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  • 1.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Design oriented-research versus Research-oriented Design2004Konferensbidrag (Refereegranskat)
  • 2.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Designforskningens tre fält2007Ingår i: Under Ytan - Om Designforskning / [ed] Ilstedt Hjelm, S., Stockhiolm: Raster förlag, 2007Kapitel i bok, del av antologi (Övrigt vetenskapligt)
  • 3.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Integrating User Experience into the Design Process with the Repertory Grid Technique: Some Preliminary Notes2006Konferensbidrag (Refereegranskat)
  • 4.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Sustainability and the Good Life2009Konferensbidrag (Refereegranskat)
  • 5.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The Pragmatics of Design Studio Culture: Our Story2007Konferensbidrag (Refereegranskat)
  • 6.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    xProbes at Work: Using In-situ Experience Prototyping as Probes in Projecting and Discussing Possible Futures2006Konferensbidrag (Refereegranskat)
  • 7.
    Fallman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Waterworth, John
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Dealing with User Experience and Affective Evaluation in HCI Design: A Repertory Grid Approach2005Konferensbidrag (Refereegranskat)
  • 8.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    A different way of seeing: Albert Borgmann's philosophy of technology and human-computer interaction2009Ingår i: AI & Society: The Journal of Human-Centred Systems and Machine Intelligence, ISSN 0951-5666, E-ISSN 1435-5655, Vol. 25, nr 1, s. 53-60Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Traditional human–computer interaction (HCI) allowed researchers and practitioners to share and rely on the ‘five E’s’ of usability, the principle that interactive systems should be designed to be effective, efficient, engaging, error tolerant, and easy to learn. A recent trend in HCI, however, is that academic researchers as well as practitioners are becoming increasingly interested in user experiences, i.e., understanding and designing for relationships between users and artifacts that are for instance affective, engaging, fun, playable, sociable, creative, involving, meaningful, exciting, ambiguous, and curious. In this paper, it is argued that built into this shift in perspective there is a concurrent shift in accountability that is drawing attention to a number of ethical, moral, social, cultural, and political issues that have been traditionally de-emphasized in a field of research guided by usability concerns. Not surprisingly, this shift in accountability has also received scarce attention in HCI. To be able to find any answers to the question of what makes a good user experience, the field of HCI needs to develop a philosophy of technology. One building block for such a philosophy of technology in HCI is presented. Albert Borgmann argues that we need to be cautious and rethink the relationship as well as the often-assumed correspondence between what we consider useful and what we think of as good in technology. This junction—that some technologies may be both useful and good, while some technologies that are useful for some purposes might also be harmful, less good, in a broader context—is at the heart of Borgmann’s understanding of technology. Borgmann’s notion of the device paradigm is a valuable contribution to HCI as it points out that we are increasingly experiencing the world with, through, and by information technologies and that most of these technologies tend to be designed to provide commodities that effortlessly grant our wishes without demanding anything in return, such as patience, skills, or effort. This paper argues that Borgmann’s work is relevant and makes a valuable contribution to HCI in at least two ways: first, as a different way of seeing that raises important social, cultural, ethical, and moral issues from which contemporary HCI cannot escape; and second, as providing guidance as to how specific values might be incorporated into the design of interactive systems that foster engagement with reality.

  • 9.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors2002Ingår i: Mobile Human-Computer Interaction: Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction, Pisa, Italy, September 18-20, Springer , 2002, s. 291-295Konferensbidrag (Refereegranskat)
  • 10.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Catching the Interactive Experience: Using the Repertory Grid Technique for Qualitative and Quantitative Insight into User Experience2006Ingår i: Proceedings of Engage: Interaction, Art, and Audience Experience, November 26-28, 2006, University of Technology, Sydney, 2006Konferensbidrag (Refereegranskat)
  • 11.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Designforskningens tre fält2007Ingår i: Under Ytan - Om Designforskning, Stockholm: Raster Förlag , 2007Kapitel i bok, del av antologi (Övrig (populärvetenskap, debatt, mm))
  • 12.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Design-oriented Human-Computer Interaction2003Ingår i: Proceedings of CHI 2003: Conference on Human Factors in Computing Systems, CHI Letters, Vol. 5, Issue No. 1, New york: ACM Press , 2003, s. 225-232Konferensbidrag (Refereegranskat)
  • 13.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Desktop Computing as Paradigm: Hidden Assumptions that Suppress Mobile Information Technology2010Ingår i: International Journal of Computing & Information Technology (IJCIT), ISSN 0974-696X, Vol. 1, nr 2, s. 33-50Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In this paper, it is argued that what we think of as information technology in support ofmobility is related to and draws on traditional ideas of desktop computing in a multitudeof ways. A key argument made is that these dependencies are not only beneficial anddesirable-in terms of user familiarity, recognition, acceptance, and a supposedly steeperlearning curve-but also carry with them restrictions and hidden assumptions that indifferent ways come to suppress mobility. Through an analysis inspired byphenomenological inquiry, this paper sets out to recognize some of the interactionalassumptions and dependencies that mobile information technology holds in relation tothe desktop computer, and which currently suppress mobility.

