umu.sePublications
Change search
Refine search result
1 - 49 of 49
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 1.
    Appelgren, Ester
    et al.
    Södertörns högskola.
    Leckner, Sara
    Malmö högskola.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    The media consumers' conscious and unconscious choices: a key to understanding the news media consumption of tomorrow2014In: Communication électronique, cultures et identités: actes du colloque international organisé au Havre les 11, 12 et 13 juin 2014, Editions Klog , 2014, p. 521-528Conference paper (Refereed)
    Abstract [en]

    The digital society of today is dramatically different than that of a decade ago. During the past decades computers have gone from being clearly visible and at the center of attention to becoming an integrated and omnipresent part of our everyday lives. Today, individuals are catching up on a reality where homes, workplaces and society to a large extent consist of microprocessors that collect, analyze and present information. With regards to news and information sharing, it may seem that the users, thanks to greater ability to choose content, hold the upper hand in this process. However, since these data are constantly collected and analyzed for various purposes by companies, for example in the media industry, the users’ choices may not be as unconditional as they may think they are.Using the Swedish media market as an example, this exploratory paper discusses the interdependency between people’s choices and the market-driven choices made by the media industry in relation to news, and the impact these choices may have on media consumption and the media market.

  • 2.
    Appelgren, Ester
    et al.
    Södertörns högskola.
    Sara, Leckner
    Malmö högskola.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mediekonsumentens medvetna och omedvetna val: en nyckel till morgondagens mediekonsumtion2014In: Medie-Sverige: statistik och analys. 2014 / [ed] Ulla Carlsson & Ulrika Facht, Göteborg: Nordicom, 2014, p. 29-37Chapter in book (Other (popular science, discussion, etc.))
  • 3.
    Cripps, Helen
    et al.
    Edith Cowan University.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Abhay, Singh
    Macquarie University.
    The use of a business simulation through an online collaboration platform to improve students' collaborative and communication skills2017Conference paper (Other academic)
  • 4.
    Cripps, Helen
    et al.
    Edith Cowan University.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Singh, Abhay Kumar
    Edith Cowan University.
    The role of Twitter in B2B knowledge exchange and innovation2016In: Research Papers on Knowledge, Innovation and Enterprise, Volume IV / [ed] James Ogunleye, KIE Conference Publications , 2016, Vol. 4, p. 27-45Conference paper (Refereed)
    Abstract [en]

    Today, social media technologies are being used for an array of applications including as platforms to crowdsource funds, information and products. One of the most used social media channels for business communication is Twitter. The objective of this study is to enhance the understanding about the use of Twitter in business relationships. Through 52 interviews conducted across 5 countries in 2015, it was found that Twitter users engaged in business-to-business relationship valued characteristics such as information quality, authenticity and industry influence in the people they followed. One of the primarily uses of Twitter in the B2B context was for information exchange and innovation. The study also conducted textual analysis using the Correlated Topic Modelling Method approach on the open ended responses concerning Twitter strategy and the interviewees' perception on favouring and retweeting behaviour. It was found that Twitter had a role to play in developing and supporting innovation.

  • 5.
    Fahlman, Emma
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Cripps, Helen
    Edith Cowan University.
    Evaluation of Push Notifications for Social Media Applications2018In: 31st Bled eConference Digital Transformation: Meeting the Challenges. Conference Proceedings / [ed] A. Pucihar, M. Kljajić Borštnar, P. Ravesteijn, J. Seitz & R. Bons, Maribor: University of Maribor Press , 2018, p. 317-330Conference paper (Refereed)
    Abstract [en]

    The growth of social media has impacted on people’s everyday life, precipitating the development of a new set of guidelines for designing applications (apps), creating heightened user engagement without crossing the line to frustration. This study focuses on how push notifications from social media apps should be designed in order to keep the user intrigued and returning to the app, without annoying the user to the point where they turn the push notifications off. The exponential growth in the usage of social media has emphasised the importance of designing apps with a user-centred functionality. The study used a combination of a survey questionnaire and a qualitative perception study, with the results collected as both data and extracts from interviews. This study identified that a high frequency of notifications from social media apps has led to resentment by users against pushes notifications in general. The app-user relationship is cemented from the beginning of the experience and the action the user takes in relation to notifications depends on their perception of the senders’ intentions. Younger users’ actions are also predominately driven by the phenomena Fear of Missing Out.

  • 6.
    Fahlquist, Karin
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Karlsson, Johannes
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Social media game concept within the Digital Zoo: new ways of connecting a tourist attraction with its visitors2011In: 2011 IEEE International Conferences on Internet of Things, and Cyber, Physical and Social Computing / [ed] Feng Xia, Zhikui Chen, Gang Pan, Laurence T. Yang, and Jianhua Ma, Los Alamitos: IEEE Computer Society, 2011, p. 170-177Conference paper (Refereed)
    Abstract [en]

    In this paper a conceptual model for a social media game will be illustrated. The idea is to find a way to integrate our physical and digital world in a way that will involve the environment around us containing both artifacts and people and become a natural part of our daily lives. We want to show that by integrate ubiquitous information and social media in a game idea, it is possible to create a concept for a social media game application that could be used at a tourist attraction, e.g. a zoo. The value that is received from this application is both educative for the visitors and marketing for the tourist attraction. The conceptual model of the social media game builds upon the foundations of internet of things for the future version of a tourist attraction, such as the Digital Zoo.

