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  • 151.
    Backman, Kaj
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Ohlsson, Jens
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Vilka effekter kan ses vid införande av ny teknik i dagstidningsproduktionen för grafiker och journalister?1999Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 152.
    Backvid, Berit
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Dahlberg, Mikael
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Användaryta, design av dialogen mellan människa och maskin1988Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 153.
    Bagher, Faranek
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Vängbo, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    ItiS – Den fjärde vågen av IT i skolan.2000Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 154.
    Bagher, Faranek
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Vängbo, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    ItiS – Den fjärde vågen av IT i skolan. : Intervjuappendix.2000Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 155.
    Bahlenberg, Robin
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Hur påverkar GDPRs krav den enskilda organisationen?: En empirisk undersökning av en kommunal organisation i förändring2018Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The technological development of digital devices and the rapid increase in global internet usage has forever changed our lives. Ever since Sweden joined the European Union in 1995 it has been under the person data protection directive (95/46/EG) from the same year. Today, more than two decades later a new international regulation will take its place. This will result in major changes in how companies and organizations must handle personal data. Every company and organization within every country within the European Union must adapt to these changes or risk paying rather fees. Not only does this affect the national laws across a continent and companies like Facebook and Sony on a grand scale - but it also affects the local organizations, small companies, and municipalities. It can be hard to understand what this regulation really means and what should be done to follow it. To do that, the entire work process must be redrawn to provide the best protection possible for the individual citizen. The study shows the work progress of a municipality that is in this position and is in need to adjust its work progress. The study shows how they are adapting to the new changes and are dealing with the problems to be ready when the regulation goes live on May 25th, 2018.

  • 156.
    Bahlenberg, Robin
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Yan, Xing
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Anthropomorphic design and anticipated user experience: A two-step provocational design study of the user experience of smart anthropomorphic products2019Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    We often see anthropomorphic designs in movies as highly intelligent robots, created to make our lives easier, but anthropomorphic is far more common than that. From cameras that look like eyes to face and voice recognition technology and avatars used by companies to support their brands. Despite this, relatively little research has been made about anthropomorphism in smart everyday products, and how that affects the anticipated user experience. Two provocative studies were conducted, where the participants provided their first impressions to picture prototypes. This generated an understanding of the general opinion of anthropomorphic designs, and when added a smart daily product. These studies showed that people are open to the idea of anthropomorphic designs, but the practicality and functionality are crucial. Through identification of multiple themes and thorough analysis, this study can serve as a blueprint to aid future studies about the anticipated user experience of smart daily products with anthropomorphic elements.

  • 157.
    Bakar, Raka Prasetya
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    How does a public organization promote their work in social media?: A case study of viral communication in a government2016Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Viral communication method is shown to be useful for spreading messages in social media. However, only few studies have investigated how public organizations use this method successfully to promote their works in social media. To fill this gap, a qualitative analysis on data from observations and interviews has been conducted. The purpose of this study is to answer a research question: how can a government succeed in promoting their works in social media by using viral communication method? The results found several processes and factors that support the fruitfulness from three perspectives: the messenger, the message and the environment. Moreover, it is pointed out that the most important process is creating memorable messages. Therefore, this study proposes essential characteristics of memorable contents.

  • 158.
    Bakar, Raka Prasetya
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Open Innovation strategy: Exploring challenges and opportunities2015Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Innovation strategy has been playing an important role on innovation development in industrial firms. Extant studies have investigated in particular open innovation strategy.  By using a qualitative case study, I have conducted a research in an Indonesian R&D firm that has implemented an open innovation strategy. The purpose of this research is to add more information and confirm existing knowledge by exploring challenges and opportunities during the implementation of an open innovation strategy. I identify many challenges which are found in several aspects of innovation development such as collaboration management, assets protection and accessing external knowledge. Furthermore, the opportunities that I found are related with enhancement of license strategy, nurture of employee’s loyalty and establishment of various collaboration forms. These challenges and opportunities occurred due to the influence of the openness paradigm. The results of this study also confirm previous research result on the adoption of the partly open innovation scheme and the layered collaboration scheme.