  • 14.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Embodied Systems: Introducing General-purpose Wearable Computers1999Ingår i: Proceedings of the 22nd Information Systems Research Seminar in Scandinavia, IRIS22: Enterprise Architectures for Virtual Organizations (Keuruu, Finland, August 7-10, 1999), 1999, s. 305-318Konferensbidrag (Refereegranskat)
  • 15.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Enabling Physical Collaboration in Industrial Settings by Designing for Embodied Interaction2003Ingår i: Proceedings of the Latin American Conference on Human-Computer Interaction: Rio de Janeiro, Brazil, August 17-20, New York: ACM Press , 2003, s. 41-51Konferensbidrag (Refereegranskat)
  • 16.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    From Freedom to Involvement: On the Rhetoric of Mobility in HCI Research2005Ingår i: Proceedings of HICSS-38: Hawaii International Conference on System Sciences, January 3-5, Hilton Waikoloa Village, Big Island, Hawaii, IEEE , 2005Konferensbidrag (Refereegranskat)
  • 17.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Mediated reality through glasses or binoculars? Exploring use models of wearable computing in the context of aircraft maintenance.2003Ingår i: International Journal of Human-Computer Interaction, ISSN 1044-7318, E-ISSN 1532-7590, Vol. 15, nr 2, s. 265-284Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Aircraft maintenance is often considered a typical application for specialized wearable computer systems, designed and used for a specific purpose only. From the findings of an interpretive case study conducted at Scandinavian Airlines Systems, the largest commercial airline in Scandinavia, there is evidence to question the potential usefulness of such a system.

    Instead, in this article, aircraft maintenance is used to explore the potentialities of different use models of wearable computing (i.e., the way the system is designed, used, and understood, and which should also make sense in other environments). The use models are (a) a vertical model addressed by a binoculars-analogy, where the system is designed and used for a specific purpose; and (b) a horizontal model, approached by perceiving wearable computers as eyeglasses, where the system is used throughout the day for a number of activities. Problems with both models suggest an alternative use model, which is presented as the embodied use model, drawing on the notion of embodiment introduced by Ihde (1990).

  • 18.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Mobility as involvement: On the role of involvement in the design of mobile support systems for industrial application2009Ingår i: AI & Society: The Journal of Human-Centred Systems and Machine Intelligence, ISSN 0951-5666, E-ISSN 1435-5655, Vol. 25, nr 1, s. 43-52Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In this article, the concept of mobility is examined theoretically, from a phenomenological perspective, as well as empirically, through two design case studies. First, a background to how the notion of mobility is generally conceptualized and used in academia as well as within industry is provided. From a phenomenological analysis, it becomes necessary to question the currently dominating understanding of mobility as first and foremost a provider of freedom from a number of constraints. Rather, it is argued, mobility needs to be understood primarily as quite the opposite; as being about getting involved in different contexts. Based on this analysis, it is described how such an altered way of understanding mobility has come to challenge our design team’s preconceptions of mobile interaction design and influence the design of two mobile support system for service and maintenance in industrial settings.

  • 19.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology2007Ingår i: Proceedings of Persuasive 2007: Second International Conference on Persuasive Technology, April 26-27, Stanford University, Palo Alto, CA, Springer , 2007Konferensbidrag (Refereegranskat)
  • 20.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    The BubbleFish: Digital Documents Available On Hand2001Ingår i: Proceedings of INTERACT'01: Eight IFIP TC.13 Conference on Human-Computer Interaction (Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13, Los Alamitos, CA: IEEE , 2001Konferensbidrag (Refereegranskat)
  • 21.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The interaction design research triangle of design practice, design exploration, and design studies2008Ingår i: Design Issues, ISSN 0747-9360, E-ISSN 1531-4790, Vol. 24, nr 3, s. 4-18Artikel i tidskrift (Refereegranskat)
  • 22.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    The New Good: Exploring the Potential of Philosophy of Technology to Contribute to Human-Computer Interaction2011Ingår i: Proceedings of ACM CHI 2011, New York, NY: ACM Press, 2011, s. 1051-1060Konferensbidrag (Refereegranskat)
    Abstract [en]