  • 7.
    Gidlund, Åsa
    et al.
    Linköping University.
    Mejtoft, Thomas
    KTH.
    Demnert, Sofia
    KTH.
    Significance of Print Quality in Variable Data Printing2008In: Taga Journal of Graphic Technology, ISSN 1748-0345, Vol. 4, no 4, p. 179-191Article in journal (Refereed)
    Abstract [en]

    Print quality and variable data printing are two important topics when discussing digitalprinting and its ability to be a commercially successful printing technology. The aim ofthis paper is to determine the significance of print quality when using variable dataprinting to customize printed matters. In this study three levels of colour print quality andthree levels of personalization; entirely static, personalized with name, and personalizedwith name, text and image, were established. Sample material was obtained by creatingfictitious advertisements in the personalization levels, which were then printed at the printquality levels. A panel of respondents was asked to arrange the fictitious advertisementsin order of preference. At all print quality levels, personalizing with only name led to arather small increase in respondent preference compared to the static advertisements.However, personalizing with name, text and image led to a significant increase inpreference compared to a static or name personalized advertisements. Hence, to attractthe respondents a higher level of personalization should be used. The respondents weremore forgiving towards low print quality when the advertising information waspersonalized. Furthermore, personalization contributes more at lower print quality levels,indicating that print quality is more significant in static printed matters or printed matterswith a low level of personalization.

  • 8.
    Jahnke, Isa
    et al.
    University of Missouri.
    Mårell-Olsson, Eva
    Umeå University, Faculty of Social Sciences, Department of applied educational science, Interactive Media and Learning (IML).
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Organizing teaching in project teacher teams across established disciplines using wearable technology: digital didactical designing, a new form of practice2016In: Organizing academic work in higher education: teaching, learning, and identities / [ed] Liudvika Leisyte and Uwe Wilkesmann, Routledge, 2016, p. 169-185Chapter in book (Other academic)
  • 9.
    Kvarnbrink, Per
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Fahlquist, Karin
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Biometric interaction: A case study of visual feedback and privacy issues in new face recognition solutions2013In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems, New York, NY: Association for Computing Machinery (ACM), 2013, p. 2367-2370Conference paper (Refereed)
    Abstract [en]

    This case study describes how to convert a gate system from using magnetic keycards to face recognition. The gate is placed at one of Europe's biggest indoor training facilities, IKSU. The goal with this case study was to make the system efficient, easy to use and friendly.

  • 10.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Building relationships for survival: Coping media industry dynamics2014In: Field Guide to Case Study Research in Business-to-Business Marketing and Purchasing / [ed] A. G. Woodside, R. Marshall, & H. Pattinson, Emerald Group Publishing Limited, 2014, p. 39-59Chapter in book (Refereed)
    Abstract [en]

    For several hundreds of years printing has been the only effective channel for spreading mass communication. During the 1900s several new media channels have been invented and, with the addition of the Internet, this has both changed the way media is consumed and has increased the competition between different channels. This qualitative case study of 37 firms reports on how relationships are used in the printing industry to relieve some of the impact of the competitive forces from new, and easily accessible, media as a means for marketing and, furthermore, on the impact on the printing industry as an industry. The results from the case study show that there are both internal and external effects of forming relationships and those vertical, as well as horizontal, relationships are of great importance to create a sustainable competitive situation for the printing industry. Relationships are used to increase both the strategic flexibility of the firm and the flexibility of the print media channel. Furthermore, the study illustrates that the printing industry, and print as a medium of communication, is drifting gradually away from the actual customer due to the new paradigm of value creation.

  • 11.
    Mejtoft, Thomas
    KTH.
    Competitive and Flexible Company Structures using Vertical Integration and Cooperation: Empirical studies of the Commercial Printing Industry2009In: 23rd ANZAM Conference 2009: Sustainability Management and Marketing, 2009Conference paper (Refereed)
    Abstract [en]

    This paper investigates how company structures, with respect to vertical integration and cooperation, affect the competitive advantages and resource flexibility within the fragmented and highly competitive Swedish printing industry. The results are based on five qualitative case studies and one quantitative survey study. The results demonstrate that vertical integration is widely used and is important to get competitive advantages within the industry. The main reasons are customers call for a full service provider and the need for integrating adjacent activities in the value chain to ensure fast deliveries and steady and appropriate input to production units. However, the findings suggest that due to heavy costs, cooperation is used to increase firms’ resource flexibility to control necessary resources.

  • 12.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Concurrent sourcing as a competitive advantage: a case study of the graphic arts industry2013In: ANZMAC 2013 Conference Proceedings, Auckland: The University of Auckland Business School , 2013Conference paper (Refereed)
    Abstract [en]

    This paper reports on a case study showing how the printing industry, by arranging their organizations, cope with the competition from new media and enable a high value proposition to their customers in terms of database driven print. The study is based on interviews with 24 firms in the graphic arts industry and a survey of 136 firms. The results show that even though the use of print in general is declining, print in campaigns is sometimes regarded as exclusive due to general noise in digital channels. The firms in the printing industry have engaged in partial vertical integration to get closer customer contact and, thus, increase the amount of customized print for marketing purposes.

  • 13.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Enhancing customer relations using customized printing2011In: ANZMAC 2011 Conference Proceedings, Perth: Edith Cowan University , 2011Conference paper (Refereed)
    Abstract [en]

    This paper illustrates how information from CRM systems and other customer inputs are used in print production to enhance customer relations. The results identify three common ways user data is obtained and used focusing on more advanced customized solutions; (1) Data mining of stored customer data, illustrated by a case where transpromo based on purchase patterns are sent to customers, (2) use of pre-stored data depending of e.g. customers' orders, exemplified by production of customized instruction manuals based on customers' orders, and (3) user input in connection to the production, represented by a web-based service providing customers with the opportunity to customize photo books. The identified and illustrated scenarios give good examples of the importance to use these different concepts in the marketing mix to enhance marketing efforts.

  • 14.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Industry based projects and cases: A CDIO approach to students' learning2015In: Proceedings of the 11th International CDIO Conference, Chengdu University of Information Technology , 2015Conference paper (Refereed)
    Abstract [en]

    Just as the media industry, media technology and interaction design are fast moving areas. Even though grounded in theoretical models, the problems that the students face after graduation are constantly changing and contemporary, which makes a CDIO approach to education important. This paper reports a case study concerning a project spanning two consecutive courses with the main objective to renew the digital news platforms of the media group VK Media. The project was carried out in 2013 with students from the five-year Master of Science program in Interaction Technology and Design at Umeå University, Sweden. The results illustrate how project-based learning and real case-based group projects can enhance both students learning and the internal process at the external industry partner. The results clearly show how that not only goals in the CDIO Syllabus 2.0 have been met during the project but also actual value has been created for the industry as the students’ design proposals have been implemented and launched publicly.

