen är medveten om, och har identifierat, olika typer av processtyr-ning står det klart att hon kan vara kreativ i den miljö där hon verkar när de kreativitetspåverkande faktorerna har en hög uppfyllelse.

  • 24.
    Borg, Andreas
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fredriksson, Jonas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Gunnarsson, August
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Effektiv kravställning i små organisationer: En experimentell fallstudie i en liten organisation2017Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Incorrect requirements have long been considered to be one of the biggest reasons for failed IT projects. Insufficient requirements are also one of the most expensive sources of error. This is especially problematic within small enterprises, which in nature are time and cost sensitive. The purpose of this experimental case study is to identify efficient requirements gathering activities and by extension an efficient requirements gatherings process for small enterprises by utilizing their unique prerequisites. We gathered data through the execution of five user-centered requirements gathering activities on a small organization. The result of these activities, our observations and a survey were analyzed in order to draw conclusions regarding the success and efficiency of the activities and process as a whole. The results show that by utilizing the prerequisites of small organizations through the use of user-centered activities an efficient requirements gathering process can be accomplished. The results also show that the prerequisites of small organizations combined with the impact of external consultants with the purpose of problematizing the operational procedures contributes to other organizational benefits than the requirements documentation. 

  • 25.
    Boström, Erik
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Celik, Onur Can
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Towards a Maturity Model for Digital Strategizing: A qualitative study of how an organization can analyze and assess their digital business strategy2017Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Many  companies  are  struggling  to  navigate  in  the  rapidly  changing  environment  and uncertain time of the digital era. Previous research has been exploring the ongoing trend of digital transformation, as well as digital business strategies, but still there is little guidance for  practitioners  in  terms  of  concrete  frameworks  and  concepts  for  digital  business strategizing.  This  thesis  investigates  critical  factors  of  digital  business  strategizing  and contributes  by  developing  a  maturity  model  for  digital  business  strategizing.  The contribution  of  this  study  is  two  folded,  on  the  one  hand  it  provides  practitioners  a conceptual  artefact  in  order  to  analyze  their  challenges  in  the  new  landscape  of  digital transformation and on the other it gives valuable insights for researchers on the new rising phenomena of digital business strategies.

  • 26.
    Brundin, Karl
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Gustavsson, Björn
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Säkeranvändbarhet: En studie om datorsäkerhet kontra användarvänlighet inom vården2010Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
  • 27.
    Brändström, Magnus
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Spelifikationers potentiella värdeskapande i projektarbete2012Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Digital games are today avaliable on all kinds of different platform. Games and game thinking is also increasingly being applied within non-traditional contexts. This thesis explores the term "gamifiation" which can be defined as "the use of game design elements in non-game contexts". The purpose of the study was to identify and give perspective on the discourse surrounding the use and applicability of the term today. More specifically, it explores the possibilities of the potentially value creating ability in the context of work, and focused on the application of gamified software in the context of project work. To understand the power in using game elements in non-game context, the field surrounding motivation in games is explored, as well as the discourse surrounding gamification. Through a qualitative survey using semi-structured interviews the potential use and value of gamification in the project context was investigated. Three approaches to gamification, a rejective, a commercial and an academic are presented. Self-determination theory is used to understand motivation in games.This and the insights resulting from the interviews, the survey of the field, and the theoretical understanding of project work are used to give a perspective on the use of game elements in project work. Among the recommendations are designing for a particular context and different user groups, connecting the use of interface elements with the users intrinsic needs for competence, autonomy and relatedness, using gamification as a part and not the focus of the design process, and adding percieved user values, or "fun" to motivate users. Gamification is suggested for appliance as a means to attract staff and clients to a project, motivating users to learn or achieve or motivating users to engage with the system in a certain way. 