    RQ: what are the firm-level challenges and opportunities with using an open innovation strategy?

  • 159.
    Balaskas, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Keep on Tracking: Understanding the long term use of personal informatics systems2016Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Personal Informatics (PI) systems common trending theme is fitness, which in turn is a trending theme in human-computer interaction. These systems have been the focus of a handful of studies. So far, the research that has been conducted merely focuses on the technical details of such services and few investigate the longitudinal use of PI systems. Even though fitness is a popular area, still personal informatics systems designed for this purpose suffer from short-term use. Therefore, there is a need to design systems that encourages users for prolong use. The prolonged use of digital artifacts is an issue of sustainable interaction design. The purpose of this thesis is to explore the design space of personal informatics fitness systems through the lens of sustainable interaction design. This thesis aims at investigating motives and intentions behind the longitudinal use of personal informatics fitness systems. This thesis argues that by adopting the lens of sustainable interaction design we can find ways of designing PI systems with prolonged use for the users. Based on the findings the thesis ends by suggesting a guideline for designing personal informatics fitness systems which will hopefully help interaction designers and researchers alike.

  • 160. Ballesteros, S.
    et al.
    Peter, C.
    Waterworth, Eva L.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Waterworth, John A.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    The role of ICT and networking in healthy ageing2012In: Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM Digital Library, 2012Conference paper (Refereed)
    Abstract [en]

    In this paper, we report the results from the psychologicalassessment conducted using a test battery composed of cognitiveand social wellbeing tests and questionnaires performed by usersand controls that participated in the AGNES project in Spain,Sweden and Greece at the beginning of the study and after thedeployment of the first prototype. The project carries out noveltechnological interventions in an emerging area in ageingresearch. The main innovation is the integration of differenttechnological components and social networking to provide anovel solution to the ageing population living at home. Themotivation was based on relevant findings on the psychology ofageing and the need for technologies to support the ageingpopulation. End-users have been heavily involved, providingdesign input, continuum evaluation and feedback. Theprojectfocuses on improving the mental and physical wellbeing ofelderly people living at home, who often suffer the effects ofsocial and physical isolation including cognitive decline, lowactivity levels and poor mood states. The main results were thatthe users but not the control participants improved cognitiveperformance andthe feeling of being treated with respect, beingindependent, self-realization and greater achievement.

  • 161. Ballesteros, S
    et al.
    Toril, P
    Mayas, J
    Reales, J.M
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    The Role of a New ICT Home Environment in Healthy Ageing2012Conference paper (Refereed)
    Abstract [en]

    The goal of this longitudinal study was to prevent and/or delay cognitive decline, and help maintain the independence and wellbeing of elders by using a web-based social network platform, enhanced with devices to detect users´ states and collect activity data. The idea is that an active lifestyle rich in social interactions, active engagement and mental training with videogames may mitigate age-related decline and reduce healthcare costs. The innovative applications and the videogame training approach developed in the study could have wide application for a large number of European older adults living alone. The effectiveness of the ICT solution is being assessed throughout the project with user and control groups in Spain, Sweden and Greece. User interviews, extensive psychological testing and on-going cognitive and fMRI experiments are being conducted.. The results have shown so far that the users improved in cognitive performance compared to controls on the MMSE. Well-being assessed with the SPF-IL Scale also showed an improvement in the Status dimension of the users. This dimension assesses the feeling of being independent, self-realization and achievement. Exploring new ways to maintain the cognitive and functional state of older users is today a critical issue, for individuals, for families, and for whole societies. The study has shown the positive potential of new interactive technologies to maintain mental health and independent living in the elderly. Computer technology and cognitive training can increase social integration and provide mental stimulation for older adults living alone.

  • 162. Ballesteros, Soledad
    et al.
    Mayas, Julia
    Prieto, Antonio
    Toril, Pilar
    Pita, Carmen
    Ponce de Leon, Laura
    Reales, Jose
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up2015In: Frontiers in Aging Neuroscience, ISSN 1663-4365, E-ISSN 1663-4365, Vol. 7, article id UNSP 45Article in journal (Refereed)
    Abstract [en]

    This randomized controlled study (ClinicalTrials.gov NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.

