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  • 51.
    Kreiser, Kilian
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    SPAN (Special Protection Area Network): A platform to protect bird protection areas2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Background

    The foundation for life on our planet are all the resources we can draw upon: sunlight, clean water, fresh air and many more. But one existential resource a lot of people are not aware of, is the rich variety of life forms on earth. Biodiversity surrounds us every day: It is in the clothes we wear, the food we eat and the medicine we take. It is also an important driver for tourism, economy and technology: Various technological innovations are directly inspired by nature.But biodiversity is degrading rapidly caused by the rising land consumption in many countries. In Germany, this pressure is exceedingly high: 70% of natural habitats are endangered, 40% of animal species are on the IUCN red list and every second bird species is threatened.Using scientific methods and inventive technology, SPAN helps to monitor bird protection areas in Germany and to collect data as a basis to enforce conservation supported by European legislation.

  • 52.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Mediating group experiences: designing the in-between2015In: TEI '15 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, New York: ACM Digital Library, 2015, p. 441-4444Conference paper (Refereed)
    Abstract [en]

    In this paper I present ongoing design research that explores mediating group experiences. The objective of the paper is to introduce subject matter and design research approach, to provide material for an in depth discussion of challenges.

    Several research designs are presented that yield insight in theoretical and conceptual aspects of remote group interactions. Themes emerging from them concern the concept of embodiment, in particular regarding the conceptualization and expression of groups through the mediating system, as well as embodiment of the system for the individual, in the sense of both incorporation and extension of action-perception capacities. To further articulate and express such themes, ongoing and proposed research is presented. Difficulty is brought forward in bringing the various research designs together as one body of work, particularly in relation to theoretical framework, related work and ultimately articulating contributions.

  • 53.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The Practice Of Constructive Design Research2014In: Design's big debates pushing the boundaries of design research, DRS 2014, Umeå, Sweden: Umeå Institute of Design, Umeå University , 2014, p. 87-Conference paper (Refereed)
    Abstract [en]

    People practicing constructive/experimental/ practice-led/etc. design research come from a range of different academic traditions, which leads us to argue in certain ways, look for support in different places, and format and disseminate our work towards particular audiences. Such contextual factors might be the cause of some of the issues we struggle with in our work, while at the same time they obfuscate the ‘real’ foundational issues in the kind of design research we practice. When we look to current discourse concerning constructive design research, much attention seems to be given to positioning and justifying of the work in various contexts. What seems to be less exposed are foundational issues relating to how the practice unfolds, the kinds of issues that are tackled and by what means this is done. In this debate, four design researchers from various backgrounds will lead the discussion to uncover some of these issues. The debate will be fueled and framed with short video quotes from well and lesser known design research practitioners.

    http://www.drs2014.org/en/presentations/the-practice-of-constructive-design-research/

  • 54.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design. Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Transformatie gedreven door Techniek2013In: Nederlands Tijdschrift voor Geneeskunde, ISSN 0028-2162, no 157, article id A7063Article in journal (Other (popular science, discussion, etc.))
    Abstract [nl]

    De bionische mens vertegenwoordigt onze droom van bovenmenselijke krachten.

    Delen van die droom worden op dit moment al verwezenlijkt door kunstmatige systemen die ons motorische of zintui- gelijke vermogen ondersteunen, vergroten of verrijken.

    De aansluiting van die systemen op het lichaam verschillen in invasiviteit.

    De ontwikkeling van prothesen en orthesen wordt gedreven vanuit wetenschap maar met name ook vanuit de mili- taire industrie, en heeft een overwegend technische benadering. 

  • 55.
    Kuenen, Christoffel
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Redström, Johan
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The wickedness of design research practices: Methodological issues in bringing knowledge to expression through design2013In: Proceedings of the 5th International Association of Societies of Design Research Conference 2013, IASDR'13: “Consilience and Innovation in Design”, 2013Conference paper (Refereed)
    Abstract [en]

    In this paper we review existing literature in design research to see to what extent it provides a basis for meeting the methodological challenges that we encounter in our own practice- based design research. Seemingly, much attention is given to describing the results and types of knowledge that design research may provide, the purposes those may serve and by what yardsticks those results may be evaluated. Another focal area seems to be the form(-ats) in which the results of design research are presented and disseminated. What is often missing, however, are detailed accounts of the roles that design practice plays that can be picked up and used by others doing design research. This is unfortunate, as it is often such methodological structures that we struggle with. The emergence of ‘design research practices’ entails something more than mere combinations of design practice and academic research. Research typically has the objective of knowledge production; practice has the objective of creating the right thing by solving a set of problems. Considered a ‘new’ kind of design practice, design research practice seems to be more about problem finding through the design and creation of things that bring knowledge to expression. Thus, the process by which it achieves this must be uncovered and articulated. 

  • 56.
    Lee, John
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Specimen Sample Transportation in Lesotho2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Sample Transport Riders in Lesotho delivers up to 2000 blood and sputum samples per week as well as the results by riding on motorcycles for HIV and TB diagnosis and monitoring for patients. They have critical role in medical eco system of Lesotho thus riding 4-5days per week whether snowing or raining as long as the roads are safe to ride on. This degree project explored various design opportunities around the everyday life of sample transportation riders. Based on 12 days of qualitative research in Lesotho, the clear need for new sample transportation backpack and system was identified and became a focus of this degree project.

  • 57.
    Leijon, Markus
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    du&jag - The car seat for you and me2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

     Car seats for smaller children, offers very good protection incase of a collision. Unfortunately for the parents’ sake , these car seats is heavy to handle outside the car. For example back and forth home and short errands around town. In other words, all those times when you decide to just take out the car seat and carry it instead of place the baby in a baby carrier. By analyzing where and how the car seat is being used. How best to carry heavier loads up to about 15 kg as a car seat with the child can weigh and by taking into account the child ’s and the parents anatomy. This work led to a concept on how this problem can be solved. Various technical principle solutions have been developed and evaluated. The chosen solution has then been further developed by various design approaches where form and expression has been the important part. The main body of the new solution is a softer inner which you lifts out when you leave the car. The baby sits in a carrier that the parent carries in front of their body. Remaining in the car is a chair-like base with ”click” fasteners that lock the softer part in place when it´s placed in the car, with the baby in it. The major benefits of solving it this way is that the baby is carried in front of the body without oblique loaded lifting on the spine. While the solution also itself weighs several pounds less than the current car seats. It also frees the parents both hands by carrying the child this way. All this leads to a gentler living for the parents.

