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  • 251. Schopka, Martin
    VOLVO UNITED2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    What if advanced digital tools enable users to participate in the car design process? Putting people at the centre has always been the core of Volvo Cars. This master thesis project explores how the Scandinavian design philosophy of user-centric design can be brought to the next level.

    The goal of this speculative design project is to inspire and trigger discussions about the future of car design and designers, by showing a fictional urban vision of 2037, where shifts in economy and society change the way we live and work, and ultimately how we move.

    The result is Volvo United, a system that connects people – locally and globally – by empowering them to participate in the process of creating truly individual and meaningful modes of transport.

    Designed by you. Made by people around you. 

  • 252.
    Seifert, Moritz
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Volvo Volem2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    What if the future of transportation was more diverse, more exciting and more responsible? What if Volvo became a true mobility provider with a broader product palette? What if the airship would finally get its great renaissance and what would it look like if Volvo developed it? With these questions in mind, I started my thesis and eventually designed an airship for Volvo. The word Volvo is derived from Latin and means “I roll” which inspired me to pick the name “Volem” which is equally derived from Latin and means “I fly”.

    The focus of the degree work is transport in tourism and the final concept is a holistic service design for continental round-trips provided by Volvo. It is not just an airship but rather an entirely new way of traveling suited to the needs of future tourism. A journey of this future should be environmentally responsible, experientially enriching, educational and exciting. The key to this future is “Volvo Volem”. “Volvo Volem” has a comfortable main deck, an extraordinary lounge and an observation balcony which provides an unforgettable experience with its views.

    During the design process, I conducted some research in the field of tourism and in LTA (lighter-than-air) technologies. I used traditional design tools like sketching and 3D-modelling to refine my ideas. To get an impression of the interior I got the opportunity to test the geometry in virtual reality, which turned out to be a very helpful technology with increasingly indispensable characteristics in the design field.

  • 253.
    Senger, Edwin
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Land Rover BackPacker: A minimal travel vehicle2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    How can reductionism lead to a greater experience and add to the appeal of a product? The Land Rover BackPacker is a minimalistic travel vehicle that questions the space and the complexity needed in a vehicle while exploring the world 4x4 inspired by the necessity of reduction in today's consumerist world to fight climate change and the freedom of travelling light. Its open design creates an interactive space with it's surroundings for 2 people which is created in a multifunctional approach to be more then a car but a space to hang out and a place to sleep in the wild.

    The project is highly inspired by the global adventures of the very first Land Rover Series 01 and it’s modular and highly functional design.  To reinterpret this spirit and to bring it into a future context was the main goal besides combining it with the approach and philosophy of modern minimalists and the efficiency of tiny house lifestyles. Living in a compressed space, how this affects the interaction with nature and what reduction adds to the user in the travel context are key points. Finding the right balance between the amount of space and comfort needed on a trip and the openness and simplicity of the vehicle to guarantee and unfiltered experience was a major challenge.After understanding the future context of the vehicle, the design process started with exploring different packages of the car and prototyping different ways to create a space in nature in the most minimal way using Virtual Reality and quick 2D doodles.  This led to optimising the proportions and the chosen theme of the design in developed 2D renderings and early CAS models.  The final design concept was developed in 3D software to translate the digital data into a physical scale model in the end.All in all the Land Rover BackPacker is a reductive travel vehicle concept targeting the future needs of more sustainable and more flexible experiences. It’s designed to be part of an on-demand car sharing service which is setup globally to reach people of different regions, different cultures and different backgrounds. It provides a space for two people to move freely, to hang out and to sleep in nature. To make travelling a no-brainer, the vehicle service includes modular equipment kits which provide the things needed during different trips in nature.  The user can choose from e.g. weather protection, cooking equipment, a water tank or a solar sun sail, depending on where the next journey starts.

  • 254.
    Siebert, Jost
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    How might we create a more realistic ECG Training?2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Electrocardiography (ECG or EKG) is the process of recording the electrical activity of the heart over a period of time using electrodes placed on a patient’s body. These electrodes detect the tiny electrical changes on the skin that arise from the heart muscle depolarizing during each heartbeat. [1]

    It is necessary for the diagnosis and prompt initiation of therapy in patients with acute coronary syndromes (ACS) and is the most accurate means of diagnosing conduction disturbances and arrhythmias. [2]ECG is an irreplaceable diagnostic method in clinical practice. It offers great diagnostic value at minimal costs while being a relatively quick, painless and noninvasive process.

    The quality of the resulting graph is depending on the accurate placement of the electrodes on the patients' body and that the patient lies absolutely still to avoid any muscle contractions which may lead to distortions of the graph.The interpretation of ECGs is a highly complex topic which requires lots of training and experience.

    Although there has been plenty of research on the topic of automated interpretation and pattern recognition of ECGs by computer algorithms and neural networks, a reliable interpretation of complex ECGs cannot be guaranteed as of today.

    While the trend seems to favor automated ECG interpretation, a clear prediction when these technologies have saturated the market cannot be given. One reason for this, similar to autonomous vehicles, is the issue of where liability can be found when an incorrect diagnosis leads to harming of a patient.

    For the foreseeable future we will most likely rely on the skill and experience of humans to interpret ECGs.

    [1] https://en.wikipedia.org/wiki/Electrocardiography

    [2] The British Journal of Primary Care Nursing: Taking an ECG: Getting the best possible recording

  • 255.
    Sjöblom, Cindy
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Cursum stroller: Förflyttning av litet barn för rullstolsburen2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In Sweden there are 560 000 disabled people over the age of 16, half of those are in use of some kind of mobility device.

    Living with a disability means that due to injury or illness you are having trouble functioning without devices or assistance in your daily life and has a big impact on the independence of the disabled user.

    The everyday life for disabled parents with young children are different depending on the type of disability and mobility device.

    Today there is no alternative to the stroller for the disabled user who use mobility advises. This causes problems when the disabled person on there own have/want to move the child.

    The following statement have been the cornerstone for this project: How to make it possible for a wheelchair user to move a child, in the 0-2 year, for longer distances with a focus on independence and safety for both adult children?

    Due the process, of industrial design, this question and problem have been solved during 10 weeks. The process have contained parts as meeting with users, analyzing, concept development, evaluations, mock-up making, testing, shape & color development etc. This in the end have resulted in a full scale model of the appearance of a proposed product.

    The result is a stroller witch can be connected to the users specific wheelchair due two one time adjustments. The solution gives the user capability to move and steer the wheelchair and stroller at the same time. It also gives the user free space in the lap and avoid labor on the users body.

    The solution is mainly solving the problems of moving an infant, but is working as good for moving children up to two years old.