    As a result of the increased interest in issues such as engagement, affection, and meaning, contemporary human- computer interaction (HCI) has increasingly come to examine the nature of interactions between artifacts, humans, and environments through concepts such as user experience and meaning. In the transition from usability metrics to user experience, what appears lacking is a more explicit characterization of what it is HCI now strives for as a discipline—i.e. what constitutes a ‘good’ user experience? Through a detailed look at two contemporary philosophies of technology—Albert Borgmann’s notion of the device paradigm and Don Ihde’s non-neutrality of technology- mediated experience—this paper seeks to explore the potential of the philosophy of technology to contribute new insights and provide well-grounded conceptual tools for coming to terms with what may become HCI’s ‘new good’. 

  • 23.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik. Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    The Penguin: Using the Web as a Database for Descriptive and Dynamic Grammar and Spell Checking2002Ingår i: Proceedings of CHI 2002: Conference on Human Factors in Computing Systems, Extended Abstracts, Minneapolis, MN, April 20-25, New york: ACM Press , 2002Konferensbidrag (Refereegranskat)
  • 24.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Towards New Goods: Philosophy of Technology Meets Human-Computer Interaction2010Ingår i: Proceedings of The 35th Annual Meeting of The Society for Social Studies of Science 4S (August, Komaba Campus, University of Tokyo: Japan)., 2010Konferensbidrag (Refereegranskat)
  • 25.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Wear, Point, and Tilt: Designing Support for Mobile Service and Maintenance in Industrial Settings2002Ingår i: Proceedings of DIS2002: Designing Interactive Systems, London, UK, June 25-28, New York: ACM Press , 2002, s. 239-302Konferensbidrag (Refereegranskat)
  • 26.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    'Where's the Interface?': Enhanced Use Models for Mobile Interaction2001Ingår i: Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction (Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13), Los Alamitos, CA: IEEE Press, 2001Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper is an overview of my dissertation work, which addresses challenges involved in designing use models, interfaces and interaction styles for mobile technology that go beyond notions and metaphors found in desktop computing. A model of attention and a model of use are presented to explain distinctive requirements of mobile technology. Prototypes are being developed in collaboration with ABB, Scandinavian Airlines System and The Interactive Institute to demonstrate three different use models, where the embodied use model—which blends the gap between the virtual and the physical—is of particular interest.

  • 27.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Why Research-oriented Design Isn't Design-oriented Research2005Ingår i: Proceedings of Nordes: Nordic Design Research Conference, May 29-31, Copenhagen, Denmark, 2005Konferensbidrag (Refereegranskat)
  • 28.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Andersson, Niklas
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Johansson, Lars
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Come Together, Right Now, Over Me: Conceptual and Tangible Design of Pleasurable Dupliances for Children2001Ingår i: Proceedings of the International Conference on Affective Human Factors Design, CAHD 2001, London: Asean Academic Press , 2001Konferensbidrag (Refereegranskat)
  • 29.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Andersson, Niklas
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Johansson, Lars
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Dupliances: Physical and Virtual Activity Encompassed2001Ingår i: Proceedings of CHI 2001: Human Factors in Computing Systems, Extended Abstracts, New york: ACM Press , 2001Konferensbidrag (Refereegranskat)
  • 30.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Backman, Anders
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Högpresterande beräkningscentrum norr (HPC2N). Centrum för utbildningsteknik.
    Holmlund, Kenneth
    Umeå universitet. Centrum för utbildningsteknik.
    VR in Education: An Introduction to Multisensory Constructivist Learning Environments1999Konferensbidrag (Övrigt vetenskapligt)
  • 31.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Bogren, Linda
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Henje, Catharina
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Attract, inform, and interact: Working with product semantics in an inclusive design project2009Konferensbidrag (Refereegranskat)
  • 32.
    Fällman, Daniel
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan. Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Bogren, Linda
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Henje, Catharina
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    User-centered inclusive design: Making public transport accessible2009Ingår i: Include 2009, International Conference on Inclusive Design, Royal College of Art, London, 2009Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper describes a commissioned, user-centered inclusive design case study where an exceptionally heterogeneous group of users have been involved in all phases. With the overall aim of seeking to make public transport more accessible, this project has specifically focused on information issues relating to train stations. The objective has been to design and implement a fully functional prototype of an information terminal that can provide accessible information to as wide a group of users as possible. To fulfill this goal, we have taken a user-centered path, working with two groups of users. First, a heterogeneous group of users took active part in the early phases of the project, allowing us to quickly assess new design ideas and mock-up prototypes; provide entirely new design ideas in a participatory manner; as well as help us abandon some of our own preconceptions. A second, similarly heterogeneous user group, more formally tested and evaluated a finalized prototype of the system in situ at a real train station, in real time, and using real train information. Following the results of this evaluation, we have proposed a number of improvements to the system.