  • 15.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Integrating business skills in engineering education: Enhancing learning using a CDIO approach2016In: The 12th International CDIO Conference Proceedings: Full Papers / [ed] J. Björkqvist, K. Edström, R. J. Hugo, J. Kontio, J. Roslöf, R. Sellens & S. Virtanen, Turku: Turku University of Applied Sciences/CDIO Initiative , 2016, p. 689-698Conference paper (Refereed)
    Abstract [en]

    University degrees, such as engineering, that focus on professional competences are becoming increasingly popular in Sweden. However, there is still a need to not only include but to integrate different interdisciplinary skills in courses and education programs. This paper reports and analyzes a case study of the integration of business skills in two different courses on different study programs and levels. The results show that by shifting the actual foundation of a project course from technology to business development, a high level of engagement are achieved, among the students, to work with technology in a more realistic context. By integrating teaching of different professional skills alongside disciplinary knowledge and by putting disciplinary engineering courses into context, e.g. a business context, the students tend to work more systematically and rigorously both in conceiving, designing and implementing their technical projects. Hence, the situation becomes more similar to a real situation in the industry, where value driven development is a necessity. Additionally, by integrating teaching of such skills into the curriculum of several courses during a engineering program according to the CDIO Approach, a better understanding and a shift in the students' individual choices on project courses towards value driven development can be seen.

  • 16.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Internet of things and co-creation of value2011In: 2011 IEEE International Conferences on Internet of Things, and Cyber, Physical and Social Computing / [ed] Feng Xia, Zhikui Chen, Gang Pan, Laurence T. Yang, and Jianhua Ma, Los Alamitos: IEEE Computer Society, 2011, p. 672-677Conference paper (Refereed)
    Abstract [en]

    This paper introduces a discussion and a conceptual model on value creation considering the concept of the Internet of Things. It is proposed that value creation occurs in different layers that take advantage of the development of the Internet of Things. The three parts are based on manufacturing, supporting and co-creative behavior of things. These parts of value creation are not mutually exclusive and value creation can, and should, coexist in all these layers. Hence, for different phases in the development, firms and situations, the layers fit differently into a value creation process.

  • 17.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Lärande för ingenjörsrollen: Ömsesidigt värdeskapande i samverkan mellan utbildning och näringsliv2016In: Proceedings från 5:e Utvecklingskonferensen för Sveriges Ingenjörsutbildningar: Uppsala, 18-19 november 2015 / [ed] Stefan Pålsson och Björn Victor, Uppsala: Department of Information Technology, Uppsala University , 2016, p. 106-109Conference paper (Refereed)
    Abstract [sv]

    Många av de studenter som tar examen från våra ingenjörsutbildningar ställs inför komplexa, samtida, problem som ska lösas i deras yrkesroll. Det är en stor utmaning för lärare inom dagens ingenjörsutbildning att ge studenterna förutsättningar att, under studietiden, sätta sig in i processer och metoder för att lösa dessa typer av problem. Ett sätt att skapa dessa typer av problem är näringslivsbaserade projekt och case. Denna artikel rapporterar och analyserar en fallstudie rörande två, efter varandra följande, kurser involverande studentprojekt mot ett och samma företag. Resultaten visar på att genom ett longitudinellt länkande över flera kurser och långsiktiga samarbeten mellan akademin och näringslivet, är det möjligt att skapa ömsesidigt värde för både studenter, utbildning och näringsliv. 

  • 18.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Lärande för yrkesrollen: värdet av affärsmässigt tänkande inom dagens ingenjörsutbildning2015In: Universitetspedagogiska konferensen 2015: gränslös kunskap, Umeå: Umeå universitet , 2015, p. 43-45Conference paper (Other academic)
  • 19.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Media industry dynamics: competitive and flexible company structures using concurrent sourcing2015In: Proceedings: 11th world media economics and management conference, Rio de Janeiro: Universidade do Estado do Rio de Janeiro , 2015, p. 942-967Conference paper (Other academic)
    Abstract [en]

    This paper reports on how company structures, with respect to combining vertical integration and cooperation, so-called concurrent sourcing, affect the competitive advantages and resource flexibility within the fragmented and highly competitive Swedish graphic arts industry. The results are based on a case study approach and consist of data from seven interview series carried out 2004-2012. The results show that vertical integration is widely used and is important to get competitive advantages within the industry. The main reasons are customers call for a full service provider and the need for integrating adjacent activities in the value chain to ensure fast deliveries and steady and appropriate input to production units. However, the findings suggest that due to heavy costs, cooperation is used to increase firms' resource flexibility to control necessary resources. In order to create flexible company structures, so-called concurrent sourcing is important to level the need for high competitive advantage and low costs.

  • 20.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Moving closer to the customers: Effects of vertical integration in the Swedish commercial printing industry2013In: Competitive Intelligence, Analysis and Strategy: Creating Organisational Agility / [ed] Sheila Wright, Abingdon: Routledge, 2013, p. 181-193Chapter in book (Refereed)
    Abstract [en]

    This paper reports on a study regarding how vertical integration is used to increase customer relations in the printing industry and illustrates the competitive consequences with vertical integration towards customers. Results show that since direct customers are perceived as more loyal and profitable than advertising agencies and/or print brokers, integration of content creation is common to increase relations with direct customers. However, as direct customers' part of total production is still very small, integration of content creation gives rise to a potentially competitive situation between printing firms and advertising agencies. Printing firms recognized this problem as they try to avoid this competition. Two different approaches to the problem are illustrated. Printing firms either focus on simple jobs that are not of advertising agencies' interest or they isolate these services in a separate firm, and consequently can compete for direct customers and still be a printing firm to advertising agencies.