    The stroller and wheelchair creates a tandem witch have a breaking point in between the products. This makes it possible to move over smaller curbs by pulling the adjustable handle on stroller.

    The stroller can also be used separately due two extendible rear wheels. This makes it possible for a walking partner to use the same stroller and fits better for a indoor use for the disabled user.

    A product like this would give the chance to the wheelchair users to be more involved in there childs first years. It would be one step further to an independent life and hopefully bring a scoop of confidence. I see this product as one of many that could be developed and help in a disabled persons everyday life.

    By bringing this subject to the table I hope that more people become aware of this users situation and may also see the opportunities developing product and devices in this subject.

  • 256.
    Smit, Dorothé
    et al.
    Eindhoven University of Technology.
    Oogjes, Doenja
    Eindhoven University of Technology.
    Goveia De Rocha, Bruna
    Eindhoven University of Technology.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hur, Yeup
    Eindhoven University of Technology.
    Hummels, Caroline
    Eindhoven University of Technology.
    Ideating in Skills: developing Tools for Embodied Co-Design2016In: PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16), New York: Association for Computing Machinery (ACM), 2016, p. 78-85Conference paper (Refereed)
    Abstract [en]

    In this paper, we show the development of the Ideating in Skills (IiS) toolset: an embodied design tool aimed at supporting co-design processes. The iterative process of developing the toolset was carried out by students. They worked individually at first, exploring their own skills and moods through movement, visualisations and poetry. These explorations were translated into objects that were able to communicate and connect with each other. In each iteration, the design of the qualities of these connections was based on the findings of the previous explorations. After several individual and team-based iterations, a final toolset was collaboratively created and evaluated in various short design sessions. Based on the potential of the first version of the toolset, a second version was created that is currently used and tested in one-on-one settings all over the world and in multi-stakeholder settings in a creative hub in Sweden.

  • 257.
    Soltani, Nirvana
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Multi-sensory Food Design: The sensible cook2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Coking has become a popular hobby for many people. For beginners, as well as for more advanced hobbyists there are various ways to learn more about the preparation of food, cooking shows are one of them.

    However, a television show cannot adapt to each viewer’s individual speed. The world wide web is a popular resource for recipes. Because it provides the chance to reiterate a recipe and find the one that matches each individuals flavour palate. Also people can simply take their laptop with the recipe on the screen into the kitchen, it offers a fast and convenient way to have all the required information at hand.

    However, there is still no guarantee what you see on the screen would be pleasurable when cooked. The other issue is that people are concerned about using their laptop in the kitchen. It is simply not the right environment for laptop. Information in paper recipes can be ambiguous and sometimes prior experience is needed to know what exactly to do. The final result depends on a lot of parameters and can fail every time, if one is not careful. This multiplicity of things to consider can be too demanding and stressful for beginners, and thus discourages them.

    The purpose of the research is to look into different sensory decisions taken in consideration  with food choices. When talking about multisensory experiences, it is necessary to  investigate and understand the human senses to know how people perceive the world.

    In this case and about food, the two main senses are taste and smell which have received a great amount of attention. My aim for this project would be to look also into the three other senses, tactility, vision and sound, and create a new perspective on food related decisions.

    Also look into the possible ways to highlight this time of the day as a more pleasurable experience for each individual. In other words in this project I am exploring the multisensory experiences in an attempt to provide a different look on how food based decisions can be made to enhance the “experience” of eating.

  • 258.
    Sommarström, Jon
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    H'air: Frisörers arbetsmiljö2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In the hairdressing profession you are every day han- dling dangerous chemicals. These chemicals are found in products they use for dyeing, bleaching and perming hair. In recent years it has become more popular then ever to change ones hair colour. This has increased the exposure to chemicals for the hairdressers. Some of the chemicals in the products are know to be cancerous and the profession is classified by IARC (International agency for research on cancer) as a risk profession. The airborne particles and fumes from the chemicals are also documented to give illnesses such as respiratory problems and rhinitis.

    Today’s rules in Sweden and rest of Europe are not very strict when it comes to how the cosmetic products should be handled, with one exception, Denmark has recently stated rule that demands all hair saloons that handles cosmetic products for dyeing hair to have local exhaust ventilation where colour is applied and mixed.

    In my research I saw that there is allot of single person businesses in the profession and decided that if I design for that target group I will also for fill the bigger em- ployers demands since the work flow is very similar. One other thing that was quite clear from the beginning was the importance that it fits into the saloon environment and their type of work. There are solutions on the market today witch could be installed but they are not designed

    with the hairdresser in mind and look like they belong in a laboratory. From my users I understood that the looks of the product was an very important part. It has to fit in aesthetically in their environment as they use their saloons to attract a certain type of clientele.

    The H’air concepts aims to create a new work flow for the hairdresser while handling and using chemicals for dyeing, bleaching and perming hair. By doing every single oper- ation in the process of colouring hair at the same place under a ventilation duct, the risk of spreading hazardous fumes in the room are minimized and the evacuation of the fumes are optimized, resulting in an improved work environment and health of hairdressers. 

  • 259.
    Stark, Richard
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Spirit of Performance - Koenigsegg Prestera2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This project show a vision for how performance could be defined by individual experiences, rather than the conventional horsepower, laptimes or engine effect. When interacting with the Prestera, it shows character and the achievement of performance is experienced in the influence and connection between man and machine, similar to that of a rider and a horse. It is a learning process to achieve a type of symbiosis that will promote stronger relationships and longer lasting values of sustainable ownership. It enhance the private vehicle experience with intuition based operation that use natural motions of mobility like tilting and weight shifting while giving the vehicle a mutual role of control. This allows the driver to experience deeper sensations without risk of accident and also show a vision of how we could interact with smart vehicles in 40 years by utilizing artificiall intelligence. The proposed result also include sustainable efficiency with a renewable energy source in compressed air that continuously recharge energy. And low friction vehicle dynamics that utilize ground effect to increase efficiency. It is a radical and active vehicle architecture to promote innovation with consciously sustainable values. The vehicle architecture actively adapts to different situations like accelerating, braking, speeding and cornering and apply different technological principles for each mode. By being versatile as a overall design, Prestera would trial innovation that could trickle down into a variety of private vehicle types for the benefit of future mainstream automotive industry.

  • 260.
    Stensson, Erik
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Temperaturreglerande löparkläder2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Dagens träningskläder har generellt en statisk funktion, antingen värmer, isolerar eller ventilerar de. Vid vinterträning förstärks oftast sommarkläder med t.ex. underställ.