  • 58.
    Leong, Eric
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Audi Elite: Re-establishing vehicle controllability into something new and desirable2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Imagine changing the dynamics of driving capability between man and machine, a seamless meshing between capability and usability…what would that be? The world of autonomous driving is on the rise. What kind of opportunity does the rise in this form of technology create? Can we use this rise of change in mobility to spawn a new form of product which can re-establish our vehicle controllability for maneuvering into some new and desirable? This vehicle is an advanced platform with a new form of vehicle controls for maneuvering which turns driving into something which empowers the user to a greater degree. The vehicle will adapt itself to the user by allowing them to control the vehicle in ways which he or she desires unlike restricting vehicle controls we see today. It will also set out to bring capability of the vehicle to the user through an advanced learning platform; intertwining man and machine.

  • 59.
    Lindh Karlsson, Monica
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    När din värld blir min värld: transformation av livsvärldar ‐ ett konstnärligt utvecklingsarbete2009Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    För en industridesigner är både resultat och arbetsprocess av central betydelse. Arbetet genomsyras av ett objektivt förhållningssätt

    men i processen ingår även moment med t.ex. subjektivt skapande. Det här arbetets konstnärliga frågeställning kommer

    ursprungligen från en användarinriktad holistisk designprocess, där individen är en viktig länk att förstå önskemål och behov i det

    vardagliga livet. Utan att skapa en personlig relation med informanten/individen, söker man att förstå och vidareutveckla något

    både genom analys och med en intuitiv kreativ process. Vanliga metoder för att inhämta information är att arbeta med dagböcker,

    bilder från vardagen och intervjuer. Bearbetningsprocessen av materialet kan liknas med en hermeneutisk lärandeprocess för

    designern med analys och reflektion. Efter bearbetningen vidtar olika processer däribland en skapandeprocess, där materialet

    omformas till någonting nyskapande. Analys skapar förståelse och kunskap kring en komplex utgångspunkt och grundar sig i

    bedömning och tolkning av bakomliggande data och tolkningar. Nyskapande design grundar sig i analys men tar därefter en annan

    reflekterande processväg för skapa något unik. I reflektionen använder designern sina erfarenheter, kunskaper och kompetenser.

    Erfarenheter skapas genom vår upplevelse av fenomen. För att uppleva och fånga ett fenomen måste vi se förbi våra fördomar och

    förutfattade uppfattningar om den objektiva världen, till att betrakta en genomlevd värld. I den genomlevda världen spelar kroppen

    en central roll. Vi har erfarenhet av en upplevelse. Människan är odelbar, kroppen kan inte ses som ett separat objekt. Vi har inte en

    kropp – vi är i vår kropp (Merleau-Ponty, M. 1997, s 115).

    Min forskningsfråga har varit Vad blir till när ditt blir mitt?

    Mitt mål har varit att dela upplevelsen med en annan person och göra den till min upplevelse utifrån mina erfarenheter genom att

    involvera min egen livsberättelse. Jag har medvetet lämnat det objektiva förhållningssättet till förmån för det subjektiva.

    Med personliga fotografier tagna av andra och mig själv som utgångspunkt, har jag arbetat med gestaltande experimentella texter

    för att lämna analys och mina mest självklara tolkningar. Texterna har sedan gestaltats till fysiska objekt som representerar resultat

    av Vad blir när ditt liv blir mitt.

    Rapportens form och struktur har jag valt för att kommunicera på vilka grunder mitt resultat har uppkommit och för att öppna upp

    min process. Rapporten är uppdelad i tre delar; Inledning, Gestaltningsarbete och Slutord. Gestaltningsarbetet beskriver min

    transformationsprocess och för att beskriva tidsordningen är det indelat med underrubrikerna: Förarbete, Ditt, Mellanrum och

    Mitt. De experimentella texterna skapas i Mellanrum och objektgestaltningen i Mitt. Arbetet grundar sig i bilder från informanter,

    min reflektionsdagbok samt mitt gestaltande arbete med experimentella texter och objekt. Texten innehåller olika nivåer och

    metoder för reflektion och det kommuniceras genom att särskilja löpande text och de starkt reflekterande textavsnitten från de

    experimentella texterna. Texterna presenteras som kursiv grå text i separat spalt. Textavsnitt med citat och ordspråk som är

    bakgrundsinformation, presenteras med kursiv indragen svart text.

    Mitt gestaltade resultat består av 4 fysiska objekt/kollage med varsin tillhörande experimentell text (se bilagor). I rapportens

    efterord gör jag en metareflektion av mitt resultat och syfte med arbetet.

  • 60.
    Lindh Karlsson, Monica
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Berglund, Anders
    KTH, Skolan för industriell teknik och management (ITM), Maskinkonstruktion (Inst.), Integrerad produktutveckling.
    Ritzén, Sofia
    KTH, Skolan för industriell teknik och management (ITM), Maskinkonstruktion (Inst.), Integrerad produktutveckling.
    Allowing playfulness: examining innovativeness2010In: Proceedings of the 12th International Conference on Engineering and Product Design Education EPDE10 / [ed] Boks W; Ion, W; McMahon, C and Parkinson B, 2010, p. 114-119Conference paper (Refereed)
    Abstract [en]

    A child’s playfulness and ability to fantasize are also key creative mechanisms in adulthood. Allowing low formal control functions and high self determination is valuable for intrinsic motivation, triggering new ideas, curiosity, experimentation and the desire to impact and change traditional practices – creating innovativeness. This paper sets out to do three things: provide a literature review of the different aspects and angles of knowledge- and competence learning, and the area of creative techniques and an innovative team process; offer experiences and learning from the unique case studies used; and thirdly, to present the concept of Innovopoly - a new tool to better achieve creative learning and examination in higher education through both the innovative working process and the creative process. These elements together give us the ability to discuss how higher education could best implement courses and methods in order to prepare our students for the future. 