  • 21.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Moving closer to the customers: Effects of vertical integration in the Swedish commercial printing industry2010In: Journal of Strategic Marketing, ISSN 0965-254X, E-ISSN 1466-4488, Vol. 18, no 7, p. 599-611Article in journal (Refereed)
    Abstract [en]

    This paper reports on a study regarding how vertical integration is used to increase customer relations in the printing industry and illustrates the competitive consequences with vertical integration towards customers. Results show that since direct customers are perceived as more loyal and profitable than advertising agencies and/or print brokers, integration of content creation is common to increase relations with direct customers. However, as direct customers' part of total production is still very small, integration of content creation gives rise to a potentially competitive situation between printing firms and advertising agencies. Printing firms recognized this problem as they try to avoid this competition. Two different approaches to the problem are illustrated. Printing firms either focus on simple jobs that are not of advertising agencies' interest or they isolate these services in a separate firm, and consequently can compete for direct customers and still be a printing firm to advertising agencies.

  • 22.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Näringslivskopplad utveckling som lärform: projekt och case inom interaktionsdesign2014In: NU2014: Umeå 8-10 oktober : abstracts, 2014, p. 134-134Conference paper (Refereed)
    Abstract [sv]

    Lärande är mycket mer än en kognitiv realtidsprocess, det är över tid en viktig plattform för alla de aspekter och färdigheter som behövs för att möjliggöra en students framtida karriär. Projektet NyIng lyfte under slutet av 1990-talet bl.a. fram flexibilitet, näringslivssamverkan och samförstånd mellan människa-teknik-samhälle som framgångsfaktorer för ingenjörsutbildning (Ingemarsson & Björch, 1999). Dessa är fortfarande inte självklara i ingenjörsutbildning (UKÄ, 2013), men alltjämt viktiga. Detta paper rapporterar och analyserar en fallstudie (Stake, 2005; Yin, 1994) rörande ett studentprojekt under 2013 på Civilingenjörsprogrammet i Interaktion och Design som genomförts på två, efter varandra följande, kurser: Produktutveckling i medieteknik med metoden design-build-test samt Prototyputveckling för mobila applikationer. Projektets mål var att förnya digitala nyhetsplattformar och genomfördes i samarbete med dagstidningen Västerbottens-Kuriren och involverade traditionellt projektbaserat lärande (Krajcik & Blumenfeld, 2006) samt ett skarpt case-baserat grupprojekt (Lawrence, 1953) uppdelat på de två kurserna. Syftet med projektet var att uppfylla tre mål: (1) näringslivskopplade projekt för att stärka lärprocessen och studentengagemanget, (2) skapa värde för samhället och näringslivet, samt (3) att jobba med skarpa case i en miljö mellan näringsliv-akademi. Den snabba teknikutvecklingen och det förändrade sociala beteendet har kraftigt påverkat det tvärvetenskapliga medieteknikområdet, vilket gör att inom ramen för medieteknik och interaktionsdesign ställs dagens examinerade studenter inför problem av en komplex samtida karaktär (Churchill et al., 2013), som är problematisk att tillföra och återskapa i den traditionella lärprocessen. Alltså är såväl kontexten, lärsituationen som samspelet mellan studenter och med näringslivet av stor vikt för att ge studenterna förutsättningar till nödvändiga kunskaper inför framtida yrkeskarriär. Projektet har tre primära intressenter: studenterna, näringslivet/samhället och högskolan. Resultaten från studien visar på stor nöjdhet från alla dessa grupper med studenter som tagit stort ansvar för sin egen lärprocess, ett exceptionellt bra slutresultat och uppfyllda förväntade studieresultat. Således är det möjligt att ge studenterna såväl värdefulla praktiska erfarenheter kring skarpa projekt och case, samtidigt som akademins krav uppfylls och bestående värde för samhället och industrin skapas. Kombinationen av ett större projekt med olika beståndsdelar över längre tid ger studenterna en möjlighet att använda tidigare erfarenheter från projekt och kurser och på så sätt låta lärande och resultat baseras på erfarenheter (jfr. Kolodner, 1992; 1997). Ett av de främsta resultaten var att under oktober 2013 lanserade Västerbottens-Kuriren det webbplatskoncept som skapats under projektarbetet på första kursen och under våren 2014 kommer ett av koncepten till nyhetsapp att lanseras.

  • 23.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Näringslivssamverkan för ökat aktivt lärande och konkret värdeskapande2015In: Universitetspedagogiska konferensen 2015, Umeå, 2015, p. 46-48Conference paper (Other academic)
  • 24.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Proceedings of the 11th Student Conference in Human – Information - Thing: Interaction Technology 20152015Conference proceedings (editor) (Refereed)
    Abstract [en]

    The Student Conference in Human – Information - Thing Interaction Technology is the grand finale of the course Current Topic in Interaction Technology and Design at the Department of Applied Physics and Electronics, Umeå University. The idea and objective of the course is to givethe students a forum where they can actively participate in scientific research and development through developing their own ideas. The course introduces students to independently researching an interesting topic, using a foreign language orally and in writing, writing a scientific article on theirwork and presenting their work at a conference. The conference format was chosen to provide a realistic environment for the presentation of the results. The work has been reviewed both by other participant on the course and members of the department. If the reviews are favourable, the paper is accepted as a full paper at the conference and included in the proceedings. Research that has an interesting topic and potential for future publication is presented as work-in-progress at the conference and the abstract is included in the conference proceedings.

    This year eight papers were accepted at the conference as full papers and are included in this proceedings. Furthermore, one papers was accepted as work-in-progress with included abstract.