    Idag utgår träningskläder från en lager på lager princip, då varje lager har en funktion, lagret närmast kroppen, ska transportera bort väta, nästa lager värmer och isolerar, medan sista lagret skyddar mot yttre omständigheter, t.ex. regn och vind. Det är en effektiv princip, men den tar inte hänsyn till varierande förhållanden, eller kroppens fysiologiska förändringar under ett träningspass.

    Träning i kallt väder är i de flesta fall ingen hälsofara, men kroppen får kämpa mer för att hålla uppe kroppstemperaturen vilket påverkar prestationsförmågan. Sänkt kroppstemperatur ökar risken för skador och sänker prestationsförmågan, men kan även leda till allvarligare konsekvenser i kombination med utmattning.

    Människokroppen adapterar sig lättare till varmt väder, vilket har fördelar, om man är van vid varmt väder så ökas blodvolymen och man svettas mindre, vilket bidrar till att upprätthålla saltnivån i kroppen. Kroppen har svårare att adaptera sig till kyla, och det ger varken samma resistens eller fördelar.

    Att kontrollera kroppstemperatur har fördelar vid motionsträning, förhöjd kroppstemperatur påverkar inte hjärtats pumpvolym, men orsakar höjd puls vilket i sin tur leder till att pumpvolymen per slag minskas och sänker effektiviteten. 1)

    Klädsel i varierande förhållanden är viktigt inte bara för att hålla värme utan även kunna vara flexibel och hålla kroppstemperaturen stabil.

     

    1 )         Joel Douglas Trinity, Matthew Daleon Pahnke, Joshua Floyd Lee, and Edward F. Coyle. Interaction of Hyperthermia and Heart Rate on Stroke Volume during Prolonged Exercise. J Appl Physiol published 1 July 2010

  • 261.
    Stienstra, Jelle
    et al.
    DQI, Department of Industrial Design Eindhoven University of Technology The Netherlands.
    Bruns Alonso, Miguel
    DQI, Department of Industrial Design Eindhoven University of Technology The Netherlands.
    Wensveen, Stephan
    SPIRE, Mads Clausen Institute University of Southern Denmark.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    How to Design for Transformation of Behavior through Interactive Materiality2012In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, ACM New York, 2012, p. 21-30Conference paper (Refereed)
    Abstract [en]

    This paper presents a design approach tackling the transformation of behavior through ‘interactive materiality’ from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research- through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers. 

  • 262.
    Stolterman, Erik
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design. Indiana University, Bloomington, USA.
    Guidelines or aesthetics: design learning strategies1994In: Design Studies, ISSN 0142-694X, E-ISSN 1872-6909, Vol. 15, no 4, p. 448-458Article in journal (Refereed)
    Abstract [en]

    This paper presents, as a theoretical vehicle, a simple dichotomy based on the concepts of the guideline approach and the aesthethics approach to design education. The dichotomy is used to deepen the understanding of design work and as a way of relating the question of design learning strategy to the historical controversy between the ideals of the Romantic and the Enlightenment traditions. The paper argues that the education of designers can be interpreted and understood to be based on some presuppositions about the nature of design work. It is concluded that design education should have as its first goal, to help design students to develop an intellectual capacity and to support them with necessary theoretical tool to be able to reveal hidden preconceptions and assumptions about design practice.

  • 263.
    Stolterman, Erik
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    Information systems research and social responsibility1995In: Scandinavian Journal of Information Systems, ISSN 0905-0167, E-ISSN 1901-0990, Vol. 7, no 1, p. 123-128Article in journal (Refereed)
  • 264.
    Stolterman, Erik
    Umeå University, Faculty of Social Sciences, Department of Informatics.
    The design of information systems: parti, formats and sketching1999In: Information Systems Journal, ISSN 1350-1917, E-ISSN 1365-2575, Vol. 9, no 1, p. 3-20Article in journal (Refereed)
    Abstract [en]

    In this article it is argued that an information system must be treated as an artefact with a format. We need to see information systems design as based on architectonic and not tectonic thinking. Design based on architectonic thinking emphasizes (1) the task of giving form to a design proposal, and (2) the task of creating an overall structure for the information system. These two activities are closely related because they both deal with the issue of seeing the idea or whole of systems, and the problem of how to give form to that whole. The paper begins with an exploration of the concept formative faculties in relation to ‘given’ and ‘non-given’ objects. The concepts of parti and format are then presented as a way to grasp the ‘whole’ of an information system. How formats can be used in information systems design is discussed as well as how this leads to the act of sketching as an important but neglected activity in information systems design. Sketching is promoted by introducing diathenic graphologue as the art of ‘giving form to the unknown’. The paper ends by suggesting how formats and diathenic graphologue can be practised and included as important aspects of information systems design education and training.

  • 265.
    Stolterman, Erik
    Indiana University, Bloomington, USA.
    The nature of design practice and implications for interaction design research2008In: International Journal of Design, ISSN 1991-3761, E-ISSN 1994-036X, Vol. 2, no 1, p. 55-65Article in journal (Refereed)
    Abstract [en]

    The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been successful, and that the reason for this is that it has not been guided by a sufficient understanding of the nature of design practice. Based on a comparison between the notion of complexity in science and in design, it is argued that science is not the best place to look for approaches and methods on how to approach design complexity. Instead, the case is made that any attempt by interaction design research to produce outcomes aimed at supporting design practice must be grounded in a fundamental understanding of the nature of design practice. Such an understanding can be developed into a well-grounded and rich set of rigorous and disciplined design methods and techniques, appropriate to the needs and desires of practicing designers.

  • 266.
    Stolterman, Erik
    et al.
    School of Informatics, Indiana University, Bloomington, USA.
    Jung, Heekyoung
    School of Design, University of Cincinnati, Cincinnati, USA.
    Will, Ryan
    School of Communication, Ithaca College, Ithaca, USA.
    Siegel, Martin A.
    School of Informatics, Indiana University, Bloomington, USA.
    Device Landscapes: A New Challenge to Interaction Design and HCI Research2013In: Archives of Design Research, ISSN print ISSN 1226-8046 ; electronic ISSN 2288-2987, Vol. 26 (2), p. 7-33Article in journal (Refereed)
    Abstract [en]

    BackgroundThe number of interactive digital artifacts is growing surrounding personal lives, and individuals have an increasing need to describe, analyze, and interpret what it means to own, use, and live with a large number of interactive artifacts. It becomes critical from a design perspective to better understand the relational aspects among multiple artifacts beyond the use of individual ones. In this article, we examine the nature of networks of interactive artifacts and the way people understand and handle these networks. We introduce the concept of device landscapes as a conceptual tool for the analysis and examination of personal networks of interactive artifacts.