  • 61.
    Lo, Vivian
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Pausitive: Designing for digital downtime and reflection in the homespace2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    As we emerge into an age of hyperconnectivity, technology becomes increasingly pervasive in our daily lives. And with this change, our behavior and values progressively shift towards instant access, constant availability and multi-tasking. Recent research studies in cognitive psychology have indicated a change in the wiring of our brain due to these behavior shifts. 

    In this thesis project, technology’s role in our lives was explored, particularly within the context of home, a traditionally restorative environment.  By identifying key problem areas from user research and drawing inspirations from slow technology and other relevant fields of expertise, key concepts were conceptualized. The result is a collection of computer-mediated objects designed to support downtime and reflective behavior, as well as, integrate into our everyday living.

  • 62.
    Loredo, Juan
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Autonomus Harvester2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The future of forestry is aproject the start when the Skogtekniska Klustret approached Umea Institute ofDesign looking for a possible collaboration between the cluster companies and studentsat the Advanced Product Design program. Skogtekniska Klustret is a cluster ofSwedish forest companies that have join together in order in order to pushSwedish Forest Industry into a new level and become an example to othercompanies as well as the rest of the world. The result of the study was the design of a small autonomous harvester forthinning, intended for the market in 2030.

  • 63.
    Lévy, Pierre
    et al.
    Eindhoven University of Technology, Industrial Design.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Overbeeke, Kees
    Eindhoven University of Technology, Industrial Design.
    Uchiyama, Toshiaki
    University of Tsukuba, Japan.
    Yamanaka, Toshimasa
    University of Tsukuba, Japan.
    Ohlala: Content-completeness, communication and emotional experience2011In: Diversity and Unity: proceeding of the International Association of Societies of Design Research Conference 2011, IASDR'11 / [ed] N.F.M. Roozenburg, L.L. Chen,P.J. Stappers, 2011Conference paper (Refereed)
    Abstract [en]

    Among other explorations, the field of telepresence technology has looked at ways to create a feeling of telepresence based on the transfer of minimal information. On this topic, the Cololo project has taken an extreme position by proposing the experience of 1-bit communication.

    Based on the observation of Cololo in use, it is shown that content is not necessary to trigger an emotional experience. This paper introduces a novel dimension to be taken into consideration in communication technology: the content-completeness dimension, ranging from non-content to hyper-content. Furthermore, we built the Ohlala framework, aiming to explore the content-completeness dimension. Based on Ohlala, by way of a research through design, we intend to explore further the relations between this dimension on communication and emotional experience.

  • 64.
    Maria, Mårefors
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    En vardag med många mediciner2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Hur kan jag skapa ett nytt säkert sätt för att hantera din medicin? I Sverige så är det 50% av alla patienter som tar sina mediciner på fel sätt. Detta leder till att patienterna får försämrade behandlingsresultat och att Sveriges sjukvård och sjukhus förlorar mycket pengar på att behandla de patienter som kommer till akuten på grund av felmedicinering.

    Målet med det här projektet är att skapa något som hjälper patienterna att komma ihåg att ta deras medicner och även hur de ska göra det. För att minska felmedicineringen så att patienterna kan leva ett bra liv även om de hanterar många mediciner vare dag.

    Resultatet är ett modulsystem med två produkter som förvarar och systematiserar medicin för patienter. Den första produkten är lådor som varierar i olika storlekar beroende på vilken medicin som ska förvaras. Lådorna varierar i höjd, men annars har de samma proportioner. Den andra produkten är en pillerdosa. I den här produkten lägger patienten över de piller så de kan få hjälp med att komma ihåg och systematisera dem. På pillerdosan sitter ett larm som hjälper patienten att komma ihåg vilken medicin som ska tas. Även hur patienten ska ta dem och när de ska bli tagna.

  • 65. Mazé, Ramia
    et al.
    Olausson, LisaPlöjel, MatildaRedström, JohanUmeå University, Faculty of Science and Technology, Umeå Institute of Design.Zetterlund, Christina
    Share this book: critical perspectives and dialogues about design and sustainability2013Collection (editor) (Other academic)
    Abstract [en]

    This is a critical time in design. Concepts and practices of design are changing in response to historical developments in the modes of industrial design production and consumption. Indeed, the imperative of more sustainable development requires profound reconsideration of design today. Theoretical foundations and professional definitions are at stake, with consequences for institutions such as museums and universities as well as for future practitioners. This is ‘critical’ on many levels, from the urgent need to address societal and environmental issues to the reflexivity required to think and do design differently.

  • 66.
    Mood, Gustav
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Ökad medvetenhet under jakt i skog och mark2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This reportcommunicates the processes and results of my degree work in industrial design at candidate level at Umeå Institute of Design.

    During my degree work I had a cooperation with Svenska Jägareförbundet (Swedish Hunters Assosiation).

    The aim for my project has been to explore how I could make hunting a safer hobby and undertaking. Every year people get seriously injured and in average 2 people a year dies  due to hunting accidents. My goal is to identify problems within the hunters communication and approach. Through a creative design process I will find a valid  nd realistic solution to these problems. My project will be presented as a conceptual solution  hat will be based on currently existing technology. The degree work was carried out in the  pring semester 2012 with a presentation the tenth week and resulted in a full scale visual model, and oral presentation, discussion, argumentation and this report.

  • 67.
    Morin, Alexis
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Lin'guage: Self-Directed In-Country Language Learning for Cultural Integration2013Independent thesis Advanced level (degree of Master (Two Years)), 80 credits / 120 HE creditsStudent thesis
    Abstract [en]

    There are more than 175 million migrant workers around the world. For example, 25% of the population of Singapore is comprised of migrants. As a result, social alienation arises from the language gap needing to be bridged. This gap oftentimes causes high (and unnecessary) levels of stress in the lives of these migrants.Mentally preparing for such a migration is but one of the steps which can help alleviate the stress cause by acculturation. Learning the local language and cultural mannerisms can help migrants better prepare for moving to a different country.