  • 25.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Proceedings of the 12th Student Conference in Interaction Technology and Design 20162016Conference proceedings (editor) (Refereed)
    Abstract [en]

    The Student Conference in Interaction Technology and Design is the grand finale of the course Current Topic in Interaction Technology and Design at the Department of Applied Physics and Electronics, Umeå University. The idea and objective of the course is to give the students a forum where they can actively participate in scientific research and development through developing their own ideas. The course introduces students to independently researching an interesting topic, using a foreign language orally and in writing, writing a scientific article on their work, peer-review and presenting their work at a conference. The conference format was chosen to provide a realistic environment for the presentation of the results. The work has been reviewed both by other participant on the course and members of the department. If the reviews are favorable, the paper is accepted as a full paper at the conference and included in the proceedings. Research that has an interesting topic and potential for future publication is presented as work-in-progress at the conference and the abstract is included in the conference proceedings.

    This year 19 papers were accepted at the conference as full papers and are included in this proceedings. Furthermore, 2 papers was accepted as work-in-progress with included abstract.

  • 26.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Proceedings of the 13th Student Conference in Interaction Technology and Design2017Conference proceedings (editor) (Refereed)
  • 27.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Relationships for survival: Changes in the media industry2012In: ANZMAC 2012 Conference Proceedings, University of South Australia, 2012Conference paper (Refereed)
    Abstract [en]

    This qualitative study of 35 firms reports on how relationships are used in the printing industry to relive the "threat" from new media as a means for marketing and the printing industry as an industry. The results show that there are both internal and external effects of the relationships and vertical, as well as horizontal relationships are of great importance to create a sustainable situation for the printing industry. Furthermore, it is illustrated that due to the new paradigm of value creation, the printing industry and print as a medium of communi¬cation have gradually drifted further and further away from the actual customer.

  • 28.
    Mejtoft, Thomas
    et al.
    Umeå University.
    Cripps, Helen
    Edith Cowan University.
    Bahtiri, Blerand
    Umeå University.
    Söderström, Ulrik
    Umeå University.
    Use of Image Recognition of Social Media2017In: ANZMAC 2017: Marketing for Impact: Conference Proceedings / [ed] Linda Robinson, Linda Brennan, Mike Reid, Melbourne: RMIT University , 2017, p. 271-278Conference paper (Refereed)
    Abstract [en]

    Images are central to firms in their use of social media platforms as part of their marketing strategy. Images are a powerful online marketing tool as they allow for engagement and personalisation of marketing content for individual customers. However, images can be a double edge sword in the web 2.0 world, where consumers are able to post content to branded social media sites. This study evaluates the benefits of integrating image recognition into social media from the users perspective. The pilot study undertaken found the majority of the participants thought the possibilities presented for image recognition technology are useful, however they showed concern in relation to their privacy if this technology were to be in social media networks. The results also showed that prior familiarity with this technology does not have any significant impact in how social media users feel about having this technology in social media.

  • 29.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Cripps, Helen
    Edith Cowan University.
    Berglund, Stefan
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Dlacic, Jasmina
    University of Rijeka.
    Matia, Torbarina
    University of Rijeka.
    Internationalization of students’ learning using online technology: Lessons learned2019In: 32nd Bled eConference: Humanizing Technology for a Sustainable Society: Conference Proceedings / [ed] A. Pucihar, M. Kljajić Borštnar, R. Bons, J. Seitz, H. Cripps & D. Vidmar, Maribor, Slovenia: University of Maribor Press , 2019, p. 1099-1107Conference paper (Refereed)
    Abstract [en]

    The global nature of business has increased the importance ofstudents’ international experience during their studies at the university. Usinginteractive technologies the projects investigated ways to increase students’motivation to take responsibility for the learning process by creating “real”international co-creation experience online. This paper presents learningsfrom two consecutive international collaborative teaching between EdithCowan University, Australia, and Umeå University, Sweden, in 2017 and EdithCowan University and the University of Rijeka, Croatia, in 2018. Feedbackfrom the students showed they enjoyed working across cultures and academicdiscipline on simulated products and marketing campaigns. Issues raisedincluded: the need to explicitly explain how all parts of project is going to workand how the students execute their role. Incorporation of a formalintroduction process for the students in each location so all students have thesame knowledge about each other. Furthermore, the provision of real-timeopportunities to collaborate in lectures and the setting joint deadlines betweenthe units are of importance. Despite some of the shortcomings of the project,it has provided a firm foundation for the refinement of ongoing collaborativeteaching.

  • 30.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Cripps, Helen
    Edith Cowan University.
    Berglund, Stefan
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Singh, Abhay
    Macquarie University.
    Collaborative teaching project to increase students’ international experience: Experience from interweaving units in Australia and Sweden2018In: Abstrakt – NU 2018, 2018, article id 650Conference paper (Refereed)
    Abstract [en]

    The global nature of business means getting international experience during studies at the universityis continuously increasing in importance. This project seeks to investigate the possibility of increasing students’ motivation to take responsibility for the learning process by creating “real” situations including international experience without having to travel abroad (Wen, Zaid & Harun, 2015; De-Marcos et al, 2014).

    This project involved the interweaving of the content of two units: Prototyping for Mobile Applications at Umeå University, Sweden, a fourth year unit on the five-year MSc engineering program in interaction technology and design and Current Issues in Marketing at Edith Cowan University, Perth, Australia, a third year marketing unit. Consequently, the engineering students created prototypes for mobile apps while the marketing students created marketing material. The virtual communication platform Slack was used to assist collaboration between students (Labus et al,2015).

    The challenge in the design of this collaborative curriculum was that the students must be able to finish their unit in case of collaborative problems. Hence, there was no total dependence between the two units and the lecturers used ad hoc flexibility over the course of the collaboration. It was also decided not to give the students all information about the project at the start of the units but rather on a need-to-know basis.

    The student review of the project showed that they liked the idea of the project but a more structured approach would be beneficial. Students on both sides of dyad often struggled with the unknowns, as they were reliant on students half a world away. However, from the communication platform it could be observed that the students exhibited skills in finding solutions and workarounds to complete their assessments.