  • 28.
    Brügger, Annina
    et al.
    University of Zurich, Switzerland.
    Richter, Kai-Florian
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen för datavetenskap.
    Fabrikant, Sara Irina
    University of Zurich, Switzerland.
    How does navigation system behavior influence human behavior?2019Ingår i: Cognitive Research: Principles and Implications, E-ISSN 2365-7464, Vol. 4, nr 5Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Navigation systems are ubiquitous tools to assist wayfinders of the mobile information society with various navigational tasks. Whenever such systems assist with self-localization and path planning, they reduce human effort for navigating. Automated navigation assistance benefits navigation performance, but research seems to show that it negatively affects attention to environment properties, spatial knowledge acquisition, and retention of spatial information. Very little is known about how to design navigation systems for pedestrian navigation that increase both navigation performance and spatial knowledge acquisition. To this end, we empirically tested participants (N = 64) using four different navigation system behaviors (between-subject design). Two cognitive processes with varying levels of automation, self-localization and allocation of attention, define navigation system behaviors: either the system automatically executes one of the processes (high level of automation), or the system leaves the decision of when and where to execute the process to the navigator (low level of automation). In two experimental phases, we applied a novel empirical framework for evaluating spatial knowledge acquisition in a real-world outdoor urban environment. First, participants followed a route assisted by a navigation system and, simultaneously, incidentally acquired spatial knowledge. Second, participants reversed the route using the spatial knowledge acquired during the assisted phase, this time without the aid of the navigation system. Results of the route-following phase did not reveal differences in navigation performance across groups using different navigation system behaviors. However, participants using systems with higher levels of automation seemed not to acquire enough spatial knowledge to reverse the route without navigation errors. Furthermore, employing novel methods to analyze mobile eye tracking data revealed distinct patterns of human gaze behavior over time and space. We thus can demonstrate how to increase spatial knowledge acquisition without harming navigation performance when using navigation systems, and how to influence human navigation behavior with varying navigation system behavior. Thus, we provide key findings for the design of intelligent automated navigation systems in real-world scenarios.

  • 29.
    Buckland, Philip I.
    Umeå universitet, Humanistiska fakulteten, Institutionen för idé- och samhällsstudier, Miljöarkeologiska laboratoriet. Umeå universitet, Humanistiska fakulteten, Humlab.
    SEAD - The Strategic Environmental Archaeology Database Inter-linking Multiproxy Environmental Data with Archaeological Investigations and Ecology2013Ingår i: Archaeology in the Digital Era: Papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012 / [ed] Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska & David Wheatley, Amsterdam University Press, 2013, Vol. 1, s. 320-331Konferensbidrag (Refereegranskat)
    Abstract [en]

    The volume of data on past environmental and climate changes, as well as human interactions with these, has long since passed the level where it is manageable outside of large scale database systems. The Strategic Environmental Archaeology Database project aims to not only store and disseminate such data, but also provide tools for querying and analysing them, whilst maintaining a close connection with the archaeological and ecological data that are essential for their comprehensive interpretation. Large scale, geographically and chronologically unrestricted databases provide us with essentially unlimited scope for putting individual sites into a broader context and applying locally collated data to the investigation of earth system level changes. By providing integrated access to data from a variety of proxies, including plant macrofossils, pollen, insects and geochemistry, along with dating evidence, more complex questions can be answered where any single proxy would not be able to provide comprehensive answers.

  • 30.
    Buckland, Philip I.
    et al.
    Umeå universitet, Humanistiska fakulteten, Institutionen för idé- och samhällsstudier, Miljöarkeologiska laboratoriet.
    Eriksson, Erik J.
    Umeå universitet, Humanistiska fakulteten, Institutionen för idé- och samhällsstudier, Miljöarkeologiska laboratoriet.
    Palm, Fredrik
    Umeå universitet, Humanistiska fakulteten, Humlab.
    SEAD - The Strategic Environmental Archaeology Database: Progress Report Spring 20142014Rapport (Övrigt vetenskapligt)
    Abstract [en]

    This report provides an overview of the progress and results of the VR:KFI infrastructure projects 2007-7494 and (825-)2010-5976. It should be considered as a status report in an on-going long-term research infrastructure development project.