  • 33.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fjellström, Oskar
    Bogren, Linda
    Lindbergh, Kent
    Nilbrink, Fredrik
    An RFID-based Point and Listen Interface Providing Library Access for the Visually Impaired2007Ingår i: HCI International: 12th International Conference on Human-Computer Interaction, Beijing, China, July 22-27, 2007Konferensbidrag (Refereegranskat)
  • 34.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Fjellström, Oskar
    Lindbergh, Kent
    AudioIndex: Library Access for the Visually Challenged Using an RFID-based Point and Listen Interface2006Ingår i: Proceedings of UbiComp 2006: The Eight International Conference on Ubiquitous Computing, September 17-21, Orange County, CA, New York: ACM Press , 2006Konferensbidrag (Refereegranskat)
  • 35.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Grönlund, Åke
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Rigor and Relevance Remodeled2002Ingår i: Proceedings of IRIS25: Information Systems Research in Scandinavia, Bautahoj, Denmark, August 10-13, 2002Konferensbidrag (Övrigt vetenskapligt)
  • 36.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Holmström, Helena
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    IT Support for Flight Technicians: An Exploratory Study2000Ingår i: Proceedings of the 23nd Information Systems Research Seminar in Scandinavia, IRIS23, 2000Konferensbidrag (Refereegranskat)
    Abstract [en]

    This paper reports an interpretive case study conducted at three different airports in Sweden and Norway during 1999. The focus of the study has been to establish an understanding of the work practice of flight technicians and the use of IT support tools for aircraft maintenance. By use of observations, interviews and document reviews, we found three main issues. First, there is a gap between the education of flight technicians and their production work. Second, flight maintenance is time critical, which makes on-site educational efforts difficult. Third, the diversity of computer systems used by flight technicians hinder efficient and productive maintenance, as well as restrain a recent trend towards mobility of IT support tools.

  • 37.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Jalkanen, Kalle
    Lörstad, Henrik
    Waterworth, John
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Westling, Jonas
    The Reality Helmet: A Wearable Interactive Experience2003Ingår i: Proceedings of Siggraph 2003: Sketches & Applications, San Diego, CA, July 27-31, New York: ACM Press , 2003Konferensbidrag (Refereegranskat)
  • 38.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Kruzeniski, Mike
    Andersson, Mattias
    Designing for a Collaborative Industrial Environment: The Case of the ABB Powerwall2005Ingår i: Proceedings of DUX 2005: Conference on Designing for User Experience, San Francisco, CA, November 3-5, New York: ACM Press , 2005Konferensbidrag (Refereegranskat)
  • 39.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Lindbergh, Kent
    Inclusive Design by Taking Special Measures: Making Libraries Accessible for All2007Ingår i: Proceedings of Include 2007: International Conference on Inclusive Design, Royal College of Art, London, UK, 2-4 April, 2007Konferensbidrag (Refereegranskat)
  • 40.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Lund, Andreas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Wiberg, Mikael
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays2004Ingår i: International Conference on Computer Graphics and Interactive Techniques: ACM SIGGRAPH 2004 Sketches, 2004, s. 106-Konferensbidrag (Refereegranskat)
  • 41.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik. Teknisk-naturvetenskaplig fakultet, Designhögskolan.
    Lund, Andreas
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Wiberg, Mikael
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    ScrollPad: Tangible Scrolling with Mobile Devices2004Ingår i: Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04), 2004, s. 6-Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobile device itself (i.e. object in the world scrolling) over a large virtual area. We present the background for this project and working prototype called Scrollpad developed to illustrate this concept. We then present an initial user study conducted and relate this project to similar efforts made before concluding the paper.

  • 42.
    Fällman, Daniel
    et al.
    Interactive Institute.
    Moussette, Camille
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Sketching with Stop Motion Animation2011Övrigt (Refereegranskat)
  • 43.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Regan, Alistar
    Umeå universitet, Teknisk-naturvetenskaplig fakultet, Designhögskolan.
    Stott, Mike
    Umeå universitet, Teknisk-naturvetenskaplig fakultet, Designhögskolan.
    Design Brief, Special Section on Interface Design2002Ingår i: interactions, ISSN 1072-5520, Vol. IX, nr 2Artikel, forskningsöversikt (Övrigt vetenskapligt)
  • 44.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Stolterman, Erik
    School of Informatics and Computing, Indiana University at Bloomington, Indiana, USA.
    Establishing Criteria of Rigor and Relevance in Interaction Design Research2010Ingår i: Proceedings of Create 10: The Interaction Design Conference (June-July, Napier University: Edinburgh, UK)., 2010Konferensbidrag (Refereegranskat)
    Abstract [en]