    Inspired by an immigrant mother who has learned French in order to adapt to her surroundings and many friends in similar situations, much background research was also performed in order to properly frame such broad language learning service. Testing over 28 existing language learning solutions, performing over 15 interviews and observing many learners in the wild contributed to the construction of many functional language learning prototypes. [Language Acquisition Projects], [Guided Conversation], [Social Profiler], [Lockscreen Flashcards] and even more prototypes were built as quickly as possible and tested with potential learners in order to validate their effectiveness, effectiveness for retention and fun factor.

    These prototypes were refined and packaged into the lin’guage service, a tool comprised of mobile software, a personal dictionary and language-specific branded objects; all of which could be used anywhere in the world to learn the local language wherever migrants move. The software is made for busy people, presenting fun learning challenges tailor-picked for learners which only take between 1 and 5 minutes to complete. Designed as a framework, lin’guage can be used to learn any language from any language. (A German speaker could learn Korean, or a Swedish speaker could learn Chinese).

  • 68.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Feeling it: sketching haptic interfaces2009In: Flirting with the Future: Proceedings of the fifth Student Interaction Design Research Conference / [ed] Ivo Wouters, Floris Kimman, Rob Tieben, Serge Offermans & Hugo Nagtzaam, 2009, p. 63-65Conference paper (Refereed)
    Abstract [en]

    This article discusses some challenges of prototyping haptic (touch) interfaces early on in the design process. It also show- cases examples of prototyping activities for haptic interfaces that have strong “sketching qualities”.

  • 69.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    HAPI: haptic interaction for mobile devices2007Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    For the past decades, the repertoire of input and output forms used in mobile devices has been generally limited to the traditional buttons-display paradigm, inherited from their telecommunication or computing origin. 

    HAPI aims at exploring and developing new sensorial interaction techniques for mobile devices based on the touch sense. This research-oriented degree project focuses on hardware sketching to evolve new ideas and possibilities. The goals are to explore how haptic interfaces and techniques could enhance mobile interaction to fully exploit and embrace users’ capabilities for richer, more intuitive and enjoyable experiences.

    This project has been carried out in collaboration with Nokia Design, Insight and Innovation.

  • 70.
    Moussette, Camille
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Simple haptics: Sketching perspectives for the design of haptic interactions2012Doctoral thesis, monograph (Other academic)
    Abstract [en]

    Historically, haptics—all different aspects of the sense of touch and its study—has developed around very technical and scientific inquiries. Despite considerable haptic research advances and the obviousness of haptics in everyday life, this modality remains mostly foreign and unfamiliar to designers. The guiding motif of this research relates to a desire to reverse the situation and have designers designing for and with the haptic sense, for human use and looking beyond technical advances. Consequently, this thesis aims to nurture the development of haptics from a designerly perspective, leading to a new field of activities labeled haptic interaction design. It advances that haptic attributes and characteristics are increasingly part of the qualities that make up the interactions and the experiences we have with objects and the interfaces that surround us, and that these considerations can and ought to be knowingly and explicitly designed by designers.

    The book encompasses an annotated research through design exploration of the developing field of haptic interaction design, building on a considerable account of self-initiated individual design activities and empirical-style group activities with others. This extensive investigation of designing haptic interactions leads to the Simple Haptics proposition, an approach to ease the discovery and appropriation of haptics by designers. Simple Haptics consists in a simplistic, rustic approach to the design of haptic interactions, and advocates an effervescence of direct perceptual experiences in lieu of technical reverence. Simple Haptics boils down to three main traits: 1) a reliance on sketching in hardware to engage with haptics; 2) a fondness for basic, uncomplicated, and accessible tools and materials for the design of haptic interactions; and 3) a strong focus on experiential and directly experiencable perceptual qualities of haptics. 

    Ultimately, this thesis offers contributions related to the design of haptic interactions. The main knowledge contribution relates to the massification of haptics, i.e. the intentional realization and appropriation of haptics—with its dimensions and qualities—as a non-visual interaction design material. Methodologically, this work suggests a mixed longitudinal approach to haptics in a form of a well-grounded interplay between personal inquiries and external perspectives. The book also presents design contributions as ways to practically, physically and tangibly access, realize and explore haptic interactions. Globally these contributions help make haptics concrete, graspable, sensible and approachable for designers. The hope is to inspire design researchers, students and practitioners to discover and value haptics as a core component of any interaction design activities.

  • 71.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Banks, Richard
    Microsoft Research.
    Designing through making: exploring the simple haptic design space2011In: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11), New York: ACM Press, 2011, p. 279-282Conference paper (Refereed)
    Abstract [en]

    In this paper we describe the development and realization of basic haptic design tools. A series of devices or setups allow designers and other stakeholders to adopt a hands-on approach to haptics, and ultimately develop a greater sensitivity and understanding of haptic concepts. By offering tangible manifestations that are relatively abstract and modular, designers can relate to, explore and discuss haptic interfaces and possible variations with greater ease and confidence.

    The five Simple Haptics devices that we built offer a basic platform to play and experiment with haptic interfaces. Each setup starts with a simple haptic idea and provides a graspable and experienceable unit to support discussion and variation related the haptic design activities.

  • 72.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Dore, Fabricio
    IDEO.
    Sketching in hardware and building interaction design: Tools, toolkits and an attitude for interaction designers2010In: Proceedings of Design Research Society, 2010Conference paper (Refereed)
    Abstract [en]

    In this paper, we present a Sketching in Hardware perspective to Interaction Design (IxD) education and practice. We start our discussion by highlighting the differences between Prototypes and Sketches, and explaining why we believe the term Sketching in Hardware is suitable and appropriate to the IxD practice. We introduce a short history of the term and its origins before relating it to Experience Prototyping activities and other related design processes/methodologies.