  • 31.
    Chambers, Martin
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    “Daddy”, from Vision to Video2008Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats
    Abstract [en]

    ”A designer rarely works alone”. The first sentence of Jonas Löwgren and Erik Stolterman's chapter on design as a social process made me curious. What if a designer worked alone? What are the actual differences between working on a project alone and as part of a group? How would it influence the creative process? What would be different when coming up with ideas, meeting with clients and setting deadlines? Does the influence of another designer stifle the individual creativity or does it actually nurish it? This paper is written to answer these and other questions as well as take you through the creative process of the production of ”Daddy” - the music video.

  • 32. Clemmensen, Torkil
    et al.
    Kaptelinin, Victor
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nardi, Bonnie
    Making HCI theory work: an analysis of the use of activity theory in HCI research2016Ingår i: Behavior and Information Technology, ISSN 0144-929X, E-ISSN 1362-3001, Vol. 35, nr 8, s. 608-627Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    This paper reports a study of the use of activity theory in human-computer interaction (HCI) research. We analyse activity theory in HCI since its first appearance about 25 years ago. Through an analysis and meta-synthesis of 109 selected HCI activity theory papers, we created a taxonomy of 5 different ways of using activity theory: (1) analysing unique features, principles, and problematic aspects of the theory; (2) identifying domain-specific requirements for new theoretical tools; (3) developing new conceptual accounts of issues in the field of HCI; (4) guiding and supporting empirical analyses of HCI phenomena; and (5) providing new design illustrations, claims, and guidelines. We conclude that HCI researchers are not only users of imported theory, but also theory-makers who adapt and develop theory for different purposes.

  • 33.
    Croon, Anna
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Making sense of cyberspace: a question of being-with information technology1999Ingår i: Proceedings of the Conference Exploring Cyber Society: Social, Political, Economic and Cultural Issues / [ed] Armitage, John & Roberts, Joanne, Newcastle, UK: Univeristy of Northumbria at Newcastle , 1999, s. 1-9Konferensbidrag (Refereegranskat)
    Abstract [en]

    The various ways in which people speak about and use information and communicationtechnologies indicates that these technologies puzzle and amaze. People are trying to makesense of a new and unfamiliar technology and forms of communicating and being withothers. At the same time they are forming new ways of community and life.This paper is related to people’s relationships with information and communicationtechnologies (ICTs) and how these relationships are understood. As information technologyincreasingly extend various horizons in our lives, it is necessary for new and diverseunderstandings of the relationship between humans and information technology.The central notion in this paper is that people’s experiences of information technology areof great importance for how the technology is understood, used, evaluated and designed. Ofparticular importance is the emotional and diverse meanings attributed in relation toinformation technology.One example is the contemporary understandings of Virtual Communities that areestablished through people’s experiences with, in or through information and communicationtechnologies. Virtual communities may or may not be connected to the physical world andexists within a continuum of interaction from tools for computing, writing, designing andcommunicating to various life forms. That is, new context of signification and affectivecirculation that structure individual and cultural life. As such, people’s perceptions andexperiences of computer-mediated communication shift and change depending on what theyare doing or why they are interacting at a given time.The question is therefore not how to determine or evaluate various technologies usefulnessor implication but how to establish relevant knowledge that can be valid for the determinationof future directions in the process of cultural creation.By an experiential understanding of information technology I hold it possible to attain thenecessary sensibility for the complexities arising from peoples various interpretations ofinformation and communication technologies. Through peoples experiences with ICTsresearchers become challenged with new dimensions of intellectual engagement in ourcontemporary life.