    Interaction design research has rapidly evolved into a unique discipline embracing practicing professionals, design educators, and academic researchers. As with many evolving disciplines, attracting attention from a large number of people with different backgrounds, interests, and ways of seeing tends to cause ‘disciplinary anxiety’, which inevitably leads to the question of what constitutes ‘good research’. What is rigorous and relevant interaction design research? How do we recognize and evaluate it? In this paper, we argue that most current attempts at dealing with issues of rigor and relevance in interaction design research tend to be on loan from other disciplines, and tend to overlook, conceal, or knowingly exclude some of what makes interaction design research such a unique field. Our primary contribution is that what may be perceived as three different design research activities—design practice, design exploration, and design studies—have their own purposes, intended outcomes, and internal logic. Each form of research must thus be examined in its own right and the notions of rigor and relevance for each of them have to be based on a firm understanding of the particular purpose of each approach. We would argue that this is not done consistently in the field today, which leads to misunderstandings, confusion, and mistakes when interaction design research is reviewed, discussed, and assessed.

  • 45.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Stolterman, Erik
    Indiana University.
    Establishing criteria of rigour and relevance in interaction design research2010Ingår i: Digital Creativity, ISSN 1462-6268, E-ISSN 1744-3806, Vol. 21, nr 4, s. 265-272Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Interaction design research is a unique discipline embracing practicing professionals, design educators and academic researchers, but attracting attention from people with different backgrounds and interests has lead to the question of what constitutes ‘good research’. What is rigorous and relevant interaction design research and how do we recognise and evaluate it? Most current attempts at dealing with these issues tend to be on loan from other disciplines, and may overlook, conceal, or knowingly exclude some of what makes interaction design research such a unique field. Our primary contribution is that what may be perceived as three different design research activities—design practice, design exploration and design studies—have their own purposes, intended outcomes, and internal logic. Each approach must be examined in its own right and the notions of rigour and relevance have to be based on a firm understanding of the particular purpose of each approach

  • 46.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Waterworth, J
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Dealing with User Experience and Affective Evaluation in HCI Design: A Repertory Grid Approach2005Ingår i: CHI 2005: Conference on Human Factors in Computing Systems, 2005Konferensbidrag (Refereegranskat)
  • 47.
    Fällman, Daniel
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Arkitekthögskolan vid Umeå universitet. Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Waterworth, John
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Capturing user experiences of mobile information technology with the repertory grid technique2010Ingår i: Human Technology, ISSN 1795-6889, E-ISSN 1795-6889, Vol. 6, nr 2, s. 250-268Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    We describe the application of the repertory grid technique (RGT) as a tool for capturing the user experience of technological artifacts. In noting the artificiality of assessing the emotional impact of interactive artifacts in isolation from cognitive judgments, we argue that HCI techniques must provide practical solutions regarding how to assess the holistic meaning of users’ interactive experiences. RGT is a candidate for this role. This paper takes the reader step by step through setting up, conducting, and analyzing a RGT study. RGT is a technique on the border between qualitative and quantitative research, unique in that it respects the wholeness of cognition and does not separate the intellectual from the emotional aspects of the user experience. Compared to existing methods in HCI, RGT has the advantage of treating experiences holistically, while also providing a degree of quantitative precision and generalizability in their capture.

  • 48.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Yttergren, Björn
    Meeting in Quiet: Choosing Suitable Notification Modalities for Mobile Phones2005Ingår i: Proceedings of DUX 2005: Conference on Designing for User Experience, San Francisco, CA, November 3-5, New York: ACM Press , 2005Konferensbidrag (Refereegranskat)
  • 49.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskaplig fakultet, Informatik.
    Yttergren, Björn
    The Design of a Computer Mouse Providing Three Degrees of Freedom2007Ingår i: Proceedings of HCI International: 12th International Conference on Human-Computer Interaction, Beijing, China, July 22-27, 2007Konferensbidrag (Refereegranskat)
  • 50.
    Fällman, Daniel
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Yttergren, Björn
    Interactive Institute Swedish ICT.
    Using Virtual Shadows to Represent User Proximity in Mobile Information Technology Environments2012Ingår i: In the proceedings of HOTMOBILE 2012, The Thirteenth Workshop on Mobile Computing Systems and Applications (Feb 28-29, San Diego, CA), 2012Konferensbidrag (Refereegranskat)
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