    MethodsWe describe previous work and discuss the theoretical underpinnings supporting our studies. In particular, we compare and contrast our concept of device landscape to other models of multi-artifact systems with an emphasis on the bottom-up perspective in which landscapes are created by users instead of a perspective given by designers. Also, we summarize and interpret several studies we have completed–including personal inventory study, mapping study, survey, and interview to examine how people perceive and manage their personal device landscapes. Based on our findings we propose a conceptual framework aimed at supporting research on these device landscapes.

    ResultsFrom our studies we found that people perceive device landscapes in many different ways and develop their own strategies to manage multiple interactive artifacts, mostly digital devices in use. By investigating high-level patterns from device maps and verbal descriptions, properties and aspects of interactive artifacts are defined to describe the concept of device landscapes.

    Conclusion

    We also discuss how these personal networks–namely, device landscapes–present new challenges and implications to the interaction design and HCI research community by comparing it to the perspectives of ubiquitous and pervasive computing environments.

  • 267.
    Striedieck, Robert
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    LOOPHOLE: How sports cars will find a way to survive the autonomous future.2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    What will happen to sport cars once our society and infrastructure allow for a fully autonomous transport systems? My concern for the ”survival of the sports car” clearly originates from an emotional viewpoint rather than a reasonable argument. We know about the benefits that come along with autonomy but that doesn’t make the fear of loosing the emotional side of driving unfounded.

    My aim was to create a scenario that allows both reason and emotion to coexist and furthermore to benefit from each other rather than to create a conflict.

    The result is a PORSCHE for 2040 that shows an exciting concept for steering fully autonomous cars of the future. It combines the benefits of autonomy with the emotions of sports cars. 

  • 268. Teixeira, Fabio
    et al.
    Batista, Claudia Regina
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    da Silva, Claudio Henrique
    do Valle Filho, Adhemar Maria
    The Intuitive Human Interaction to Activate the Wetsuit Heating System2016In: HCI International 2016: Posters' Extended Abstracts : 18th International Conference, HCI International 2016 Toronto, Canada, July 17–22, 2016 Proceedings, Part II, Springer, 2016, p. 546-551Conference paper (Refereed)
    Abstract [en]

    The design process to create a wetsuit with heating system is shown in this paper. The wetsuit concept was inspired by characteristics of amphibians, so it was proposed a product that provides freedom of movement and adaptability into several environments. An intuitive interface without buttons or display based on human body language was created to activate the heating system of a wetsuit.

  • 269.
    Thomson, Alison
    et al.
    Goldsmiths, University of London.
    Portugal, MariaGoldsmiths, University of London.Rosenbak, SørenUmeå University, Faculty of Science and Technology, Umeå Institute of Design.
    PhD by Design Instant Journal #5: How can design be a catalyst for change and how practice-based research can shape the relationship between different social, economic and political actors?2018Conference proceedings (editor) (Refereed)
  • 270.
    Tomar, Shivanjali
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    PROLOGUE: Health Information System2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Prologue is a health information system developed for underserved communities in Bihar, India. It is aimed at helping people living in poverty and with low literacy to take the right steps to manage their and their family’s health. Bihar suffers from one of the worst healthcare records in the country. This is as much due to the lack of access to the right information as it is due to the economic condition of the region. The inaccessibility of information is aggravated by the complex social set up in these communities, for e.g. women aren’t allowed to leave their homes and community has the strongest influence on an individual’s decision making. To make sure that right information permeates even to the most inaccessible user groups, especially women and to uplift community’s awareness as a whole, two different communication channels were designed-an interactive radio show and a public installation.

  • 271.
    Toriseva, Jenni
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Biofonia: A citizen science service to monitor biodiversity2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    An increasing amount of both physical and mental layers keep distancing urban dwellers from the biophysical envi- ronment that we often call nature. Environmental psycholo- gists have coined the term ‘extinction of experience’ to de- scribe the decreasing amount of encounters urban dwellers have with the natural environment. With the depletion of these experiences we have less relation to the natural world. And what we cannot relate to, we find hard to value.

    The intent has been to explore new ways urban dwelling adults could interact with the natural environment in order to help them relate to the abstract notion of biodiversity. The final concept is inspired by expert and user insights gathered through ethnographic research methods.

    The resulting design concept is a service and product eco- system that is based in the field of soundscape ecology.

  • 272.
    Torres de Souza, Madyana
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Marco: Promoting social interactions on coworking spaces with artificial intelligence2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    With an increase in alternative forms of work, people are no longer limited to traditional office spaces. The aim for a healthier integration of private and work comes with the advantages of experimenting with new technologies. As a result, coworking spaces are spreading through the urban centers. But our way of dealing with work is still marked by our corporate-focused past.

    This project aims to explore how can co-working spaces occupy a more meaningful role by connecting people with their interests. My interest is to unveil the social rules of the space and turn interactions between coworkers more pleasant and easy.

    The result is a reflection about the future of collaborative workplaces. The success of the experiments reflect the openness of most co-workers and hosts. On a higher level the project gave me a better understanding of how AI could help to improve the social aspect of our workplaces.

  • 273.
    Torres Tovar, Carlos Arturo
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Prosthetics for kids as a social and creative tool: Empowering children to explore their strongest side throught creativity2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    IKO is a creative prosthetic system designed for children to explore and empower their creativity in a playful, social and friendly way.

    What if kids could use their imagination to create their own tools according to their own needs; doing participatory observations and interviews in Colombia of two children with congenital hand-disabilities and their families confirmed that the needs of disabled kids are not always related to physical activity but often alternatively the social and psychological aspect; what if kids could make their own prosthetics and have fun at the same time?

    Learning. Creating. Being kids.

  • 274.
    Torretta, Nicholas
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Learning To Collaborate In And For Design For Sustainability2017Conference paper (Refereed)
  • 275. Torretta, Nicholas Baroncelli
    et al.
    Wiltse, Heather
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Sánchez de la Barquera Estrada, Xaviera
    Who gets to situate design? Reflections from engaging with diversity in design2018Conference paper (Refereed)
  • 276.
    Tretow, Rasmus
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Göra det lättare att dra fördel av växters hälsoegenskaper2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    "Hur kan man få människor som aldrig bryr sig om växter att kunna ha växter hemma för att dra maximal fördel av deras psykiska och fysiska hälsoeffekter?"

    Så lyder min frågeställning i detta projekt.

    Det finns studier som visar att människor som exponeras för växtlighet lever längre, mår bättre och är mindre sjukskrivna än andra. Dessutom har det visat sig att opererade patienter på sjukhus tillfrisknar snabbare med växtlighet i rummet - det räcker till och med om de kan se själva grönskan för att effekten ska visa sig. (Ulrich 1984). Dessa patienter behövde också färre injektioner av starka bedövningsmedel och hade mindre besvär efter operationen.