  • 34.
    Croon, Anna
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    R U Out There?: On Personal Communities in Cyberspace1997Ingår i: Proceedings of IRIS 20: Social Informatics / [ed] Braa, Kristine & Monteiro, Eric, Oslo: Department of Informatics, University of Oslo , 1997, s. 591-604Konferensbidrag (Refereegranskat)
    Abstract [en]

    The development of information technology and telecommunication is creating newsocial structures in cyberspace, so called virtual communities. These communities areoften regarded as constituted of a group of people joined together by a shared interestusing information technology as a mean. It might be that the members of a communitydo all their communication through electronic media and never meet in real life or thatthe community members do not belong to any specific location. Virtual communitieshave also so far been regarded as something that has little or no correspondence to reallife situations but as more people enters cyberspace the boundaries between virtual lifeand real life are becoming indistinct and blurred. It seems that people, in addition tocreating new relationships based on shared interests, regard cyberspace as a place inwhich to enhance already existing relationships with friends, kin and work mates. Usingthe concept of personal community the purpose of this paper is to give one illustration ofhow individuals can develop, maintain and enhance already existing social relationshipsthrough cyberspace. This individual usage implies a continuing trend of privatizing thirdplaces when more human activities are moved into cyberspace. It also implies that thedevelopment of personal communities in cyberspace will have impacts on the notion ofcommunity, virtual as well as real. Since personal communities are likely to grow there isa need for more detailed studies of personal communities, but also studies of howindividuals are using different forms of information technology to become linked todifferent societal activities.

  • 35.
    Croon Fors, Anna
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Back to Basics: Exploring the Critical Legacy of IS Research2006Ingår i: Proceedings of the 29th Information Systems Research Seminar in Scandinavia, Paradigms Politics Paradoxes, August 12-15, Helsingör., 2006, , s. 15Konferensbidrag (Refereegranskat)
    Abstract [en]

    The main assumption in this paper is that there are important, unfamiliar andobscure qualities of information technology as it intertwines with people’s everyday life.That is, aspects that so far and to a large extent has escaped critical scrutiny. It is alsotentatively suggested that these unknown qualities are being prevented from criticalexaminations as long as we pursue investigations based on design and/or useperspectives. In this paper a tentative response to the request for new perspectives oncritical research is formulated. The response is based on my assessment of Critical Theoryand Critical Theory of Technology where an aesthetic understanding is suggested to alterour critical sense of how people today form meaningfulness by, through and withinformation technology. So, without neglecting other commonly held critical positions thispaper tentatively concludes that an understanding of the reflexive nature of informationtechnology in conjunction with the basic spirit behind the Frankfurt School empowercritical IS researchers with a new sensibility for what might constitute contemporary criticalconcerns.

  • 36.
    Croon Fors, Anna
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Being-with Information Technology: Critical explorations beyond use and design2006Doktorsavhandling, monografi (Övrigt vetenskapligt)
    Abstract [en]

    In the thesis a theoretical exploration concerning the significance of information technology in everyday life is conducted. The main question advanced is how the reflexive nature of information technology can be envisioned. By this question attention is directed to transformative, experiential and dynamic qualities of information technology,i.e. unknown mergers of information technology and human experience. It is tentatively suggested that it is within everyday life that such transformative abilities are due to be significant. That is, depending on if and how people experience otherness in their relationships with information technology different strategies and responses of being a part of the whole are achieved.

    The main purpose of the thesis is to establish a theoretical base that both reveals such reflexivity and allows for further studies of the significance of information technology in everyday life. An extended purpose is to provide the critical tradition of Informatics research with an alternative view on what might count as critical ideals as well as make some suggestions about what should be subject to further research within this tradition.

    The framework#being-with information technology#emerges as a result of my insistence on grasping the relationship between information technology and human experience as a whole. Informed primarily by Martin Heidegger’s %1977& thinking on technology the framework ascribes primacy to meaning-making and sense-making processes. The framework also aspire to reach beyond notions of use and design by emphasizing the role and importance of the potential of information technology to transform human experience in new and significant ways. This potential is referred to as information technology as lifeworlds. Throughout the thesis, information technology as lifeworlds is recognized in a number of ways. At the same time it is argued that this is a never-ending, dynamic, open,complex, and often contradictory object of study.