    Analysing the project among teachers involved, revealed some challenges, however all teachers consider that this type of international collaborative curriculum can benefit the students (Chang &Lee, 2013). Challenges during the collaborative project included, stilted exchanges on issues due to time differences, differing understandings of cultural priorities and aligning the timing of assessment of the units’ requirements. However, benefits to the students included, experience to give and receive feedback, experiencing a new business culture and technologies, development of online media skills and having to solve real world problems. For the Australian students an added benefit was the visit to Perth of one of the Swedish teachers, which supplement their online experience (Lin, 2016). This may have contributed to a greater positivity toward the project reflected in their course evaluation.

    Experiences and learnings from the project include (1) the need to explicitly explain how all parts of project is going to work and how the students execute their role, (2) supervise a formal introduction of the students in each location so all students have the same knowledge about each other, (3) provide real-time opportunities by setting Swedish lectures in the morning and Australia lectures inthe afternoon, and (4) set joint deadlines between the two units and make clear the consequences offailing to meet deadlines.

  • 31.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Gulliksson, Håkan
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Open sustainability: supporting citizen co-creation for sustainability2011In: ANZMAC 2011 Conference Proceedings, Perth: Edith Cowan University , 2011Conference paper (Refereed)
    Abstract [en]

    This short paper illustrates how open source and the philosophy behind it can be used to enhance sustainable behaviour. Open source development has been very prominent and successful in the software industry bringing different people together to work for a common cause with ego gratifications and future career prospects being some of the micro level incentives for participating. Taking the incentives from open source and trying to apply this to sustainability issues in a community is proposed as a solution for increasing citizen participation while creating solutions for sustainable society and living.

  • 32.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Gulliksson, Håkan
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Holmgren, Ulf
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Affärsmässig ingenjörsutbildning2013In: 4:e Utvecklingskonferensen för Sveriges Ingenjörsutbildningar, Umeå, 2013Conference paper (Other academic)
  • 33.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Hellman, David
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Reclaiming control over personal data with blockchain technology: An exploratory study2019In: 32nd Bled eConference: Humanizing Technology for a Sustainable Society: Conference Proceedings / [ed] A. Pucihar, M. Kljajić Borštnar, R. Bons, J. Seitz, H. Cripps & D. Vidmar, Maribor, Slovenia: University of Maribor Press , 2019, p. 411-425Conference paper (Refereed)
    Abstract [en]

    With the digitalization and increasing number of Internet users,more and more personal data breaches occur. Many people are not awareof their personal data rights and have not received any instructions on howto act in situations such as when their personal data is abused. This issomething that illustrates the flaws of the Internet. A technology thatprovides solutions to some of these problems, such as trust andtransparency, is the blockchain technology. Hence, the objective of thispaper is to investigate knowledge about personal data rights and to explorethe design of a prototype of a blockchain application for increased securityand transparency. User tests were conducted, highlighting the greatestneeds for users to feel secure and in control over their personal data. Thisknowledge provide the foundation for a prototype based on blockchaintechnology that gives the users increased security and forces those whostore personal data to be more transparent with the usage.

  • 34.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Lindberg, Lena
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mårell-Olsson, Eva
    Umeå University, Faculty of Social Sciences, Department of applied educational science.
    Feedback in commercial educational applications: Guidelines and conceptual framework2017In: Proceedings of the European Conference on Cognitive Ergonomics 2017 (ECCE 2017), ACM Digital Library, 2017, p. 113-120Conference paper (Refereed)
    Abstract [en]

    In recent years, schools made large investments to increase the integration and use of contemporary technologies in teaching and learning.Today iPads and educational applications are growing in popularity and are commonly used. These technologies have a potential beneficial effect on the learning, but studies show that some applications have flaws that hinder these positive effects, for example regarding the feedback provided to the user. This study has determined a number of guidelines for effective feedback in a learning situation and has further shown how well these guidelines can be reached in an educational application today. The study shows that there are both advantages and disadvantages of feedback in an application compared to giving feedback in a more traditional learning situation. Many of the guidelines for effective feedback were found to be possible to reach in an application, and the greatest advantage found in applications is that they can provide feedback timely on each action taken by the pupils.

  • 35.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics. Nanyang Technological University, Singapore.
    Långström, Arvid
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    The effect of skeleton screens: Users’ perception of speed and ease of navigation2018In: Proceedings of the 36th European Conference on Cognitive Ergonomics, New York, NY: ACM Press, 2018, article id 22Conference paper (Refereed)
    Abstract [en]

    Progression bars and spinners have long been the norm when providing feedback during wait times on the web. However, a more recent trend is the use of skeleton screens. This paper aims to evaluate the usefulness of skeleton screens as an alternative to spinners. This is done user testing a fictional news site with two variations, one showing skeleton screens before content is loaded, and another utilizing spinners. Both a questionnaire and measuring timing while finding a specified article when entering a website for the first time was used. The results show that the page using skeleton screens, scored higher on average on both perceived speed and ease of navigation. However, people using the page with spinners were faster at finding the article when entering the site for the first time. The results of this paper cannot show any significant differences in any of the comparisons between the web pages.

  • 36.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Sara
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Palmér, Anna
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Östin, Viktor
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Viklund, Anna
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Papworth, Anna
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Berg, Mikaela
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Johansson, Robert
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Open innovation processes in the newspaper industry2015In: 2015 ANZMAC conference - Innovation and growth strategies in marketing / [ed] A. Sinha, J. Cadeaux & T. Bucic, ANZMAC , 2015, p. 84-91Conference paper (Refereed)
    Abstract [en]

    The digitalization of society is constantly increasing. Even though this is something that is affecting most industries, the newspaper industry has suffered a great deal during the last 20 years. It is, therefore, essential that both current business and revenue model change. This case study illustrates and analyses how opening up the innovation at a newspaper increased customer value and facilitated a change of business model. The study is based on action research in cooperation with Västerbottens-Kuriren, a top-10 news website in Sweden. The result show that the open innovation and design process used, provided new insights into the industry as well as produced an appreciated website that facilitated the transition into a changed revenue model using a paywall for digital content.