  • 163. Ballesteros, Soledad
    et al.
    Prieto, Antonio
    Mayas, Julia
    Pilar, Toril
    Ponce De León Romero, Laura
    Reales, José Manuel
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Corrigendum: brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial2015In: Frontiers in Aging Neuroscience, ISSN 1663-4365, E-ISSN 1663-4365, Vol. 7, article id 82Article in journal (Refereed)
  • 164.
    Ballesteros, Soledad
    et al.
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Prieto, Antonio
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Mayes, Julia
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Toril, Pilar
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Pita, Carmen
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Ponce de León, Laura
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Reales, José
    Studies on Aging and Neurodegenerative Diseases Research Group, Department of Basic Psychology II, Universidad Nacional de Educación a Distancia, Madrid, Spain.
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial2014In: Frontiers in Aging Neuroscience, ISSN 1663-4365, E-ISSN 1663-4365, Vol. 6, p. 277-Article in journal (Refereed)
    Abstract [en]

    Age-related cognitive and brain declines can result in functional deterioration in many cognitive domains, dependency, and dementia. A major goal of aging research is to investigate methods that help to maintain brain health, cognition, independent living and wellbeing in older adults. This randomized controlled study investigated the effects of 20 1-hr non-action video game training sessions with games selected from a commercially available package (Lumosity) on a series of age-declined cognitive functions and subjective wellbeing. Two groups of healthy older adults participated in the study, the experimental group who received the training and the control group who attended two meetings with the research team along the study. Groups were similar at baseline on demographics, vocabulary, global cognition, and depression status. All participants were assessed individually before and after the intervention, or a similar period of time, using neuropsychological tests and laboratory tasks to investigate possible transfer effects. The results showed significant improvements in the trained group, and no variation in the control group, in processing speed (choice reaction time), attention (reduction of distraction and increase of alertness), immediate and delayed visual recognition memory, as well as a trend to improve in Affection and Assertivity, two dimensions of the Wellbeing Scale. Visuospatial working memory (WM) and executive control (shifting strategy) did not improve. Overall, the current results support the idea that training healthy older adults with non-action video games will enhance some cognitive abilities but not others.

  • 165. Ballesteros, Soledad
    et al.
    Sebastian, M.
    Toril, P.
    Mayas, J.
    Reales, J.
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Cognitive enrichment effects in aging: Can new information technology and networking preserve and enhance cognitive functions and wellbeing of older adults?2011Conference paper (Other academic)
  • 166. Ballesteros, Soledad
    et al.
    Toril, Pilar
    Mayas, Julia
    Reales, José M.
    Waterworth, John
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    An ICT-mediated social network in support of successful ageing2014In: Gerontechnology, ISSN 1569-1101, E-ISSN 1569-111X, Vol. 13, no 1, p. 37-46Article in journal (Refereed)
    Abstract [en]

    Background The idea is that an active lifestyle rich in social interactions and active engagement may mitigate age-related decline and reduce healthcare costs. The main aim of the AGNES project was to investigate the potential of new Information and Communication Technology (ICT) environments to help maintain the independence and wellbeing of elders. The innovative applications developed in this research project could have wide application for a large number of older adults living alone.  Method We used a web-based social network platform, enhanced with devices to detect users´ states and collect activity data. The effectiveness of the ICT-based solution was assessed throughout the project with user and control groups in Spain, Sweden and Greece. User interviews and psychological testing were conducted at the beginning of the project and after a year of deployment of the equipment. Both groups completed the same assessment protocol. Results & discussion We found that only the user group showed an improvement from pretest to posttest in the affective dimension of the wellbeing SPF-IL scale. This dimension relates to the degree of confidence, social acceptance, and level of satisfaction with the people around them. Exploring new ways to maintain the cognitive and functional state of older users is today a critical issue, for individuals, their families, and for whole societies. The study suggests the potential of AGNES to improve older adults’ perceived wellbeing. However, more research may be needed to determine if AGNES is a tool to maintain mental health and independent living in older adults, especially those with MCI.