    It is suggested that a focus on aesthetic experiences entails the possibility to investigate ambiguous meanings of information technology, meanings that all are intrinsic to information technology, but so far has received little or no attention. This suggestion is also a move away from a view of information technology as an object, with certain features, qualities and properties, towards a view of information technology as a relation to the world, to itself,and towards being human.

  • 37.
    Croon Fors, Anna
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The ontology of the subject in digitalization2013Ingår i: Handbook of Research on Technolselves: Identity in a Technological Society / [ed] Rocci Luppicini, Hershey: IGI Global, 2013, Volume 1, s. 45-63Kapitel i bok, del av antologi (Refereegranskat)
    Abstract [en]

    This chapter is about the ontology of subjects in digitalization. Questions of ontology emerge as a response to contemporary concerns about the ways digitalization is transforming our lives. In this chapter the author’s suggestion is that any understanding of digitalization and its relationship to identity and/or subjectivity need to be considered within a more general horizon of ontology such as for instance suggested by post-representational views on the relationship between identity, self and technology (Badio 2006, Barad 2003; 2007; 2010, Heidegger 1977, Hekman 2010, Pickering 1995; 2011). The chapter highlights three broad principal responses characterizing contemporary entanglements of the self and digitalization contemporary life (Technoselves) – Disclosure, Performativity, and the Real. These three responses are each exploratory illustrated as well as theoretical bracketed by among others Heidegger’s thinking on technology (Heidegger 1977). The chapter tentatively concludes that contemporary digitali- zation brings the subject back to fundamental ways of existence—that of being-in-the-world (Heidegger, 1996/1927: 49–58). As such, the author contends that any considerations regarding the ontology of the subject in the digital age need to take serious non-modern stances on existence in the search for new imaginaries of the world and the subject’s becoming.

  • 38.
    Danielsson, Ida
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Foisack, Marie
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Underhåll av underhållsarbete2011Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    The traditional view of maintenance is machine-based, where acute maintenance tasks are highly valued. Preventive maintenance is viewed as secondary and less desirable to work with. The more modern view is to regard maintenance as a process. The machine-driven tasks are still necessary but are viewed as a part of the big picture.

    The purpose of this study is to examine how to high light general difficulties concerning maintenance management to aid organizations to reflecting upon their own situation. The study is based upon a pilot study initiated by ProcessIT concerning relevant key figures in maintenance. Together with the empirical data from interviews investigating the interest for SSG Standard and the present maintenance management work, we analyse the findings in relations to research regarding maintenance in information technology (IT). Through this approach we show the general differences, independent of industries.

  • 39.
    Danielsson Öberg, Karin
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Att främja medverkan: Utmaningar och möjligheter för barns och ungdomars delaktighet vid design av digitala edutainmentproduktioner2010Doktorsavhandling, monografi (Övrigt vetenskapligt)
    Abstract [sv]

    Denna avhandling inom interaktionsdesign handlar om användarmedverkan vid design av digitala edutainmentspel. Arbetet omfattar en aktionsorienterad forskningsansats där barns och ungdomars medverkan har främjats i tre tillämpade designprojekt. Genom observationer och intervjuer har utmaningar och strategier för användarmedverkan dokumenterats. Därtill även de bidrag som barnens och ungdomarnas medverkan innebar för design av edutainmentspel.

    Avhandlingen visar på två tydliga resultat. För det första, genom de utmaningar för användarmedverkan som designprocessen innebar och hanterandet av dessa utmaningar, så påvisas hur motiv till användarmedverkan kan förändras hos designteamet. Denna förändring är en pågående process som sker före, under och efter ett designprojekt. Motiv till användarmedverkan förändras med stöd av en förmedlare. En förmedlare bibringar synpunkter och designförslag mellan användare och designers. Förmedlaren anpassar även användarmedverkan till det sammanhang inom vilket designprojektet genomförs. Genom att delge designteamet dokument om och resultat av användarsessioner, så omvandlas förmedlarens kunskap om och erfarenhet av användarmedverkan till designteamets egen. Kunskap och erfarenhet vilka därefter förändrar motiv till design av fördel för användarmedverkan.