    Enligt Ulrich & Parsons (1992) påverkas människor till det bättre av växter, oavsett kulturell bakgrund. De har även visat att en utsikt bestående av växter kan påskynda återhämtningen efter stress.

    Förutom ovan nämnda psykiska effekter så kan växter också ge påtagliga fysiska sådana. Växtlighet renar luften från föroreningar och syresätter luften, samtidigt som den höjer luftfuktigheten. Växter fungerar väldigt olika och ger olika effekter för luftkvalitén beroende på vilken art det är. NASA har gjort studier på växters luftrenande egenskaper och det har till exempel visat sig att en vanlig växt som murgröna under 24 timmar kan rensa bort 90% av all bensen som finns i luften. (Bensen är enligt Socialstyrelsen en vanligt förekommande cancerframkallande kemikalie i inomhusmiljöer. )

    Även giftiga formaldehyder, som kan utsöndras från vanliga produkter i hemmet, rensar växter bort från luften.

    I andra försök har man också visat att irritationer i ögonen och luftvägarna blir påtagligt mycket mindre i miljöer med växter.

    Problemet är att de flesta inte kan ta hand om de växterna de har. För att ha levande växter hemma kräver det, även för de mest ihärdiga växterna, att man ger dom vatten och näring och ljus för att överleva i längden - och detta i rätt mängder vid rätt tillfällen. Många saknar antingen intresset, eller glömmer bort att ge växten det den behöver. De bryr sig helt enkelt inte tillräckligt mycket om växten även om de vill ha en hemma.

    Att ha växter hemma är ett enkelt sätt att förbättra hälsan och därför behövs en lösning som gör det lättare att kunna ha de växter man vill ha.

  • 277.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Shaping the Absence: An Architectural Perspective for Interaction Design2013Conference paper (Refereed)
    Abstract [en]

    Through the course Dense Spaces 2012—i.e. designing small, intelligent spaces such as elevators—carried out together with a group of architecture students at Umeå School of Architecture, Umeå University, Sweden, we report on, exemplify, and discuss how architectural theories, skills, and attitudes can come to complement and provide new food for thought for other design fields, including interaction design. We present the course, discuss some resulting spaces, and reflect on feedback from the participants. Then, we discuss some outcomes of the course that have broader implications. Unlike a more traditional technology-centered perspective, an architectural approach seems more prone to focus on designing what we term dynamic absence, i.e. design also concerned with what is not there. In a similar vein, an architectural approach also seems to address complexity by not fragmenting design challenges into smaller problems. The more holistic architectural attitude provides the opportunity to treat technology as a design material, along with the other architectural design materials the design situation offers, including structures, light, space, and absence. In this way, the architectural approach seems to shift the attention away from the design of representations and metaphors to instead focus on designing meaningful engagements in these spaces. 

  • 278.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Eindhoven University of Technology.
    Designing in Skills: Nurturing Personal Engagement in Design2013In: Proceedings of IASDR 2013, IASDR , 2013Conference paper (Refereed)
    Abstract [en]

    Potentialities of skills in design are intriguing. Skills open up new perceptions of the world, transform human understanding and engagement with the world itself. Our explorations suggest that leveraging existing designer's skills and training for new skills might remarkably contribute in designing for richness of meaning. We developed several skills-based techniques and validated them through a number of workshops. These techniques encourage participants to make before thinking, to reflect on the outcomes of making, and proceed by iterations of reflection-on-action. Also developed are techniques to increase the frequency of such iterations to minimize loss of meaning by abstraction, and techniques to foster depth of reflection. We organised these techniques into a framework, Designing in Skills (DiS). DiS nurtures personal engagement of designers, compelling a sense of responsibility; it supports designers toward what we call the "first-person perspective", enabling application of individual sensitivities. This paper presents firstly the motivation of our work and the surrounding theory. Subsequently, it introduces the framework and its development, using design cases that have led to its consolidation. It illustrates how DiS prepares for design practice and reflects on the theme of experiential richness.

  • 279.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Hummels, Caroline
    Department of Industrial Design, Eindhoven University of Technology.
    Engage me, Do!: Engagement Catalysers to ignite a (design) conversation2013In: Proceedings of DPPI 2013, September 3-5, Newcastle, Great Britain, 2013Conference paper (Refereed)
    Abstract [en]

    This paper reflects on the possibilities of embodiment and skilful coping to connect people and to catalyse a constructive (design) “conversation” among people with different backgrounds, during transformative collaboration. We do this by illustrating the process and results of a two- weeks design class with Master students at the Department of Industrial Design at the Eindhoven University of Technology. The resulting Engagement Catalyser is a creative tool to engaging people in a (design) discussion more concrete and effective than a discussion or brainstorm session held around a table. The six developed Engagement Catalysers have been used and evaluated in two workshops, in which participants from very different cultural and professional background have used them as a means to engage quickly and ignite the design process. The results show that the Catalysers stimulate engagement, help people to get familiar and connected in a short period of time, and seem to inspire and boost the design process.

  • 280.
    Trotto, Ambra
    et al.
    Interactive Institute Swedish ICT.
    Hummels, CarolineEindhoven University of Technology.Overbeeke, KeesEindhoven University of Technology.Cianfanelli, ElisabettaUniversity of Florence.Frens, JoepEindhoven University of Technology.
    Rights through Making: bionic wearables & urban lights2010Collection (editor) (Other academic)
  • 281.
    Trotto, Ambra
    et al.
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT.
    Marti, Patrizia
    University of Siena.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT.
    Tittarelli, Michele
    University of Siena.
    Hummels, Caroline
    Eindhoven University of Technology.
    True, Nicholas
    Yttergren, Björn
    Interactive Institute Swedish ICT.
    Nilbrink, Fredrik
    Interactive Institute Swedish ICT.
    Ballade of Women: embodiment to trigger active knowledge2013In: Proceedings of NODEM, 2013Conference paper (Refereed)
    Abstract [en]

    Ballade of Women is an interactive exhibition that aims at exploring human rights from a female perspective.

    It leverages on the concept of engagement through embodiment. Visitors of the exhibition are actors of the dynamic landscape that shapes around them and because of them. Visitors, through their sensitivity, interact with the installation, in a continuous dynamic, meaningful dialogue. They learn, grow and form a stance, because they are actively engaged in what they experience, in the dynamic space.