  • 167.
    Balog, Rodica
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Streamlined "Purchase to Payment" process2008Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 168. Banck, Björn
    et al.
    Nyström, Christina Amcoff
    Umeå University, Faculty of Social Sciences, Informatics.
    Intranet - Ongoing Research and Future Directions2005In: Advances in Applied Systems Research, 2005, p. 9-18Chapter in book (Other academic)
  • 169. Banck, Björn
    et al.
    Nyström, Christina Amcoff
    Umeå University, Faculty of Social Sciences, Informatics.
    Intranet Use: A Study of Five Swedish Organizations2005In: Journal of Organizational Transformation and Social Change, ISSN 1477-9633, Vol. 2, no 2, p. 153-180Article in journal (Refereed)
  • 170. Banck, Björn
    et al.
    Nyström, Christina Amcoff
    Umeå University, Faculty of Social Sciences, Informatics.
    Viable Intranet for Creativity and Quality: The Vicq projectManuscript (Other academic)
  • 171.
    Bang, Gihoon
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    UX Gap: Analysis of User Experience Awareness in practitioners’ perspective2016Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Many within the industry, including designers, recognize the need to consider UX as the key to designing new products and services. As a consequence of this, the territory of UX has extended into many different industries and different disciplines. However, some practitioners still claim a UX project does not pay off even if they have improved UX. This way of thinking is induced from an old issue of UX. The term itself does not have a clear theoretical definition and it even makes a contradiction of itself. This phenomenon further aggravates the issue. The rapid expansion of UX territory made a gap between academia and practitioners. This research attempts to measure and examine the gap between academia and practitioners. A survey was conducted to observe how aware practitioners are of UX and their ability to recognize it as compared to the recent academia’s research. 

  • 172. Bardzell, Jeffrey
    et al.
    Stolterman, Erik
    Umeå University, Faculty of Social Sciences, Informatics.
    Developing a "Sensibility for the Particular": Coping with the Scale and Dynamics of Participatory Culture”.2007In: Internet Research 8.0: Let's Play, 2007Conference paper (Other academic)
  • 173.
    Barsk, Linda
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Holmberg, Henrik
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Handel över Internet – En studie av faktorer som påverkar förtroende vid e-handel. 2002Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 174.
    Barsk, Linda
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Kaarle, Krister
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    En flod av informationens betydelse för materialflöde2003Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 175.
    Basher, Mohamed
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    DevOps: An explorative case study on the challenges and opportunities in implementing Infrastructure as code2019Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Over the last few years, DevOps has gained much attention in the IT development field. It is a new way of thinking of how developers and operators work, which aim to integrate the development, testing, and operation work efficiently. DevOps breaks down communication silos, improve collaboration and productivity by automating infrastructure deployment, workflows, continuously improving the integration and delivery process, and measuring the application performance indicators. Automation is crucial in DevOps, and a key aspect of automation is “Infrastructure as code (IaC)”.

    IaC allows companies to manage and maintain their infrastructure resources such as virtual machines, load balancers, firewalls, and network devices programmatically in codes instead of manual processes and procedures. As a result, companies will be able to provision and deploy these infrastructure resources consistently, increase the rate of software delivery and improve the time to market, which in turns lead to a substantial competitive advantage. Previous research call for an examination of the gained opportunities and the challenges that can be faced in implementing IaC. Understanding these challenges and opportunities and their implications allow the companies to know why IaC can be interesting for them? And what and how changes should be done to adopt IaC. This paper presents a qualitative study that aims to illustrate the opportunities and challenges in implementing Infrastructure as a code. This paper will also present how infrastructure used to be managed in physical datacenter and cloud systems, and how agile, DevOps and IaC affect the infrastructure management. Our findings show considerable benefits in adopting IaC, and some challenges might be encountered when implementing IaC. Furthermore, the study acknowledges the role of agile, cloud systems, and DevOps in facilitating the implementation of Infrastructure as a code.