    Our main discourse consists of observations and a critical analysis of academic activities and professional work suggesting that Sketching in Hardware remains quite challenging despite the recent progress in the development of new tools and toolkits. The low barrier to entry and the explosion of tools and toolkits are very welcome, but this democratization can also be misleading. The learning curve is still steep in many ways. The current sketching tools seem to have leapfrogged our design skills and our ability to deal with that avalanche of technical capabilities. Designers regularly loose a critical perspective on their sketching and prototyping activities. We noted that students and designers alike spend a lot of time mastering intricate tools and debugging technical issues when they should be developing, evolving and fine-tuning interesting experiences or sketches informing their design process.

    We close our discussion with a review of various toolkits and building blocks currently available to interaction designers for designing new technology and future concepts. We ultimately suggest five guiding principles to be taken into account in the design of new toolkits or upgrading of existing ones. These same principles and qualities not only can, but should also radiate in the experiential qualities, well beyond the built material artifacts. Sketching in Hardware is not just playing with electronics; it has serious implications and repercussions in the way we design stuff.

  • 73.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Fällman, Daniel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Designing for touch: Creating and building meaningful haptic interfaces2009In: IASDR 2009, Seoul, Korea, 2009Conference paper (Refereed)
  • 74.
    Moussette, Camille
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Israr, Ali
    Designing haptics2012In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, New York: ACM Press, 2012, p. 351-354Conference paper (Refereed)
    Abstract [en]

    This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces. Numerous demos and testing platforms will be available to relate discussions with real haptic sensations. The second part of the studio aims to explore the various challenges and difficulties in designing haptic interfaces by directly building and sketching in hardware haptic interfaces. Participants will be invited to build their own haptic interfaces from various actuators, sensors and other building blocks. The studio aims to bridge the fields of haptics and design, and investigate various prototyping tools and approaches that can best support haptic design activities.

  • 75.
    Mullaney, Tara
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Emotional wellbeing and radiotherapy: a methodological approach to improving the patient experience2011In: Procedings of the Second Conference on Creativity and Innovation in Design, 2011, p. 435-436Conference paper (Refereed)
    Abstract [en]

    Medical technological advances have been instrumental in improving the physical health of many individuals over the past 50 years. However, the impact that a patient’s care experience has on their emotional health has just begun to be explored. Using quantitative, qualitative, and design research methods, I am researching stress, anxiety, and perceptions of care in cancer patients undergoing radiation therapy. This 3-tiered methodological approach allows me to create a holistic understanding of the patient experience. Based upon insights gained from this data, I am implementing design interventions within this environment to evaluate their ability to improve the patient experience.

  • 76.
    Mullaney, Tara
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Suspending Reality: A disruptive approach to designing tranformative experiences2015In: Experience Design: Concepts and Case Studies / [ed] Peter Benz, New York, NY: Bloomsbury Academic, 2015, 1, p. 151-158Chapter in book (Other academic)
  • 77.
    Mullaney, Tara
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Nyholm, Tufve
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Radiation Physics.
    Edvardsson, David
    Umeå University, Faculty of Medicine, Department of Nursing.
    Wellbeing in healthcare environments: a human-centered design research approach to improving the cancer patient experience during radiation therapy2011In: Proceedings of the 1st European Conference on Design 4 Health 2011 / [ed] Dr Alaster Yoxall, Sheffield Hallam University, Art & Design Research Centre, 2011, p. 255-265Conference paper (Refereed)
    Abstract [en]

    Healthcare and medical products are often designed with the singular focus of providing the best treatment available to patients. However, research has shown that this treatment-based approach does not result in quality care. There are many factors that play into making a healthcare experience patient-centered, and this paper explores the use of human-centered design research to understand this experience. This paper presents a case-study of a Radiotherapy Department at a University Hospital, where we used patient survey, observational, and narrative data to gain awareness into the patient experience during radiation therapy. Our research shows how the current radiotherapy environment is anxiety provoking to the patient, and how insights gained from the written and visual stories of the patients’ experiences were used to develop a design solution that improves the patient view in the treatment room with the intent to make this space more patient-centered and inviting. In conclusion, this paper argues that designing for the patient experience and their emotional wellbeing is a crucial aspect of any healthcare service.

  • 78.
    Mullaney, Tara
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Olausson, Kristina
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Oncology.
    Sharp, Lena
    Karolinska Institute, Department of Learning, Informatics, Management and Ethics.
    Zackrisson, Björn
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Oncology.
    Edvardsson, David
    Umeå University, Faculty of Medicine, Department of Nursing.
    Nyholm, Tufve
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Radiation Physics.
    The influence of a department's psychosocial climate and treatment environment on cancer patients' anxiety during radiotherapy2016In: European Journal of Oncology Nursing, ISSN 1462-3889, E-ISSN 1532-2122, Vol. 20, p. 113-118Article in journal (Refereed)
    Abstract [en]

    PURPOSE: The objective of this study is to determine whether there is a relationship between cancer patients' perceptions of the person-centeredness of their treatment experience and their anxiety levels during treatment.

    METHOD: A questionnaire was distributed to adult cancer patients going through external beam radiotherapy (RT) with curative intent at a university hospital in Sweden (n = 892), which included two surveys, the State Trait Anxiety Inventory-state specific questions (STAI-S), and the Patient-centered Climate Questionnaire (PCQ) and additional treatment-specific questions. Eligible patients were provided with the questionnaire on their seventh day of RT by an RT-nurse.

    RESULTS: Statistical analysis showed a significant negative relationship between STAI-S scores and PCQ scores, and a significant positive relationship between the Treatment Environment questions and the STAI-S scores. Multivariate regression modeling found the PCQ subscale of safety to have the strongest negative association with STAI-S scores, showing that a climate of safety can significantly decrease patient situational anxiety levels. On the other hand, difficulty tolerating the overall treatment experience, worry about the treatment equipment, or feelings of isolation or claustrophobia within the treatment room all significantly factor into increases in patient-reported situational anxiety levels.