  • 37.
    Mejtoft, Thomas
    et al.
    KTH.
    Nordin, Åsa
    Mittuniversitetet.
    Cooperation and Resource Flexibility as Competitive Strategy: The Case of the Commercial Printing Industry2009In: The Media as a Driver of the Information Society: Economics, Management, Policies and Technologies / [ed] A. Albarran, P. Faustino, & R. Santos, Lisbon: MediaXXI/Formalpress , 2009Chapter in book (Refereed)
  • 38.
    Mejtoft, Thomas
    et al.
    KTH.
    Packmohr, Sven
    University of Osnabrück.
    Transaction Costs and Their Influence on Institutional Arrangements in the Swedish Printing Industry2009In: The Media as a Driver of the Information Society: Economics, Management, Policies and Technologies / [ed] A. Albarran, P. Faustino, & R. Santos, Lisbon: MediaXXI/Formalpress , 2009Chapter in book (Refereed)
  • 39.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Ristiniemi, Charlotte
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mårell-Olsson, Eva
    Umeå University, Faculty of Social Sciences, Department of applied educational science, Interactive Media and Learning (IML).
    User experience design and digital nudging in a decision making process2019In: 32nd Bled eConference: Humanizing Technology for a Sustainable Societ: Conference Proceedings / [ed] A. Pucihar, M. Kljajić Borštnar, R. Bons, J. Seitz, H. Cripps & D. Vidmar, Maribor, Slovenia: University of Maribor Press , 2019, p. 427-442Conference paper (Refereed)
    Abstract [en]

    When using online nudges to steer people in the right directionwhile they are making a decision, there is usually one preferable outcome.What might happen if the user experience is inadequate, will the nudgesstill work or might they be undermined? In this paper we investigate thecorrelation between user experience and digital nudges in a decisionmaking process. A user A/B test was conducted to investigate theproblem. The test participants visited one of two websites that includedthe same nudges where they were nudged to choose option (a) instead of(b). The only difference in the websites was the quality of the userexperience, one website design had a good user experience while the otherone offered an inadequate user experience. The results showed thateveryone who was assigned the good user experience chose (a), while twoof the inadequate experience participants chose (b). The results indicatethat user experience design can be used for digital nudging.

  • 40.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Sara, Mejtoft
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Anna, Palmér
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Viktor, Östin
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Anna, Viklund
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Papworth, Sofia
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Berg, Mikaela
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Robert, Johansson
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Interaction design processes to facilitate changing business models in the newspaper industry: A case study of vk.se2015In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Association for Computing Machinery (ACM), 2015, p. 2253-2258Conference paper (Refereed)
    Abstract [en]

    This case study illustrates and analyzes the process of redesigning one of the largest news media site in Sweden during a cooperation between the Interaction Design Study Program at Umeå University and VK Media using a customer centric open approach. The results show that the design process used, both provided new insights for the industry and produced an appreciated website that facilitated the transition into a new revenue model using a paywall for digital content.

  • 41.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Söderström, Ulrik
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Intressentfokuserade oberoende longitudinella utvärderingar2018In: Proceedings från 6:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar / [ed] Lena Peterson, Kristina Edström, Oskar Gedda, Fredrik Georgsson, Liselott Lycke och Marie Arehag, Göteborg: Chalmers tekniska högskola , 2018, p. 94-96Conference paper (Refereed)
    Abstract [sv]

    Utbildningskvalité är en mycket viktig fråga som diskuteras frekvent inom universitetsvärlden. Såväl kontroll som förbättring av utbildningskvalité är i många lägen starkt kopplat till olika former av utvärderingar. Denna artikel syftar till att illustrera och analysera en utvärderingsmodell som har använts på ett civilingenjörsprogram vid Umeå universitet. Målsättningen med utvärderingsmodellen är att skapa mer holistiska utvärderingar med ett starkare fokus på de intressenter som finns för kvalitetsutveckling - studenter och lärare.

  • 42.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Vesterberg, Jimmy
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Integration av generiska kunskaper inom ingenjörsutbildning2017In: Universitetspedagogiska konferensen 2017, 2017Conference paper (Other academic)
  • 43.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Vesterberg, Jimmy
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Integration of generic skills in engineering education: Increased student engagement using a CDIO approach2017In: The 13th International CDIO Conference: Proceedings – Full Papers / [ed] R. Brennan, K. Edström, R. Hugo, J. Roslöf, R. Songer & D. Spooner, Calgary AB, Canada: University of Calgary, 2017, p. 386-395Conference paper (Refereed)
    Abstract [en]

    To be able to successfully pursue a future career within engineering, students need to acquire not only disciplinary knowledge but also generic skills to become professionals. The CDIO model provides a foundation of generic skills that can be expected by the students’ future employers. This paper presents pros and cons when integrating generic skills in disciplinary projects and is based on surveys and interviews with students and teachers on two integrated courses, Project management and Interactivity in smart environments, on an integrated five-year Master of Science program at Umeå University.

    The results show that integrating two courses to give disciplinary meaning to projects make the students maintain their motivation during the course in Project management. In addition, the integration of the courses led to more time for the students for the actual project work. Lastly, both students and teachers also had the possibility to provide a better formal project structure on the disciplinary course. However, the results also show that the confusion among the students increased due to different requirements in each course. Thus, a high level of communication and a holistic view among the involved teachers is desirable to improve the overall success in course integration.

  • 44.
    Mejtoft, Thomas
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Yderfält, Åsa
    Mittuniversitetet.
    Mejtoft, Sara
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Customer centric innovation processes and timing to deliver renewed value in mature and declining industries: A case study of the graphic arts industry2015In: 2015 ANZMAC conference: Innovation and growth strategies in marketing: Poster session abstracts, 2015, p. 4-4Conference paper (Refereed)
    Abstract [en]

    Quick and powerful strategic changes in conjunction with fast innovation cycles have made it hard to sustain competitive. The objective of this longitudinal case study paper is to discuss and analyse the use of customer centric open innovation processes to change the competitive posture of a mature and declining industry.