    Keywords: DevOps, Infrastructure as a code, Automation, Infrastructure resources, agile, cloud systems

  • 176.
    Bashir, Muhammad Shahid
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Albarbarawi, Sameh A.H.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Factors Influencing the Adoption of Self Service Technologies (SSTs): A study of attitudes towards SSTs (Internet Banking, Online Shopping and Self-Check-In Machine at the Airports) and the influence of new technologies (smart phones and tablet computers).2011Independent thesis Advanced level (degree of Master (Two Years)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Developments in information technology and tangible computing facilitate the human’s life by inventing Self Service Technologies SSTs where it changed the way we interact with the environment as well as new technologies did. Nowadays, a lot of new technologies have embodied computer inside such as smartphone and computer tablets. Previous studies in adoption of SSTs research treat customer behavior towards technology based services. However, recent studies recognize that participants have different attitude towards different technologies even if these technologies used to support the same service. Therefore, in our thesis we are going to study the effect of smartphone i.e. iPhone and computer tablets i.e. iPad on adoption of three services of SSTs Internet Banking, Online Shopping and Self Check In Machine at Airports. Is there any hesitation while people adopting with this technology? If yes, why does it happen? Our data were collected by conducting a pilot and empirical study via using quantitative and qualitative approaches. We conducted our study at Umeå, Sweden. The study findings present the effect of adoption through age, family, friends, money, knowledge, using technology in public and private places, mobile technology and computer tablets, and Interface design on adoption SSTs. We found that participants were influenced by new technology for adopting SSTs. Participants did not use Online Shopping as much as they use Internet Banking, especially in the private places. Concerning the Self Check in Machines, participants were differential in which some tend to use it and others did not.

  • 177.
    Bashir, Muhammad Shahid
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Zakaria, Mohd Zalmy
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Hesitation on adoption Self-Service Technologies (SSTs): A case study on self payment machine2010Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Self service providers are making such systems which offer faster and more flexible service to the user. Most of us are familiar about self service technologies such as Kiosk, Auto Teller Machine, Self Check in machine, Self payment machine etc. Unfortunately, users are not using these SSTs commonly as advancement has been occurring in SSTs. Sometimes, people look annoyed and feel fear to use such kind of technology at public spaces. Generally, these systems need interaction between users and technology to create service outcome instead of interacting with a service personnel. These technological interfaces have been called Self-service technologies (SSTs). Yet, not all users choose to use the new technologies and they still feel some hesitations to adopt this technologies in this case SSTs. This study investigated the factors that make users hesitate to use and adopt SSTs.

  • 178.
    Bask, Fredrik
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Nilsson, Martin
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Metaforisk design - Metaforers roll och betydelse vid interaktionen mellan människa och dator.1994Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 179.
    Baudin, Joel
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Boman, Andre
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Webben och dess nya invånare: Vilka krav kan vi ställa på framtiden2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The current state of our web is one where users can create and distribute information freely and without constraining limitations of knowledge. It’s as easy as making a Facebook status update or sending out a Tweet to make contributions to the web and we’re all doing it. Web-Giants like Facebook and Google deinate the web because they have such massive user amounts and therfore they control the information their users see. This is a problem because we’re hidden from the entire information amount that is the web in the 21st century. Today we limit ourself unknowingly by using these sites who implements a personalization approach which tries to show us the information it thinks we want to see. The next generation of the web seeks to open up the web to computers that makes it easier for them to understand and analyse the information on the web. Then they can help us by giving more relevant answers to the questions we ask them and show us what we actually want to see. This papers focus is in how these questions affect the daily life of the digital natives 2.0. What is their views on a web-based life now and in the future. We then go on to use these islands of information to render forth a list of demands one should be able to ask of a web-application in the future we know as Web 3.0.