    CONCLUSION: Both the treatment environment and the psychosocial climate of the RT clinic significantly impact cancer patient state anxiety levels. These findings suggest that actively employing a person-centered approach during RT, and designing the treatment environment to be more attentive to the patient experience can both play a significant role in decreasing patient situational anxiety during treatment.

  • 79.
    Mullaney, Tara
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Pettersson, Helena
    Umeå University, Faculty of Arts, Department of culture and media studies. Umeå University, Faculty of Arts, Ethnology.
    Nyholm, Tufve
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Radiation Physics. Umeå University, Faculty of Medicine, Department of Radiation Sciences, Oncology.
    System, site, patient: A three-tiered methodological approach to constructing holistic understanding of the user through design research2012In: Proceedings of the Design Research Society International Conference, 2012Conference paper (Refereed)
    Abstract [en]

    This paper argues that the methods and methodologies used to conduct user research often provide a singular view of the user. It aims to demonstrate that by combining the strengths of three different research methodologies into a structured, correlative research platform we can create a rich, more holistic understanding of our users. Using a three-tiered methodological approach to research the cancer patient experience, we investigated patient anxiety and the emotional impact that curative radiation therapy has on these individuals. Our methodology, comprised of methods taken from quantitative, qualitative, and design research approaches, was designed to construct a research platform that would allow us to gather quantifiable data about our patient population while also using more qualitative approaches to gain a deeper understanding of the individuals’ patient experience. We used patient questionnaires as our quantitative method, user observations and interviews as our qualitative methods, and design probe kits as our design method. Each method was chosen because of its ability to provide us with a different perspective on the patients’ clinical experience. By structuring these methods around the same shared research question, we were able to find correlative relationships between the data collected from each, despite their different methodological approaches. This paper demonstrates that our three-tiered methodology provides a deep understanding of the user experience, from a systems level view down to that of the patient. In conclusion, this paper argues that it is important for design researches to select methods that build upon each other and provide different perspectives of the user, in order to create a holistic understanding of the user experience.

  • 80.
    Mullaney, Tara
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Pettersson, Helena
    Umeå University, Faculty of Arts, Department of culture and media studies.
    Nyholm, Tufve
    Umeå University, Faculty of Medicine, Department of Radiation Sciences, Radiation Physics. Umeå University, Faculty of Medicine, Department of Radiation Sciences, Oncology.
    Stolterman, Erik
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Thinking beyond the cure: a case for human-centered design in cancer care2012In: International Journal of Design, ISSN 1991-3761, E-ISSN 1994-036X, Vol. 6, no 3, p. 27-39Article in journal (Refereed)
    Abstract [en]

    In this paper we explore how human-centered design can expand the solution space surrounding patient experience in healthcare, looking specifically at patient emotional wellbeing. The findings presented here are taken from our ethnographic research of cancer patients undergoing radiotherapy treatment; we investigated these individuals' emotional experiences during their time in the treatment facility. Building upon previous findings within the field of nursing concerned with the prevalence of anxiety in cancer patients and the importance of person-centered care, we implement a human-centered design research approach to investigate the situational triggers of patient anxiety within the radiotherapy treatment experience. Through 'quick ethnography', we recognize that the fixation technology used within radiotherapy is a key trigger for anxiety in patients. Application of theory from the field of science and technology studies to our analysis of this technologically-mediated anxiety suggests that the fixation device confines the patient to a passive, disempowered role within its interactions due to it being embedded with the socially scripted 'sick role'. Summarizing our insights, we find that human-centered design is capable of looking holistically at patient experience to discover new solutions spaces for mediating and preventing situational anxiety, and turning person-centered care within Radiotherapy into a pre-emptive practice instead of a responsive one.

  • 81.
    Mullaney, Tara
    et al.
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Stolterman, Erik
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design. Indiana University, Bloomington.
    Why ‘design research practice’ is not design as we know it2014In: Proceedings of DRS 2014: Design's Big Debates / [ed] Lim, Y.-K., Niedderer, K., Redström, J., Stolterman, E., & Valtonen, A., Umeå: Umeå University , 2014, p. 1039-1048Conference paper (Refereed)
    Abstract [en]

    Is there a difference between design practice and design research practice? Building on recent discussions within design research about whether the design practice which occurs within design research is distinct and separate from the design practice which occurs within the design profession, this paper presents a case where constructive design practice was employed within a research project, using this example to study the nature of the design process in research. Through a thorough analysis of the designs generated, the motivations behind their development, their use as research tools, and the knowledge they generated, we identified three ways in which the design process was altered when it was imported into the research. First, the degree of development of the designs shifted from fully functional to functional enough. Second, the designs were developed in order to ask questions rather than trying to solve a problem. And finally, the failure of the design was equally able to contribute to generating knowledge as its success. We argue that these shifts in values clearly distinguish design research practice from professional design practice, but come with very real consequences that challenge the core measures we use to assess design.

  • 82.
    Myra, Jess
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Assitive mobile devices for the professional user in heavy industry2011Conference paper (Other academic)
    Abstract [en]

    This paper presents a touch screen GUI (Graphical User Interface) redesign and palm-sized assistive mobile device as a tool for shaft alignment procedures, in heavy industry. It is suggested that by utilizing these tools, the connection between the user and the physical environment enables increased efficiency in the overall alignment workflow.Prototypes, contextual inquiry, and interviews were used as evaluation tools in a typical industrial environment. The results demonstrated in this paper propose that these solutions provide the user with real time adjustment feedback. It contributes further insights that by adopting these solutions, multiple users could work together in complex scenarios, allowing for increased productivity and decreased downtime in production.

  • 83.
    Myra, Jess
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Memorality: The Future of Our Digital Selves2013Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Digital Immortality or Not?The aim of this thesis was to explore how we might be stewards for our post-life digital self after physical death, and to provide a new interaction experience in the form of a tangible, digital, or service design solution.

    Prior to the project kick-off secondary research, including academic research papers, analogous services, and existing projects, was distilled to form topical questions. These questions were then presented in many casual topical conversations and revealed that although post-life digital asset management awareness is increasing, little consideration exists on how to reflect legacies into the future long after death.