    In one space, the three original paintings are presented and, in another, an interactive installation that plays and elaborates on the themes of each of the three paintings is located. In the installation, representations of these three painting are fragmented, and float in the space, much as the information we have about their subjects has been fragmented by history and politics and the speed of our world. Set on rotating spindles, these fragments resist attempts by the viewer to capture them as a whole. The screens only provide a complete view of the paintings at selected times and from specific view-points in the room. When the screens are positioned in a fragmented way, they display media coming from online groups, discussing issues addressed in the exhibition. The screens’ movement is influenced by the physical presence of observers and by the online discussions.  Software continuously monitors news related to the treated themes and how these are addressed through posts and online discussions. The number of threads created from the internet is an input for the installation and influences the speed of movements and informative content. The soundscape allows the viewer to pick up fragments of the play of a selection of poems, related to the three themes. Verses are whispered and vanish, immediately after being heard.

    This dynamic experience suggests that each of us can contribute to compose a harmonious picture of the complex and controversial world of women's rights, by approaching it, and by being confronted with points of view of other people, facing the same topics from different perspectives all over the world.

  • 282.
    van den Broeck, Martijn
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Why, how and what might we design for wisdom?2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This thesis argues that the solution to deal with today’s challenges is not to design more products, but to look for different ways of designing.

    As designers we mostly design for ef ciency or practicality, while ignoring complex and deeply human topics such as wisdom. But how do we tackle such a complex beast?

    After multiple design explorations, the realisation that the complexity and breadth of wisdom cannot easily be captured in a single consumer product, led to a strategy shift that doesn’t atten the topic into a single object.

    Instead, to express an alternative way of designing, dealing with the complexity of wisdom, an imaginary design studio called “Design for Wisdom” was created.

    Mimicking the strategy of design consultancies that have successfully advanced the design practice, the Design for Wisdom closely follows a set of their own design principles.

    To demonstrate how to design for wisdom, the Design for Wisdom narrative was used to design three design ctions that exemplify how the design for wisdom principles might come to an expression in everyday products.

    Finally, the principles and ctions were packed into a concise and actionable design handbook, increasing its potential impact. 

  • 283.
    Vang Nielsen, Andreas
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Future Active Mobility2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The topic of the project has been about how the time spent during transport could take on a more engaging and active form; physically as well as mentally. 

    The initial inspiration for this is the changing landscape of mobility, where technologies such as autonomous and shared systems, could allow for purpose specific vehicles rather then personally owned ones. The project investigates how a subscription based business model could help a global mass-market brand, like Volkswagen to stay true to its brand essence. The project is set in 2039’s megacities and is describing a scenario, where Volkswagen sets out to emphasise the ‘Volk’ in its name, by offering a whole new range of purpose specific vehicles, which the user then can pick and book at any given time.

    During the creative process both analogue and digital tools were used to explore form, function and the overall experience. Full-scale physical mocks-ups and 3D software models where additionally used to validate proportions, scale and concept principles. Working from the Volkswagen design studio gave valuable insights into the brand heritage and design inputs from the design team.

    The result is an active mobility vehicle concept called, (((O))), which allows its users to spent their transport time in an more engaging way. Through two modes the user can decide to exercise body or mind while being transported. This is done by the usage of mixed realities which connects and relates with the passing surrounds. The project hereby links the digital world with the real one, in order to create new notions of what a travel experience could be in the future.

  • 284.
    Vaninetti, Travis
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Volvo Trucks: A Trucker's Pride: Increasing the Quality of Life for American Long-Haul Truckers2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Volvo Trucks: A Trucker's Pride

     

    The North American trucking industry is in decline. By 2014, the United States is projected to be short 110,000 drivers (Wikipedia). The hardest hit segment is the long-haul sector, due to the difficult lifestyle of the long-haul trucker. Drivers experience long periods of time away from home, mediocre pay, and “miserable” working conditions. In order to revive the struggling industry and refresh the lifeblood of our civilization, the long-haul trucker lifestyle must be made more appealing.

    This project is a study into how to make the North American Long-Haul trucker lifestyle appealing to future trucker generations through both interior and exterior design.

     

    In-depth research found that emotional needs of American long-haul truckers are not being met.  Emotional needs are directly linked to the concept of “quality of life”. Therefore, increasing the trucker’s quality of life would help truckers meet their emotional needs and thus help revive the North American trucking industry.

    Through interviews and questionnaires, pride was determined to be the key emotional need of the American Trucker. These interviews revealed that the best method to appeal to this key emotional need was to rethink the exterior form. It was decided that a design sculpture should be used to illustrate the concept of emotionally appealing transportation.

    For the interior design, research showed that a trucker’s fundamental human needs were not being met aboard the truck. Expanding the living space on-board and providing truckers access to their basic human needs allow people to truly live life on the road.

     

    The Volvo Vision Long-Haul (VLH) helps future truckers take pride in themselves and their lifestyles. Pride comes from the aesthetics of assertive strength and the confident stance of the vehicle. A higher seating position gives drivers a commanding view of the road and the use of noble materials helps drivers feel they live in a quality environment.

    Onboard, the Volvo VLH maximizes interior space, providing enough room for a trucker to live life on the road.  To meet basic human needs, the truck has a shower and toilet onboard, along with a kitchen complete with stove and sink. The lofted bedroom offers feelings of exclusivity and expands upward when the vehicle is parked. This unique expanding space is accessed via a spiral staircase, which stores neatly away when not in use.

    The Volvo VLH meets the emotional needs of the American long-haul trucker, making the lifestyle appealing to future generations.

  • 285.
    Vassøy, Ine Marie
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Talkinsex2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    There is a story behind every action, and by nature I am interested in that particular story. Why do adults avoid talking about sex to their children? Sex is still a topic that is considered as a social taboo, which mean that people find it uncomfortable to talk about. Norwegians in their adolescence express frustration towards the existing sexual education. It is inconsistent, and the quality of the education is depending on the school and teacher if they are comfortable teaching sex or not. Adolescents are curious about sex, they want to learn more, and they want higher quality information.

  • 286.
    Velamazan, Mariano
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Superbleeper: A Tangible System For Electronic Music & Embodied Mathematics2016In: AM '16 Proccedings of the Audio Mostly 2016, New York: Association for Computing Machinery (ACM), 2016, p. 278-284Conference paper (Refereed)
    Abstract [en]

    This poster presents an electronic music instrument that is played using math concepts. It invites 3-6 year old children to play with the math they have to understand according to the Swedish curriculum. This math foundation for the youngest kids is about measurement, shape, patterns, time, change, quantity, set and order. Evidence is provided that electronic music can be a way to embody and enjoy the use of math concepts in a creative way.