  • 180.
    Bencker, Sandra
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Feuk, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Contexual Design - A Reliable Method to Solve Communication Problem in an IT-intensive Organisation2000Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 181.
    Bengtsson, Erik
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Carlsson, Göran
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Datoriserade MPS-system inom svensk tillverkningsindustri – En studie av ett företags problem och lösningsförslag. 2002Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 182.
    Bengtsson, Kristina
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Bra pedagogiska program - vad är det? En jämförelse mellan fem program och en värderingsmall1988Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 183.
    Bengtsson, Melker
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Olofsson, Fredrik
    Erfarenhetsåtervinning – En studie av hinder mot erfarenhetsåtervinning samt           åtgärder för  att överkomma dessa.1997Independent thesis Advanced level (degree of Master (One Year))Student thesis
  • 184.
    Bengtsson, Melker
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Thorwall, Lars
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Vad påverkar utvecklingstiden i systemutvecklingsprojekt? – En studie av organisatoriska och förutsättningsmässiga faktorer. 1997Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 185.
    Berg, Ulrika
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Jonsson, Sigrid
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Öberg, Kerstin
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Utvärdering av relationaliteten hos två databashanteringssystem, Paradox 2.0 och Ingres 5.01989Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 186.
    Bergdahl, Roger
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    The Systems Integration Business Returns Process - a suggested technology-agnostic process for ensuring business returns in systems integration2007Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 187.
    Bergdahl, Roger
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Usability Incorporated -An analysis of factors influencing the usability of e-commerce web sites.2005Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
  • 188.
    Bergfast, Jan
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Jonasson, Patrik
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Vad påverkar ett programspråks överlevnad? COBOL ger svaret!?1997Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 189.
    Bergfeldt, Lars
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Olsson, Tomas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    CASE-verktyg - ett hjälpmedel för bättre systemdokumentation? En diskussion kring ämnet om CASE-verktyg förbättrar systemdokumentationen jämfört med tidigare dokumentationssätt utan CASE-verktyg.1992Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 190.
    Berggren, Emelie
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Hedström Kuosmonen, Emmy
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Att hantera övergång mot Industri 4.0: En studie om implementering av digitala tillverkningsprocesser2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The powerful digitization and development of technologies is a fact. As a result, companies are facing the fourth industrial revolution in history; Industry 4.0. To remain competitive, it is important for companies to assimilate Industry 4.0 and its technologies, especially within manufacturing. Industry 4.0 offers numerous opportunities, but the implementation also comes with some challenges that should be taken into account for a successful transition. The aim of this study is to create an understanding of what Industry 4.0 can offer for companies and their manufacturing processes, and which challenges and opportunities that may be involved. This study has been based on research of the phenomenon Industry 4.0 as well as data collection from semi-structured interviews with employees of an industrial manufacturing enterprise.

    The result of the study can be divided in to 4 separate conclusions that should be taken into account when implementing Industry 4.0. First of all, the company must have a customized strategy to embrace the implementation into their existing structure. Secondly, it is important that all employees are informed and involved about the new procedures to increase understanding as well as motivation. Thirdly, it is important that existing techniques and digital tools within the company are adapted for a transition to Industry 4.0, and they must also have a common standard to facilitate for data management. Finally, if these three areas listed above are taken into account, the implementation of Industry 4.0, can provide real-time information and understanding that contribute to a better overview of the manufacturing, the quality, the efficiency, the work tempo, as well as any problems and downtime. Industry 4.0 also allows for businesses to create a more flexible production and give a good insight and control over the business, including better decision. On top of that, it also cuts the energy consumption as well as many other expenses. Overall, Industry 4.0 offers companies an opportunity to potentially become leading in the global market.

  • 191.
    Berggren, Marcus
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Carlsson, Richard
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Källstedt, Sebastian
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Härskarens nya kläder: Vad händer när härskartekniker flyttar in på Facebook?2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this thesis we focus on the issue of master suppression techniques and how they take form on Facebook. The research in area of master suppression techniques online is limited and therefore the purpose of this thesis is to create a greater understanding of the online environment of Facebook. We have used a method of netnographic observation studies and content analysis to create a triangular perspective of the subject. Based on the result of our observation studies we draw the conclusion that you can see signs of some of the master suppression techniques on Facebook. We also argue why others don’t show up. Another conclusion that we draw is that the environment on public Facebook pages is more harsh than we first believed. We also present a categorisation model for a simple overviewing of master suppression techniques on Facebook.