    A second stage of primary research included multiple on-site investigations, paired with in-person interviews and a quantitative online survey. Insights and understandings then lead to initial concepts that were tested to address distinctive qualities between tangible and digital design solutions. The main findings included that although people want to be remembered long after they die, current methods of tangible and digital content management can not sufficiently support the reflection of legacies long into the future.

    In conclusion, this thesis argues that to become part of an everlasting legacy, the interaction experience can leverage commonalities and shared moments from life events captured in digital media. These points of connections rely on associated metadata (i.e. keyword tags, date stamps, geolocation) to align relevant moments that transcend time and generations. The solution proposed here harnesses the benefits that both digital and tangible media afford and are presented as a tablet interface with an associated tangible token used as a connection key.

  • 84.
    Myra, Jess
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The Future of Our Digital Selves2013In: 9th annual Student Interaction Design Research Conference (SIDeR) on Empowering Interactions, Aarhus, Denmark, April 9-10, 2013., 2013, p. 2-Conference paper (Refereed)
    Abstract [en]

    This paper presents insights on designing interactions for digital immortality after physical death, and will focus on points of interactions with the digital archive for those that remain alive.Current tools for digital memento and digital archive management are not intended to function for post-life communications and do not sufficiently consider the longevity of content, digital legacies, and relevancy of content over time.Conclusions and insights from graduate thesis research are presented here to inform appropriate interactions for digital immortality. It will include how cultural legacies of the past can inspire digital legacies for the future. Also, correlations will be incorporated from a survey addressing mementos, digital legacies, digital will planning, digital archives, and the death of loved ones.

  • 85.
    Müller, Malin
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Functional workwear for miners working in the worlds largest underground mine: In what way can the future workwear for an extreme mine environment improve safety, facilitate the work flow as well as increase the comfort for workers situated more than 1045 meter below ground?2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    PROBLEM

    This is my graduating thesis from the bachelor program in Industrial Design from Umeå Institute of design.

    In this project I have looked at in what way the future work wear for an extreme mine environment could improve safety, facilitate the workflow as well as increase the comfort for workers situated more than 1045 meters below ground. I have collaborated with LKAB in Kiruna, Sweden.

    LKAB is a mining company, exporting iron ore from the worlds largest underground iron ore mine. In the Kiruna mine, a new main level was recently opened at the level of 1365 meters. The extreme conditions down at this depth have created new challenges when it comes to work wear for the employees.

    METHODS AND FINDING RESULT

    During the project I have used several methods, all following a typical Industrial Design methodology. I started with visiting the mine, having a look at the entire process and talking to workes. After this I wrote a brief for the project, containing information on what the problem is today. I made an other trip to the mine to host a Pin-Point meeting and a workshop together with workers from different positions and work places within the mine. This to gain a further and more specific understanding in the problem -s. The workshop I hosted was to see what they themselves thought would be good solutions. Other methods I've used is survey, sketch ideation, evaluations with users, interviews, observations, visits to manufacturers, visit to the industrial wash / warehouse and mock-ups.

    I divided the problems in to categories:

    The fit of the clothes

    Ability to carry tools

    Material

    Functions / Adjustments

    The project has resulted in a concept of a new trouser and a new jacket for the workers at the LKAB iron or mine in Kiruna. The garments are of a lighter more durable material than the garments used today. The jacket and the trouser have now more specific pockets and are placed in better positions than earlier. I also tried to place seams better, this to avoid any discomfort and work related injuries. One of the problems today was that the jacket for some, created a pressure over the neck. I've added adjustment possibilities to the garments and inserted "softed" materials in some places to increase level of comfort. The result is portrayed as a full size model, in a women’s fit.

    RESULT

    The project has resulted in a concept of a new trouser and a new jacket for the workers at the LKAB iron or mine in Kiruna. The garments are of a lighter more durable material than the garments used today. The jacket and the trouser have now more specific pockets and are placed in better positions than earlier. I also tried to place seams better, this to avoid any discomfort and work related injuries. One of the problems today was that the jacket for some, created a pressure over the neck. I've added adjustment possibilities to the garments and inserted "softed" materials in some places to increase level of comfort. The result is portrayed as a full size model, in a women’s fit.

  • 86.
    Norheim, Øyvind
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Ett dedikert sportprodukt till klatring for mennesker med amputert arm2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 87.
    Oko Mambo-Matala, Ngatye-Brian
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Ampiify: Opening oportunities on outdated electronics2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The disposal of electronic waste is becoming one of the growing problems that the planet is facing. Tons of electronic waste is dumped illegally to 3rd world countries. Consequently the local people in those countries are exposed to levels of toxicity that could cause them serious diseases as well as the degradation on the natural ecosystems. The electronic waste is perceived as useless by our society, and this project aims to challenge that idea by looking at sustainable ways of manipulating electronics.

  • 88.
    Osnes, Jan Christian
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Skoda Respir2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    My project revolves around an idea of implementing a new propulsion technology as a key design element. Batteries have in many ways been a revolution for how we propulsion cars today. It’s one of the best, if not the best, alternative for future power sources in cars. The downside however, is the fact that it dies out after a given range, and as we have learned, a battery takes time to reload. Range anxiety is an issue and IBM is currently trying to solve just that. They will by 2030 launch a new type of battery that will more than double the energy density of some of the most cutting edge lithium ion batteries of today.   The IBM-solution for a new battery is called “Battery 500” and is an open system technology that uses common air as a reagent which upon recharge releases oxygen back to the environment.  The battery would pull in and use oxygen in a similar way to how an internal combustion engine draws in oxygen.