    För det andra så dokumenteras i avhandlingen betydelsen av att barn och ungdomar medverkar vid design av edutainmentspel. Dessa spel har under en längre tid utmanats av att finna balans mellan lärande och underhållning. Genom sin erfarenhet av målgruppens förväntningar på tekniken, samt av att bidra inom områden för design så som; koncept och innehåll, interaktionslösningar, samt utseende och känsla, så medförde barnens och ungdomarnas medverkan ett stöd för designteamet i att finna balans mellan lärande och underhållning. I resultaten framkommer att barnen och ungdomarna deltog i projekten i egenskap av informanter. Eftersom de inte hade ansvar för den utvecklade produktionen betraktades de inte heller som medlemmar i designteamet.

    Med sina resultat medverkar avhandlingen i diskursen om hur traditionella designperspektiv kan tillämpas vid design av digitala edutainmentproduktioner.

  • 40. Dave, Bhargav
    et al.
    Buda, Andrea
    Nurminen, Antti
    Främling, Kary
    Department of Computer Science, Aalto University, Espoo, Finland.
    A framework for integrating BIM and IoT through open standards2018Ingår i: Automation in Construction, ISSN 0926-5805, E-ISSN 1872-7891, Vol. 95, s. 35-45Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The built environment provides significant opportunities for IoT (Internet of Things) deployment, and can be singled out as one of the most important aspects for IoT related research. While the IoT deployment in the built environment is growing exponentially, there exists a gap in integrating these two in a systematic way through open standards and systems. From technological perspective, there is a need for convergence of diverse fields ranging from Building Information Systems and Building Services to Building Automation Systems, and IoT devices and finally the end user services to develop smart, user oriented applications.

    This paper outlines the efforts to develop a platform that integrates the built environment data with IoT sensors in a campus wide, web based system called Otaniemi3D that provides information about energy usage, occupancy and user comfort by integrating Building Information Models and IoT devices through open messaging standards (O-MI and O-DF) and IFC models. The paper describes the design criteria, the system architecture, the workflow and a proof of concept with potential use cases that integrate IoT with the built environment. Initial results show that both the end users and other research groups can benefit from such platforms by either consuming the data in their daily life or using the data for more advance research.

  • 41.
    Diaz, German
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Rörliga bilder säger mer än tusen ord: Användning av strömmande media (video) på kommunala hemsidor2008Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats
    Abstract [sv]

    I min studie har jag undersökt hur strömmande media (video) används på Umeå kommuns webbsida. Dessutom har jag analyserat och jämfört hur sex kommuner i Sverige använder rörliga bilder på sina kommunala hemsidor. De sex kommuner som jag har valt att studera har som gemensamt drag att samtliga sänder respektive kommunfullmäktige live med hjälp av strömmande video. Slutligen diskuterar jag orsaken till att kommunala hemsidor använder strömmande media i liten skala och drar några slutsatser som relaterar möjligheter och hinder i användning av strömmande media på kommunala hemsidor.

  • 42.
    Docherty, Peter
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Ivanov, Kristo
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Computer Support of Decisions in a Social-political Environment – A Case Study.1990Rapport (Övrig (populärvetenskap, debatt, mm))
  • 43.
    Eberhardson Karlsson, André
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Från digitalt utanförskap till digital gemenskap: En hypotetisk väg till digital gemenskap2010Självständigt arbete på grundnivå (kandidatexamen), 15 poäng / 22,5 hpStudentuppsats (Examensarbete)
    Abstract [en]

    We are in an emerging digital society where we are increasingly dependent on the mastery of IT and digital technologies to better carry out our everyday tasks. They cover everything from keeping in touch with family and friends to pay bills and declare. At the same time there are those who have not learned how to use the new technology and live their lives outside of the digital society. What happens to these people, in a society that is becoming increasingly digitized? Do they take harm by being in digital exclusion? It looks like this are issues that will not become less important as digital technology constantly changes. Technology of the future will be equally undesirable for tomorrow's elderly as today's technology is undesirable for today’s elderly.