  • 287.
    Vikström, John
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Att genom design effektivisera räddningsinsatsen för motorcyklister i trafikolycka2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    What if the emergency response directly knew exactly where to go and what to do if a road accident occured? During the last ten years the number of motorcyclists in Sweden has doubled. Every year, more than 300 riders are seriously injured and over 40 die in road accidents. Being found in time is critical to increase the chance of survival. The goal of this project is to use design methods to find a solution that enables a fast and adequate emergency response for motorcyclists and other unprotected road users.

  • 288.
    Voravattayagon, Kosin
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Volkswagen Trimaran: The first of the automated era2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    According to research there is a high possibility that a car company will introduce an autonomous vehicle to the market around the year 2025. Such prospect presents quite interesting design opportunities.

    A major challenge seems to be how to design the experience so that it enables user acceptance of these new kinds of vehicles. Persuading people to feel safe and confident while in a car that drives itself involves breaking a great psychological barrier. For this reason an “inside-out” approach was used to study the user behaviour and map the needs inside an autonomous vehicle. Besides the user-centred approach, this thesis project also considered two other factors as highly influential to the way autonomous vehicles will be designed in the future: branding and technology. It investigated how autonomous driving technology may affect car design and how strategic such development can be for a major automotive manufacturer.

    The final design proposal is a compact car that can transport three passengers. The concept takes car sharing into consideration allowing the occupants to choose between having their own private spaces or assuming a participative seating layout. Trimaran concept represents the first of a distinctive new line of smart vehicles for the Volkswagen brand.

  • 289.
    Walderhaug, Oliver
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Bikes: Riding Safely2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Every day ten or more cyclists in Sweden are involved in accidents serious enough to warrant a trip to the hospital. Most of them are hurt when falling off their bikes or crashing without any external involvement.

    Cycling has always been a staple transport, and the trend keeps growing with the current green wave.

    The cyclists helmet today looks pretty much the same way it always has, with improvements to safety and ergonomics on the higer end products, but the reasons for not wanting to use it as a safety tool remain.

    The project focus has been to circumvent these reasons, and find something that would actually be used every single day, no matter where or how you ride.

    The final result is a product that fits its context in a superiour way to anything else available on the market, and hopefully allows users to feel free from the regular constraints of a normal helmet. 

  • 290. Walderhaug, Oliver
    PROJECT: SALTY BASTARD: WHAT IF AMPHIBIOUS MOBILITY WASN'T JUST A CURIOSITY, BUT THE NORM?2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Planet Earth is moving rapidly towards a point of no return in the climate crisis currently experienced, and while the debate is still raging on wether it is naturally occurring or not the temperature steadily increases - causing melting icecaps, expanding seas and rising oceans. It is the author's view however, that wether the change is man-made or not is irrelevant; as there is no other planet to conduct an experiment on. Therefor it needs to be treated as a problem generated by our species to best ward for the future generations. With rising seas come new problems, many problems that have accidentally been solved by developments in other fields. Take the development of artificial islands on the coast of Norway leading to the creation of entire floating civilisations in South East Asia. It easy to believe the coast lines among the nations of Earth will expand to take advantage of the additional space and comforts of newly created islands - and from this a new lifestyle will be born. A type of life where water plays a bigger role than ever before, and the need for mobility is greater than ever calls for urgent development in the nautical vehicle department. For what kind of vehicle would best be utilised for a life between the land and the sea in the future year of 2050?

    Throughout the often messy creative process many twists and turns have led the project forwards and backwards. Artistic exploration through sketching has been coupled with critical analysis of brand aesthetics and target markets. Conceptual evaluation and finalisation in 3D software and many, many loops back and forth generated visual material in both 2D and 3D to effectively communicate proposed solutions and artistic expression. The support from Scania and working out of the studio provided valuable insight for the brands future targets, but also the possibilities to collaborate and evaluate concepts along the process with engineers and modellers to ensure a believable final result. The feedback from the design team has strengthened the visual appeal of the vehicle, while the project in turn has helped the brand push its marque into the future in a visual sense.

    The final result is the Scania SNEKKJA, an amphibious vehicle capable of both land and aquatic travel in one single package adapted for most weather conditions. Pushing Scania further into the field of public transport, this vehicle retains the quality touch of the trucks currently delivered by the brand. It presents a new form language that stays true to the core values and roots of the manufacturer with a modern touch and offers a service provided by the brand as a personal mobility solution for people that want a more premium on demand service. A system that is always available and where convenience is the name of the game.

  • 291.
    Wang, Zihao
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Conceptualization and design of a future chest drainage canister2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Changsha city in Hunan province, China.

    Place: Changsha Center Hospital, Hunan province.

    City Area: 11,819 square kilometers

    City population: 714.66 million

     

    I watched the whole process of chest drainage surgery, introduced by Yang Jicheng, who is a thoracic surgeon attending doctor at this capital.

    During the field research in China, I also had research opportunity of chest drainage management, mostly performed by nurses, where I found out lots of design opportunities about the Chong canister, which was the most popular chest drainage canister used all over the  China

    Then I went back to Umea, Sweden, met Fredrik Homner who is a thoracic surgery doctor working in Norrlands University Hospital for almost 30 years. I told him what I saw in China and we exchanged lots of opinion about chest drainage. I realized that Chinese chest drainage patients were suffering unnecessary pain from outmoded equipment, which in Sweden they had already updated since 20 years ago.

    Whit help of Fredrik Holmner, I had opportunity to watch the whole process of pulmonary resection and endoscope technical, the focus of this process was the insertion of chest drainage tube at the end of this 5 hours surgery.

    After I had seen so many materials related to chest drainage, I found out my design focus, which was the Maquet Oasis Drain,  that had been recognized as the most advanced chest drainage equipment in the world and had been widely used in Europe and United States.

  • 292.
    Wansch, Aaron
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Junia: Comfort in milk expression2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This report describes the project background, design process plus the final result of my MFA degree thesis in Advanced Product Design at Umeå Institute of Design.

    A breast pump is generally a mechanical or electrical suction device for withdrawing milk from the breast of a lactating woman. Even though the first pumps were patented in the mid-19th century as medical devices for in-hospital use, breast pumps as widely available consumer products have only been around for a little more than 20 years. Existing breast pumps do not address functional as well as emotional needs of many mothers and there is great potential for improvements and innovative solutions to transform pumping into a more enjoyable and positively associated experience.

    The main purpose of this project is to rethink the way breast pumps are currently used in order to push the boundaries, and come up with a forward-looking, conceptual design solution as a final result. This human-centered design project was carried out in close collaboration with various experts in the areas of pediatrics, breastfeeding and lactation counselling.