  • 45.
    Mårell-Olsson, Eva
    et al.
    Umeå University, Faculty of Social Sciences, Department of applied educational science, Interactive Media and Learning (IML).
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Jahnke, Isa
    Umeå University, Faculty of Social Sciences, Department of applied educational science, Interactive Media and Learning (IML). School of Information Science and Learning Technologies (SISLT, iSchool), University of Missouri, USA.
    Designing for collaborative learning expeditions by using wearable technology and smart glasses2015In: Exploring the material conditions of learning: the computer supported collaborative learning (CSCL), conference 2015 / [ed] O. Lindwall, P. Häkkinen, T. Koschmann, P. Tchounikine & S. Ludvigsen, Göteborg, 2015, Vol. 2, p. 689-690Conference paper (Refereed)
    Abstract [en]

    Wearable web-enabled technology is the newest social fad, but in what ways is it useful in education? In this paper, we illustrate an explorative study of wearable technology for supporting collaborative learning. More specifically, university students from three different study programs collaboratively developed a gamification activity for pupils in secondary schools. The study illustrates a new way of collaborative learning towards “learning expeditions” where the students become designers for a collaborative learning situation.

  • 46.
    Mårell-Olsson, Eva
    et al.
    Umeå University, Faculty of Social Sciences, Department of applied educational science.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Kinert, Jenny
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Virtual reality as an environment for learning: Facilitating a controlled environment for pupils with diagnosed concentration disorders2019In: Perspectives on Wearable Enhanced Learning (WELL): Current Trends, Research, and Practice / [ed] Ilona Buchem, Ralf Klamma, Fridolin Wild, Springer, 2019, 1, p. 367-384Chapter in book (Refereed)
    Abstract [en]

    Pupils with concentration disorders need an education that is adapted for them for fulfilling the goals of their education. They often need an adjustable learning environment with fewer distractions. Unfortunately, the public education system often fails in providing such pupils the aid and the support they need. This paper presents a study regarding how virtual reality (VR) can be used as a learning support for pupils aged 16–18 years with diagnosed concentration disorders and how this technology can support them in accomplishing their educational goals. This study was performed as a case study with three sources of data – (1) observations during a key task test, (2) qualitative interviews with the participants, and (3) a survey. The findings are presented in three themes; 1) increasing the ability to concentrate, 2) the suitability of using VR technology in learning, and 3) developing knowledge acquisition with the support of VR technology. The findings indicate that the level of concentration can be increased while using VR technology due to a controlled environment and that VR technology can be suitable as a complement in education for pupils with concentration disorders and can support pupils in developing their own knowledge according to their specific needs.

  • 47.
    Näslund, Erik
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Effects of reducing the time spent on traditional lectures2015In: Proceedings of the 11th International CDIO Conference, Chengdu: Chengdu University of Information Technology , 2015Conference paper (Refereed)
    Abstract [en]

    This paper describes the outcome of a completely revised course implementation for the course Thermodynamics (15 ETCS), a standard physics course at basic level. Historically, this course has been taught in a traditional way, i.e. almost daily lectures combined with a week of lab classes and a written examination concluded the course. Hence, during the roughly 25-30 lectures during the course, most parts of the literature was covered. However, analyzing the results over a 10 year period, where different lecturers has been teaching the course, it can be observed that there are no significant differences in the examination results due to the teacher effort. This observation is not new and of course somewhat disappointing for an enthusiastic lecturer that has a belief in that he/she can make a big difference for the student. With these observations in mind, we set out to do something radically different where the key question is how we get the student to devote sufficient time to pass the exam. Thus, in the revised course implementation, only eight lectures of overview character were given, usually at the start of a week. After each lecture, the students were given eight assignments that they should prepare for, and be able to present, at a seminar that usually occurred at the end of the week. To increase the students’ willingness to actually fulfill the assignment, they were rewarded with a bonus that gave credit at the written exam. The student group performed roughly similar to previous groups on the written exam, but there were a number of differences in the overall performance that will be thoroughly discussed in the paper.

  • 48. Papworth, Sofia
    et al.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Using Game Mechanics for Motivational Design in Products and Services2015In: 2015 ANZMAC conference - Innovation and growth strategies in marketing: / [ed] Ashish Sinha, Jack Cadeaux and Tania Bucic, ANZMAC , 2015, p. 1047-1054Conference paper (Refereed)
    Abstract [en]

    The game industry has proven to have a huge impact on today’s young minds and it is becoming clear that the actual design of a game, as well as a service or a product, can have a great influence on its users. Extending this insight, this paper proposes the theoretical basis intended to contribute to the understanding of how designers can use game design in products and services to affect, change and move people. Furthermore, this paper proposes a conceptual framework, exemplifying how game mechanics for motivational design can be used. The framework suggests that to create long-term motivation in users, a product or service has to push for the intrinsic motivation in people. Game mechanics can be used for this purpose by giving users a sense of responsibility, enable collaboration and cooperation between them, as well as provide them with a hope of success.

  • 49.
    Söderström, Ulrik
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Bååth, Martin
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Mejtoft, Thomas
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics. Nanyang Technological University, Singapore.
    The Users’ Time Perception: The effect of various animation speeds on loading screens2018In: Proceedings of the 36th European Conference on Cognitive Ergonomics, New York, NY: ACM Press, 2018, article id 21Conference paper (Refereed)
    Abstract [en]

    Loading screens are still important in 2018, and there is a reason for that: they provide a great way to give feedback to the user in the interface during wait times after a user's action. Previous research shows that it is essential for a well designed interface and it is a well established way to increase and maintain a user's satisfaction. This study specifically examine the looped, passive animation screen with regards to how the animation speed affects the user. Results suggests that with faster animation, perceived wait time gets shorter and the user is more satisfied.

1 - 49 of 49
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf