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  • 1.
    Hummels, Caroline
    et al.
    Eindhoven University of Technology.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Designing in skills studio2014In: Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14), 2014, p. 357-360Conference paper (Refereed)
    Abstract [en]

    The Designing in Skills Studio provides a framework and tools to address the theme of collaboration in a design process, applying the theories of embodiment and skilful coping. Each participant will collaborate with the others in order to explore one of his perceptual-motor skills, and find out how this skill shapes his sensitivity and can contribute to a richer shared design process and outcome. The studio aims at creating the stage for reflecting on the impact of embodiment on cooperation, and based on these insights, discussing and initiating the development of new ways of tangible and embodied interaction for multi-stakeholder cooperation in the future.

  • 2.
    Jaasma, Philémonne
    et al.
    Department of Industrial Design, Eindhoven University of Technology.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Eindhoven University of Technology.
    Irresistible brushes or open stickies?: bodystorming vs. brainstorming2014In: Proceedings of Design Research Society Conference, DRS 2014, 2014Conference paper (Refereed)
    Abstract [en]

    What is the effect of skilful coping in multi-stakeholder co-design activities? During a 2 months research-through-design project, we explored the potential and the effect of bodystorm techniques in comparison with more commonly used brainstorm techniques. Would bodystorm techniques have the potential to increase people’s level of engagement or even the quality of the outcome of the co-design process?

    In two separate co-design workshops, we invited residents of the neighbourhood Vaartbroek in Eindhoven, employees from the housing cooperative Woonbedrijf and civil servants from the Municipality of Eindhoven to generate ideas and initiatives for creating a self-empowered community. 

  • 3.
    Marti, Patrizia
    et al.
    University of Siena.
    Peeters, Jeroen
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Ethics and aesthetics: experiencing women rights2015In: Design and semantics of form and movement: Proceedings of the 9th International Conference on Design and Semantics of Form and Movement, 2015, p. 339-341Conference paper (Refereed)
    Abstract [en]

    In this paper, we describe an interactive exhibition entitled Ballade of Women that explored perspectives on women’s rights. The installation was designed as an immersive experience aimed at engaging visitors to trigger meaningful and personal reflections on women’s rights. Visitors moved through a dynamic environment, where they experienced three themes: violence, emancipation and self-determination, represented by three artworks. Digital representations of the three paintings were fragmented in moving panels. The movement of the panels was determined by the movement and presence of visitors as well as by the input received by online communities discussing the topic of the exhibition. The installation created awareness, and stimulated reflection through a bodily involvement, demonstrating how complex and controversial taking a position on such topics can be. The experience concurred in stimulating and reinforcing a reflection on their relevance, complexity and universality.

  • 4.
    Marti, Patrizia
    et al.
    University of Siena.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Eindhoven University of Technology.
    Instilling cultural values throgh bodily engagement with human rights2013In: Proceedings of Conference of Human Computer Interaction Italy, 2013Conference paper (Refereed)
    Abstract [en]

    The paper presents vision, approach and outcomes of “Light through Culture”, an international design school that aims at weaving, through design, innovative technologies and culture into a new canvas for making and thinking [6]. In this paper we present the second edition of the school that explored the theme of human rights and designed ways of eliciting the experience of their violation, with the realization of an experiential path through five interactive spaces, in an exhibition called “Experiencing Human Rights”. The students built this interactive path to elicit a rich experience and unfold new opportunities for meaning to be elaborated by visitors. Story telling was used, as a way of creating a holistic experience that was not just based on the narration of facts but also exploited feelings and deep cultural values through embodied interaction. Based on the student’s craftsmanship and their different cultural and educational backgrounds, they opened up a reflection on human rights, both in their own process, as well as for the visitors during the exhibition. The students’ learning activity held Making in its core, and students were encouraged, through cycles of reflection-on-action, to develop their personal point-of-view, take responsibility for it and present the designed exhibition to the visitors, to invite them to be bodily engaged, reflect and take their own point-of-view. 

  • 5.
    Papworth, Nigel
    et al.
    Interactive Institute Swedish ICT.
    Marti, Patrizia
    University of Siena.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Ballade of women: the expedition2014In: Proceedings of the third International Symposium on Pervasive Displays, 2014Conference paper (Refereed)
    Abstract [en]

    This video illustrates the exhibition “Ballade of Women” that took places in Siena at the Fondazione Monte de’ Paschi in June 2014. The exhibition is, and elicits, a reflection on women’s rights: self- determination, emancipation and habeas corpus. It is an exploration on how these themes are represented and perceived in a dialogue between materiality and online content. The exhibition contains an interactive installation, which plays with the concept of fragmentation. It shows how complex and articulated such themes are. This it achieves by actively engaging visitors in a dynamic visual and auditory conversation. The video [1] documents the complete experience of the exhibition. 

  • 6.
    Peeters, Jeroen
    et al.
    RISE Interactive.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Trotto, Ambra
    RISE Interactive.
    Unveiling the Expressivity of Complexity: Drifting in Design Research2017In: Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017 / [ed] Miguel Bruns Alonso and Elif Ozcan, 2017Conference paper (Refereed)
    Abstract [en]

    Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.

  • 7.
    Peeters, Jeroen
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Trotto, Ambra
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Reflections on Designing for Aesthetic Engagement2015In: Proceedings of the 2nd Biennial Research Through Design Conference, 2015, p. 1-16Conference paper (Refereed)
    Abstract [en]

    Recently, there has been a clear shift in the Interaction Design community towards the design for engagement as opposed to more traditional ideals of efficiency and functionality. Our work explores how to design for aesthetic engagement in interaction; building on an approach founded on phenomenology, embodiment, pragmatist aesthetics and embodied cognition. In this paper, we present four different research through design projects we have undertaken, in which we leveraged this approach. These designs cover a wide range of contexts, scales and use. Together, they describe and open up a design space: each of the projects provides rich, aesthetic experiences that respect complexity and ambiguity. They entice people to engage with body and mind, where meaning arises in dialogue with the artifact. We present and critically reflect on these projects in the form of an annotated portfolio. Comparing and contrasting the project results reveals insights into our overall approach and research interest regarding how to design for engagement. We conclude with opportunities that these reflections offer for the design of engaging interactions. Furthermore, we expand on the implications that these reflections suggest towards further trajectories of practice-based research into such experiences.

  • 8.
    Peeters, Jeroen
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Kuenen, Stoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Mocap tango: traces of complexity2016In: Proceedings of Tenth International Conferencee on Tangible Embodied and Embedded Interaction, New York: Association for Computing Machinery (ACM), 2016, p. 545-550Conference paper (Refereed)
    Abstract [en]

    In this paper, we report on an ongoing design research project MoCap Tango. Tango is a form of partner dancing in which two bodies sense each other in a dynamic, physical dialogue that is known for its subtle complexities, beauty and intimate experience. In MoCap Tango, we explore how we can use our skills as designers to highlight and unravel these embedded qualities and use them as inspiration in designing interactions. Using an optical Motion Capture System and custom-made passive markers, the movements of two world-class tango dancers are visualized in real- time. We present our motivation for this project, describe the first prototype and conclude with reflections on what this prototype revealed in terms of design opportunities and its relevance for the TEI community. 

  • 9.
    Peeters, Jeroen
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Kuenen, Stoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Hummels, Caroline
    Eindhoven University of Technology.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Touchme!, diffractme!2014In: Proceedings of Design Research Society Conference. "Design's Big Debates", 2014Conference paper (Refereed)
    Abstract [en]

    In this poster we present an engaging, interactive lighting installation entitled DiffractMe!. The design process for DiffractMe! was based on skill-based techniques, aiming to extract subtle yet profound experiential qualities from everyday perceptual motor-skills, in order to design and build engaging interactions. The installation consists of a frame and two interaction columns. The frame houses moveable transparent prisms, Rendering a complex and colourful light projection. Each interaction column features a transparent surface that visitors can manipulate, using their hands. These movements influence the movement of the prisms, and provide a type of force-feedback to the other interaction surface. This allows us to explore the qualities of engagement in this design on three levels: Firstly, visitors engage with the installation themselves, through a subtle, haptic interaction that allows them to play with light diffraction. Secondly, visitors at one installation engage with each other, in a subtle, haptic dialogue that makes them aware of, and involved in, each other’s movements. Thirdly, the dynamic and colourful light projection has a profound effect on the space surrounding the installation, enticing and engaging passers-by to become involved. 

  • 10.
    Smit, Dorothé
    et al.
    Eindhoven University of Technology.
    Oogjes, Doenja
    Eindhoven University of Technology.
    Goveia De Rocha, Bruna
    Eindhoven University of Technology.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hur, Yeup
    Eindhoven University of Technology.
    Hummels, Caroline
    Eindhoven University of Technology.
    Ideating in Skills: developing Tools for Embodied Co-Design2016In: PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16), New York: Association for Computing Machinery (ACM), 2016, p. 78-85Conference paper (Refereed)
    Abstract [en]

    In this paper, we show the development of the Ideating in Skills (IiS) toolset: an embodied design tool aimed at supporting co-design processes. The iterative process of developing the toolset was carried out by students. They worked individually at first, exploring their own skills and moods through movement, visualisations and poetry. These explorations were translated into objects that were able to communicate and connect with each other. In each iteration, the design of the qualities of these connections was based on the findings of the previous explorations. After several individual and team-based iterations, a final toolset was collaboratively created and evaluated in various short design sessions. Based on the potential of the first version of the toolset, a second version was created that is currently used and tested in one-on-one settings all over the world and in multi-stakeholder settings in a creative hub in Sweden.

  • 11.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    On Making and other Froths2015In: Making and Thinking, ISSN 2002-0627, Vol. 12, p. 4Article in journal (Other (popular science, discussion, etc.))
  • 12.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Eindhoven University of Technology.
    Designing in Skills: Nurturing Personal Engagement in Design2013In: Proceedings of IASDR 2013, IASDR , 2013Conference paper (Refereed)
    Abstract [en]

    Potentialities of skills in design are intriguing. Skills open up new perceptions of the world, transform human understanding and engagement with the world itself. Our explorations suggest that leveraging existing designer's skills and training for new skills might remarkably contribute in designing for richness of meaning. We developed several skills-based techniques and validated them through a number of workshops. These techniques encourage participants to make before thinking, to reflect on the outcomes of making, and proceed by iterations of reflection-on-action. Also developed are techniques to increase the frequency of such iterations to minimize loss of meaning by abstraction, and techniques to foster depth of reflection. We organised these techniques into a framework, Designing in Skills (DiS). DiS nurtures personal engagement of designers, compelling a sense of responsibility; it supports designers toward what we call the "first-person perspective", enabling application of individual sensitivities. This paper presents firstly the motivation of our work and the surrounding theory. Subsequently, it introduces the framework and its development, using design cases that have led to its consolidation. It illustrates how DiS prepares for design practice and reflects on the theme of experiential richness.

  • 13.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Department of Industrial Design, Eindhoven University of Technology.
    Engage me, Do!: Engagement Catalysers to ignite a (design) conversation2013In: Proceedings of DPPI 2013, September 3-5, Newcastle, Great Britain, 2013Conference paper (Refereed)
    Abstract [en]

    This paper reflects on the possibilities of embodiment and skilful coping to connect people and to catalyse a constructive (design) “conversation” among people with different backgrounds, during transformative collaboration. We do this by illustrating the process and results of a two- weeks design class with Master students at the Department of Industrial Design at the Eindhoven University of Technology. The resulting Engagement Catalyser is a creative tool to engaging people in a (design) discussion more concrete and effective than a discussion or brainstorm session held around a table. The six developed Engagement Catalysers have been used and evaluated in two workshops, in which participants from very different cultural and professional background have used them as a means to engage quickly and ignite the design process. The results show that the Catalysers stimulate engagement, help people to get familiar and connected in a short period of time, and seem to inspire and boost the design process.

  • 14.
    Trotto, Ambra
    et al.
    Interactive Institute Swedish ICT.
    Hummels, CarolineEindhoven University of Technology.Overbeeke, KeesEindhoven University of Technology.Cianfanelli, ElisabettaUniversity of Florence.Frens, JoepEindhoven University of Technology.
    Rights through Making: bionic wearables & urban lights2010Collection (editor) (Other academic)
  • 15.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Marti, Patrizia
    University of Siena.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Tittarelli, Michele
    University of Siena.
    Hummels, Caroline
    Eindhoven University of Technology.
    True, Nicholas
    Yttergren, Björn
    Interactive Institute Swedish ICT.
    Nilbrink, Fredrik
    Interactive Institute Swedish ICT.
    Ballade of Women: embodiment to trigger active knowledge2013In: Proceedings of NODEM, 2013Conference paper (Refereed)
    Abstract [en]

    Ballade of Women is an interactive exhibition that aims at exploring human rights from a female perspective.

    It leverages on the concept of engagement through embodiment. Visitors of the exhibition are actors of the dynamic landscape that shapes around them and because of them. Visitors, through their sensitivity, interact with the installation, in a continuous dynamic, meaningful dialogue. They learn, grow and form a stance, because they are actively engaged in what they experience, in the dynamic space.

    In one space, the three original paintings are presented and, in another, an interactive installation that plays and elaborates on the themes of each of the three paintings is located. In the installation, representations of these three painting are fragmented, and float in the space, much as the information we have about their subjects has been fragmented by history and politics and the speed of our world. Set on rotating spindles, these fragments resist attempts by the viewer to capture them as a whole. The screens only provide a complete view of the paintings at selected times and from specific view-points in the room. When the screens are positioned in a fragmented way, they display media coming from online groups, discussing issues addressed in the exhibition. The screens’ movement is influenced by the physical presence of observers and by the online discussions.  Software continuously monitors news related to the treated themes and how these are addressed through posts and online discussions. The number of threads created from the internet is an input for the installation and influences the speed of movements and informative content. The soundscape allows the viewer to pick up fragments of the play of a selection of poems, related to the three themes. Verses are whispered and vanish, immediately after being heard.

    This dynamic experience suggests that each of us can contribute to compose a harmonious picture of the complex and controversial world of women's rights, by approaching it, and by being confronted with points of view of other people, facing the same topics from different perspectives all over the world.

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