  • 192.
    Berggren, Sofia
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Bygga tillit på mobila enheter: En studie av designpraktik2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Increasing collection of user data in society raises issues of trust. How much information are we really prepared to share and what makes some services better than others in trustbuilding? Trust has been identified as necessary in vulnerable situations where risk is present, and many studies have highlighted the importance of trust on the web. For companies and organizations that collect sensitive user data, it becomes particularly important to build trust with their users. Mobile devices have characteristics that create both opportunities and challenges for user experience design. This study intends to find out how these influence design work from a trust perspective, and finally, how to build trust on mobile devices. Through qualitative interviews, the study has examined experiences of design work where sensitive user data has been involved. The results of the study show five themes, all of which are essential for building trust on mobile devices.

  • 193.
    Bergh, Daniel
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Granberg, Magnus
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Webbdesign för barn. 1999Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 194.
    Bergkvist, Pär
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Olovsson, Johan
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Metaforer och Datorer: – betydelse för förståelse, användning och utveckling.1998Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 195.
    Berglin, Frida
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Lundström, Charlott
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Att lyckas med en dashboard: En kvalitativ studie om framgångsfaktorer i en Business Intelligence-lösning2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Success is something different for every organisation and Business Intelligence can be a tool to achieve success. Today big data is everywhere and organisations are starting to use these data and transform it to information. Information has always been valuable and from an organisational view now more than ever. Transforming data into information is critical, due to the fact that it’s a lot of data to consider. To acquire information, visualization of data may be useful. Dashboards can help in the process but it isn’t an easy task.  Instead of putting focus on the problem and the underlying factors, this study intends to investigate the success factors that can be the base for the use of a successful dashboard as a Business Intelligence tool. Previous research shows that there is no legitimate framework for success factors in Business Intelligence tools and dashboards. Through a qualitative approach and semi-structured interviews, we examine what users perceive as the most important factors for a successful dashboard. This is done with a Business Intelligence focus. The study shows that the major success factors when using a dashboard is purpose, data quality, organisational knowledge and context. These factors will hopefully lead to success when using a dashboard.

  • 196.
    Berglund, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Is it too late?: Investigating implications of late introduction of a user-centered approach in design processes2016Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    With the increasing number of digital applications being developed today, the demand on smooth processes and satisfied end users increase along with it. In software development the focus on functionality is central in any process and is the factor determining whether or not the application is functional. However, even if a product is functional it does not mean that it is easy to use, hence providing a satisfying user experience. The purpose of this paper is to study whether or not there are any implications regarding the user experience when a user-centered approach is not applied from the beginning of any give process, taking the variety of methodologies available in regard. The paper is supposed to provide an initial insight into the problems regarding application of user-centered design in the development of digital artifacts. This is a qualitative study where six practicing interaction designers where interviewed regarding their experiences in processes where they had been involved from the start and projects where they had been involved at a later stage, and what, if any, differences there were. The results showed that there is in fact a difference in how the respondents viewed the different scenarios, with the most significant difference being that the impact they had decreased the further down the line they were introduced to the project, as well as the value of user tests drastically decreased. Budget and deadline were two important aspects that were pointed out as being the deciding factor when dealing with changes in a project where late introduction of user-centered design had occurred. 

  • 197.
    Berglund, Andreas
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Nyström, Andreas
    Know - What? En studie av kunskap och dess spridning i en ERP miljö2004Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 198.
    Berglund, Andreas
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Nyström, Andreas
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Olofsson, Daniel
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Objektiv i fokus – En studie av affärs- och nätverkslogiken inom E-handel. 2003Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
  • 199.
    Berglund, Britt
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Objektorienterade och relationella databaser – En jämförande studie. 2001Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 200.
    Berglund, David
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Jansson, Tony
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Rosell, Emma
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Det var en gång en IT-artefakt… – Om berättande som stöd för användning av informationsteknologi. 2002Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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