    Moreover this project was done in cooperation with leading design and innovation consulting firm IDEO. San Francisco basted design director Thomas Overthun provided mentoring throughout the design process. Regular check-in calls and feedback sessions were set up throughout the project to discuss project milestones.

    Anders Smith, an experienced industrial designer from Denmark, closely followed throughout the project as an external design tutor at Umeå Institute of Design. Several tutoring sessions were held on a regular basis.

    Continuous involvement of experts and external project advisors helped to make sure that the project remains valid and provided a great source for relevant insights, expert knowledge and professional feedback.

    "Being able to develop an impactful and forward-looking design solution that can encourage positive change both on an individual and societal level has been my main motivation to tackle this design challenge".

  • 293.
    Wembe, Oskar
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Momentum: Assisting heart patients with workout intensity2015Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Patients that have suffered from a heart attack, has a condition called coronary artery disease. This condition is partly inherited, by lifestyle choices such as diet, smoking and exercise account for as much as 80 % of the disease progression and outcome.

    Today a great majority of patients with coronary artery disease choose not to participate in an exercise-based rehabilitation programme after an event, even though exercise has shown to reduce mortality rates by more than 25 %.

    What if we could encourage patients with coronary artery disease to engage in exercise-based rehabilitation treatment outside a hospital environment?

  • 294.
    Wennebjörk Turdell, Johan
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Sound Fence2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    To fence in pastures for sheep today is a major cost, especially because of the time required when using current methods. What takes most time is starting to fence off a new area, but to maintain a fence is also a continuous effort. The main function is to keep the sheep at the field.! !

    By interviewing and observing sheep farmers on how they work with fence today and what their problems was, I got a better understanding of the problem. Also looking at a number of other things like the context, statistics on sheep farming, laws and competition mapping gave a wider image. But the most important part in my research occurred when I talked to experts about sheep behavior. The main characteristic is the flocking behavior which the final result is based on. !

    By stressing a sheep with a sound as it is on its way out of the given area the sheep will, cos of flocking behavior, stop and move back to the other sheep. 

  • 295.
    Wiltse, Heather
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Care is expensive2017In: Does Design Care...?: An International Workshop of Design Thought and Action, 2017, p. 79-83Conference paper (Refereed)
  • 296.
    Wiltse, Heather
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    On the multi- intentionality of assembled things2017Conference paper (Refereed)
  • 297.
    Wiltse, Heather
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Lindh Karlsson, Monica
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Lindström, Kristina
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Pawar, Aditya
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Ståhl, Åsa
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Non-local situations: speculating about future response-abilities of postindustrial design (research)2016Conference paper (Other academic)
    Abstract [en]

    Design deals with the material, social, political, cultural, economic, and more, and in relation to history—past, present, and (possible) future(s) At the same time, the objects of design are becoming less traditionally thing- like and rather connected, dynamic, ‘smart’ components of product and service ecosystems. We need, then, to find ways to grapple with (eco)systems, contextual specificities, new forms of technologies, and societal needs in a changing world where we have yet to even begin to adequately come to grips with the implications of our dwindling resources and impending climate collapse; political structures are often woefully ineffective; and advanced capitalism seems to be spinning disastrously out of control. The aim of this conversation is to speculate about future articulations, practices, and contexts of postindustrial design (research), and in the process to prototype the inclusive, rich, realistic yet hopeful discourse among passionate partial perspectives that is necessary to support it. This is a process of developing our ‘response-abilities’—our ‘collective capacity to respond’.

  • 298.
    Wong, Desmond
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Social Money: Finding social value in transaction through design research2014Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This is a question-driven project where it seeks to find social connections in monetary transactions. Disruptive experiments have been conducted to understand the complex relationship between money and social connections. A design concept, developed through a service blueprint, has been used to investigate a hypothesis. Screen-based mobile app prototypes have been used to engage users to dialogue into the issue of social connections in transactions.

    By basing purchasing decisions on economic value, consumers are neglecting to take social values into consideration. As a result, it has led to social disconnection between the consumers and the producers. By research through design, this project aims to identify the attributes in monetary transaction that led to this disconnection. It also aims to image a new transaction system highlighting social connections. The result is a payment platform concept as a case study of for the restaurant industry. By tracing and visualizing the flow of money in a purchase, the payment platform allows the consumers to see the connections they have with the producers. By making the social connections visible, consumers can begin to balance their purchasing decision based on social and monetary values.

    Through the dialogues generated in the user tests, the project encounters the social issue in the increasing dependence on imported food and its effect on the local economy. The dialogues also shed light on the fact that the dependence on money as a medium of exchange deepens the interdependency between individuals as today’s food production requires global collaboration. By making social connections visible in transaction, instead of social disconnection, money is in fact social. 

  • 299.
    Xia, Dongzhi
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Designing Tools For A Shifting Landscape2015Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE creditsStudent thesis
    Abstract [en]

    By investigating the existing prototyping tools and emerging technological paradigms, this thesis contributes a new flow-based visual programming software called Glue which makes prototyping physical interactions and connected experiences easier for designers without a strong technical background.

    With overwhelming new technologies and interconnected disciplines, more designers learn technical know-how and build technical prototypes to better explore and evaluate concepts. However, most existing prototyping tools are still engineering-oriented and their ways of introducing programming and electronics can be intimidating for non-specialists. The aim of this thesis project has been to rethink prototyping tools and to bridge the gap between design tools and the new physical and digital hybrid design context.

    As a result, Glue is proposed and developed to offer an alternative way to create a program by manipulating logics graphically. With visible flows and real-time feedback, designers can learn, understand and create program intuitively. The smartphone integration allows beginners to set up flexible architectures and mimic connected experience easily. Glue also provides powerful ways to explore invisible behaviours across time and possibilities.

  • 300.
    Xu, Jiaojiao
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Open studio - Design for participatory art in the museum2016Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    How could public institutions like art museums open up a conversation with their audience? The intent of the project was to explore the influence and potential of digitalization in the physical space of a non-commercial public institution, if the audience and the institution would both benefit from technology, if the political structure of the institution would become more democratic and if the audience would take the initiative and be willing to generate their own voice in the institution.

    The project took an explorative approach starting with questioning the status-quo, understanding the design context, analyzing, proposing and validating design directions in the end. The result was considered as the very first proposal and suggestion of how art museums could keep themselves relevant in the digital era.

    The result is a service called <open studio>. It enables visitors to contribute to and interact with a virtual exhibition constructed by the creations they made in workshop programs in the art museum. It provides an overtime engagement with the visitors by illustrating the invisible dimension of time in tangible creations on a digital canvas.

    Project website: http://www.openstudio.io

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