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  • 1.
    Dijk, van, Jelle
    et al.
    Eindhoven University of Technology.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Hummels, Caroline
    Eindhoven University of Technology.
    Radical Calshes: What Tangible Interaction is Made of2013In: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13, Association for Computing Machinery (ACM), 2013, p. 323-326Conference paper (Refereed)
    Abstract [en]

    Driven by a critique of Ishii et al’s recent vision of Radical Atoms we call for a debate on the different conceptual paradigms underlying the TEI community and its activities. TEI was initiated to share and connect different perspectives, but we feel conceptual debate is lacking. To fuel this debate, we start with comparing two paradigms by examining the Radical Atoms proposal and balance it from our design-led perspective. Our aim with this paper is to revive the richness of TEI’s multidisciplinary approach.

  • 2.
    Fällman, Daniel
    et al.
    Interactive Institute.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Sketching with Stop Motion Animation2011Other (Refereed)
  • 3.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Feeling it: sketching haptic interfaces2009In: Flirting with the Future: Proceedings of the fifth Student Interaction Design Research Conference / [ed] Ivo Wouters, Floris Kimman, Rob Tieben, Serge Offermans & Hugo Nagtzaam, 2009, p. 63-65Conference paper (Refereed)
    Abstract [en]

    This article discusses some challenges of prototyping haptic (touch) interfaces early on in the design process. It also show- cases examples of prototyping activities for haptic interfaces that have strong “sketching qualities”.

  • 4.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Simple haptics: Sketching perspectives for the design of haptic interactions2012Doctoral thesis, monograph (Other academic)
    Abstract [en]

    Historically, haptics—all different aspects of the sense of touch and its study—has developed around very technical and scientific inquiries. Despite considerable haptic research advances and the obviousness of haptics in everyday life, this modality remains mostly foreign and unfamiliar to designers. The guiding motif of this research relates to a desire to reverse the situation and have designers designing for and with the haptic sense, for human use and looking beyond technical advances. Consequently, this thesis aims to nurture the development of haptics from a designerly perspective, leading to a new field of activities labeled haptic interaction design. It advances that haptic attributes and characteristics are increasingly part of the qualities that make up the interactions and the experiences we have with objects and the interfaces that surround us, and that these considerations can and ought to be knowingly and explicitly designed by designers.

    The book encompasses an annotated research through design exploration of the developing field of haptic interaction design, building on a considerable account of self-initiated individual design activities and empirical-style group activities with others. This extensive investigation of designing haptic interactions leads to the Simple Haptics proposition, an approach to ease the discovery and appropriation of haptics by designers. Simple Haptics consists in a simplistic, rustic approach to the design of haptic interactions, and advocates an effervescence of direct perceptual experiences in lieu of technical reverence. Simple Haptics boils down to three main traits: 1) a reliance on sketching in hardware to engage with haptics; 2) a fondness for basic, uncomplicated, and accessible tools and materials for the design of haptic interactions; and 3) a strong focus on experiential and directly experiencable perceptual qualities of haptics. 

    Ultimately, this thesis offers contributions related to the design of haptic interactions. The main knowledge contribution relates to the massification of haptics, i.e. the intentional realization and appropriation of haptics—with its dimensions and qualities—as a non-visual interaction design material. Methodologically, this work suggests a mixed longitudinal approach to haptics in a form of a well-grounded interplay between personal inquiries and external perspectives. The book also presents design contributions as ways to practically, physically and tangibly access, realize and explore haptic interactions. Globally these contributions help make haptics concrete, graspable, sensible and approachable for designers. The hope is to inspire design researchers, students and practitioners to discover and value haptics as a core component of any interaction design activities.

  • 5.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Banks, Richard
    Microsoft Research.
    Designing through making: exploring the simple haptic design space2011In: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11), New York: ACM Press, 2011, p. 279-282Conference paper (Refereed)
    Abstract [en]

    In this paper we describe the development and realization of basic haptic design tools. A series of devices or setups allow designers and other stakeholders to adopt a hands-on approach to haptics, and ultimately develop a greater sensitivity and understanding of haptic concepts. By offering tangible manifestations that are relatively abstract and modular, designers can relate to, explore and discuss haptic interfaces and possible variations with greater ease and confidence.

    The five Simple Haptics devices that we built offer a basic platform to play and experiment with haptic interfaces. Each setup starts with a simple haptic idea and provides a graspable and experienceable unit to support discussion and variation related the haptic design activities.

  • 6.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Dore, Fabricio
    IDEO.
    Sketching in hardware and building interaction design: Tools, toolkits and an attitude for interaction designers2010In: Proceedings of Design Research Society, 2010Conference paper (Refereed)
    Abstract [en]

    In this paper, we present a Sketching in Hardware perspective to Interaction Design (IxD) education and practice. We start our discussion by highlighting the differences between Prototypes and Sketches, and explaining why we believe the term Sketching in Hardware is suitable and appropriate to the IxD practice. We introduce a short history of the term and its origins before relating it to Experience Prototyping activities and other related design processes/methodologies.

    Our main discourse consists of observations and a critical analysis of academic activities and professional work suggesting that Sketching in Hardware remains quite challenging despite the recent progress in the development of new tools and toolkits. The low barrier to entry and the explosion of tools and toolkits are very welcome, but this democratization can also be misleading. The learning curve is still steep in many ways. The current sketching tools seem to have leapfrogged our design skills and our ability to deal with that avalanche of technical capabilities. Designers regularly loose a critical perspective on their sketching and prototyping activities. We noted that students and designers alike spend a lot of time mastering intricate tools and debugging technical issues when they should be developing, evolving and fine-tuning interesting experiences or sketches informing their design process.

    We close our discussion with a review of various toolkits and building blocks currently available to interaction designers for designing new technology and future concepts. We ultimately suggest five guiding principles to be taken into account in the design of new toolkits or upgrading of existing ones. These same principles and qualities not only can, but should also radiate in the experiential qualities, well beyond the built material artifacts. Sketching in Hardware is not just playing with electronics; it has serious implications and repercussions in the way we design stuff.

  • 7.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Fällman, Daniel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Designing for touch: Creating and building meaningful haptic interfaces2009In: IASDR 2009, Seoul, Korea, 2009Conference paper (Refereed)
  • 8.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Israr, Ali
    Designing haptics2012In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, New York: ACM Press, 2012, p. 351-354Conference paper (Refereed)
    Abstract [en]

    This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces. Numerous demos and testing platforms will be available to relate discussions with real haptic sensations. The second part of the studio aims to explore the various challenges and difficulties in designing haptic interfaces by directly building and sketching in hardware haptic interfaces. Participants will be invited to build their own haptic interfaces from various actuators, sensors and other building blocks. The studio aims to bridge the fields of haptics and design, and investigate various prototyping tools and approaches that can best support haptic design activities.

1 - 8 of 8
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