    This research report looks at how to find a way to get those who involuntary find themselves in digital isolation to get an entry to digital use and become part of the digital society. The report makes use of the Technology Acceptance Model (TAM) and Senior Technology Acceptance & Adoption Model (STAM), models developed to predict whether users will accept or reject a system, to find out how you may be able to get users to want to use and learn a system.

    In a study reminiscent of an experiment in which four participants with low experience in IT use has been testing a simple Content Management System (CMS), and started to use IT in their work, this report concludes that there are tendencies showing that workplace could be an interesting entrance when you are trying to create an interest in IT and digital technology in those who are in the digital exclusion.

  • 44.
    Edström, Margareta
    et al.
    Umeå universitet, Medicinska fakulteten, Institutionen för omvårdnad.
    Jacobsson, Catrine
    Umeå universitet, Medicinska fakulteten, Institutionen för omvårdnad.
    Oja, Britt-Mari
    Umeå universitet, Medicinska fakulteten, Institutionen för omvårdnad.
    The use of e-meetings in distance education in nursing, Umea university, Sweden2006Ingår i: Consumer-centered computer-suppported care for healthy people, Amsterdam: IOS Press, 2006, s. 831-831Konferensbidrag (Refereegranskat)
  • 45.
    Edvardsson, Sofie
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Nyström, Jakob
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Musikvideoproduktion som designprocess: En introspektion av en budskapsfokuserad musikvideoprocess2010Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [sv]

    Den här uppsatsen undersöker sambandet mellan en musikvideoprocess och en

    designprocess samt vilka visuella teoretiska verktyg som finns att tillgå vid en

    budskapsfokuserad musikvideo. För att ta reda på detta har vi gjort en introspektion av

    vår process av att producera en musikvideo åt en etablerad svensk artist. I arbetet

    presenterar vi hela processen från första vision till de sista förberedelserna. Uppsatsen

    innehåller produktionsmaterial så som storyboard och inspelningsschema. Som stöd

    till vår produktionsprocess har vi sammanställt en modell som bygger på Löwgren och

    Stoltermans (2004) designprocess samt de budskapsfokuserade teoretiska visuella

    verktygen (så som semiotik, sync points och musikanalys) som kan underlätta i just en

    sådan här process. Vidare kommer vi fram till att en musikvideoprocess i princip är

    identisk med en designprocess och att Löwgren och Stoltermans dynamiska

    designprocess även går att implementera på en musikvideoprocess. Om modellen

    vidare kan testas och utvecklas med fler dramaturgiska inslag så tror vi att den kan

    fungera som ett bra stöd för en kvalitativ budskapsfokuserad musikvideo.

  • 46.
    Ekbäck, Emilia
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Johansson, Lovisa
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Mörtsell, Lisa
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Skulle du spela vidare?: En analys av narrativ och spelmekanik i episodiska spel2015Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Episodic gaming is a relatively new phenomenon, that hasn’t been as extensively explored as other areas in game research. In this paper we research how episodic narratives and gameplay engage players compared to regular continuous storytelling. By exploring this we get a better understanding of how to design games that captivate players to the point of them wanting to play the next episode.  A user study is conducted where ten players play two episodes each of an episodic game. We apply observations and interviews to capture a large amount of empirical data. Results are used to answer questions such as: how do stories in episodic games distinguish from players’ experiences with stories in continuous games?; What is required of the gameplay?; And how can these differences and similarities between the two be used to create a more engaging game design and keep the players’ interest? We conclude that episodic games rely on a narrative focus rather than gameplay. This does not mean that the narrative focus should result in flawed gameplay. The story needs to actively engage the player and the gameplay must be designed to not disrupt the pace. Also, we find that a compelling story can outweigh flawed gameplay mechanics in episodic games. The story is key to keeping a player’s interest alive, but even the worst of gameplay cannot be saved by the best of plots. 

  • 47.
    Ekholm, Christer
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Understanding Supply Chain Integration: A Connectivity and Willingness Perspective2011Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Information and Communication technology (ICT) supported Supply Chain Management has been acknowledged by the literature to help corporations adapt to challenges posed by an increasingly globalised marketplace. However ICT-managers have in many cases not seen the positive effects expected from the investment in new technologies. This has by some been attributed to the lack of investigation into the supply chain partners’ ability to be integrated with based on the concepts of connectivity and willingness. In this paper I adapt these notions and apply them to empirical data gathered through a case-study of a corporation in the Swedish forestry industry. The aim of the paper is to understand how willingness and connectivity can help explain the level of integration in the existing supply chains in a wide array of customers from local to global. As a result a model is presented that confirms connectivity and willingness as contributing factors for integration with all customers but one moving in the direction of higher forms of ICT-supported collaboration.

  • 48.
    Eklund, Richard
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Jönsson, Tomas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Digitala material med egenskaper: Rådande trender inom media: En analys av en framstående designtrend2009Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    This paper is to identify and analyze a new trend which we believehas taken off, based on qualitative interviews and analysis of three productions which we have been involved in during a practiceperiod of two months with a production company in Stockholm. This essay intends to define this trend as an organic formation of digital material and to identify the key characteristics which form the basis of how to create a production of this nature.

  • 49.
    Eliasson, Robert
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Viklund, Tobias
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The challenges of launching a crowd based platform: A single case study of a Swedish service provider2013Självständigt arbete på avancerad nivå (magisterexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
    Abstract [en]

    Using the concept of open innovation companies have started to look beyond their own borders using the crowd as a source for labour, knowledge and innovation. During the last few years the phenomena of crowdsourcing and crowdfunding have become increasingly popular as sources of competitive advantage through the crowd. While several studies have examined crowd based platforms focusing on the users, little attention has been brought to the companies starting these crowd based services. This study addresses this gap in existing knowledge related to crowd based platforms through a qualitative case study examining a Swedish start-up. We demonstrate challenges related to networking, critical mass and quality in the context of launching a crowd based platform. 

  • 50.
    Elm, Mikael
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Drivkraften bakom bloggande: En studie av svenska bloggare2008Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats
    Abstract [sv]

    Denna uppsats tar upp frågan om drivkrafter hos svenska personer som idag driver en blogg av personlig karaktär. Den huvudsakliga frågeställningen lyder: ”Vad är drivkraften bakom bloggande hos svenska bloggare?”. Bloggens popularitet och framfart de senaste åren gör den lättillgänglig som läsare men också som bloggförfattare, vem som helst kan idag enkelt skapa en egen blogg och börja blogga. Vad är det då som driver svenska bloggare till att starta och sedan kontinuerligt driva en blogg? Vad skulle kunna få en bloggare att sluta blogga? Empirin samlas in från relaterad forskning och intervjuer av svenska bloggare med ett kvalitativt angreppssätt. Resultaten bekräftar tidigare forskning som slår fast att svenska bloggare drivs av att skriva av sig, att det är roligt att blogga eller för den sociala interaktionens skull. Resultaten visar också tendenser till samband i drivkrafter mellan olika grupperingar av bloggare. Däribland att yngre bloggare oftare tenderar att bry sig om bloggens publicitet och status, bloggare som använder sin blogg som ett substitut till dagbok lägger mindre vikt vid den sociala interaktion som bloggen kan medföra och bloggare som oftare bloggar om problem tenderar till att vilja hålla sin familj utanför läsarkretsen. Slutsatsen är att enskilda individer drivs av olika faktorer, men att olika kategorier av bloggare tenderar att drivas av liknande faktorer.

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