  • 89.
    Pawar, Apurba
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    LINK 500- Concept Railtrack Layer: Future of railtrack construction in India and other emerging economies2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Indian railway which was started in 1853 has grown more than 10-fold between 1951 and 2007, but the rail track length has only grown 1.4 times in this period. In spite of increase in investment in railway infrastructure around the world, in India the construction of new tracks is sluggish and uses the same manual intensive workflows that were used during its conception. A major development has been the introduction of concrete slabs, used as the track base instead of using traditional ballast (stone bed to stabilize and support the track) at some locations. The aim of the this project was to design for the future of railway-track construction in developing countries like India and exploring a new track construction system suitable in this context. This project resulted in the Volvo Link 500, a track laying machine which delivers value in terms of safety, consistency and efficiency of track construction.

  • 90.
    Peeters, Jeroen
    et al.
    Umeå University, Faculty of Social Sciences, Department of Informatics. Interactive Institute Swedish ICT .
    Kuenen, Christoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Trotto, Ambra
    Umeå University, Faculty of Science and Technology, Umeå School of Architecture. Interactive Institute Swedish ICT .
    Hummels, Caroline
    Department of Industrial Design at Eindhoven University of Technology, Netherlands.
    Diffract Me!: using a Skills-Based Approach in Design Practice2014In: KEER2014: Proceedings of the 5th Kanesi Engineering and Emotion Research / [ed] Simon Schütte, Pierre Levy, Linköping: Linköping University Electronic Press, 2014, p. 313-328Conference paper (Refereed)
    Abstract [en]

    The potential of skills in design is intriguing; as skills open up new perceptions of the world they allow meaning to arise as we engage with the world. Several skills-based techniques that leverage this potential have been developed, and integrated into the Designing in Skills framework. The framework builds on personal engagement of designers in their practice, and promotes them to take a first-person perspective, enabling designs to be enriched with meaning. In this paper, we present the most recent workshop based on this approach, which specifically focuses on employing the Designing in Skills framework as a starting point and catalyst for design practice. We briefly introduce the Designing in Skills framework and present the DiffractMe! project in which we built on this approach to explore its potential for design practice. We conclude with reflections on the process and result by the involved designers. These reflections offer insights into the value of this approach for enriching interactive design with experiential qualities. 

  • 91.
    Peeters, Jeroen
    et al.
    RISE Interactive.
    Kuenen, Stoffel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Trotto, Ambra
    RISE Interactive.
    Unveiling the Expressivity of Complexity: Drifting in Design Research2017In: Proceedings of the Conference on Design and Semantics of Form and Movement: Sense and Sensitivity, DeSForM 2017 / [ed] Miguel Bruns Alonso and Elif Ozcan, INTECH , 2017, p. 309-324Conference paper (Refereed)
    Abstract [en]

    Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds.

  • 92.
    Peres, Miguel
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Instant2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Never before in the history of humanity has so much content been created. According to Eric Schmidt, Google CEO, every two days now we create as much information as we did from the dawn of civilization up until 2003. Most of this information will either live entirely or partially on the digital realm, according to, in the next 8 years, more than one-third of all digital information created annually will either live in or pass through the cloud.

    A series of problems emerge when a persons needs to deal with all of this data like, photos, songs, videos, blog posts, emails, their virtual possessions. They are not limited by space and are difficult to curate; It is difficult to create the sense of value on virtual things; They lack uniqueness; and last, but not least; the main tools used to manage this data are still based on metaphors made popular by Microsoft MS-DOS in the 80’s: Files and Directories.

    In my degree project, I have explored possible alternatives for maintaining and bequeathing virtual possessions. The project was conducted in 24 weeks (51-22) using a Goal-Directed Design (GDD) process with strong focus on Design Ethnography, Prototyping and an extra bit of Philosophy.

  • 93.
    Peter, Marco
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The future of night trains.: JIYUKŪKAN2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
  • 94.
    Redström, Johan
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Form-Acts: a critique of conceptual cores2013In: Share this book: critical perspectives and dialogues about design and sustainability / [ed] Ramia Mazé, Lisa Olausson, Matilda Plöjel, Johan Redström, Christina Zetterlund, Stockholm: Axl Books, 2013Chapter in book (Other academic)
  • 95.
    Risager, Kim
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Fastronomy: Everyday cooking in a one-persons houshold2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    In 2012, 40% of Scandinavian households had only one occupant and this trend continues to grow. Daily, these households face the challenges of cooking for one: shopping and preparing small portions while trying to minimize waste; motivating yourself to spend the time to cook and then eat alone; attempting not to eat the same leftovers for too many days in a row; resisting the temptation of consuming convenient ready-meals or going for take-away. Since 1980, the amount of home cooked meals has dropped from 72% to approximately 50%. But what if there was an alternative to ready-meals that had the same convenience while providing you with the freedom, variety and quality of traditional home cooking? What if cooking for yourself could be a convenient and enjoyable experience?

  • 96.
    Rosendahl, Magdalena
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Underlätta bearbetning av hästskor2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    3

    In the last couple of decades there has not happened much in

    the “farriery”- department. The work procedure, methods and

    farrier´s tools have stayed the same over time, which have led

    to a huge workload that is wearing the active participants out.

    So think if you were able to ease the working process of horseshoeing

    for a farrier. The farriery is still first and foremost a

    profession based on handicraft that has to relay on the farrier´s

    good memory, sight and sense. The workplaces for a farrier

    is most of the time at the hiring horse owner`s stables, which

    makes it harder for the farrier´s to have influence over their

    working situation. In Sweden shoes horses by both educated

    and uneducated people, but there is hopes to legalise the profession

    title by year 2030.

    One of the greatest advantages through this project, has been

    to observe and the participant in a farrier´s everyday work.

    Experimentally mockups and visually shown images have been

    used as the basis for the discussions with people within the

    horse industry. The farrier`s work a ethics and work environment

    are very unexplored subjects in modern time, which influenced

    the work material in the project´s needs and analysis. The

    inspiration for the project’s end-result is, among other things,

    based on horsey´s and the farrier´s ancient origin. As well as the

    requisites of technology in the work.

    The end-result is based to decrease the unnecessary repeating

    work that happens everytime a shoeing emerges. With the help

    of the Hoof scanner, can the farrier´s have a profile for every

    single horse i.e. visually images of the hoof, choice of shoes,

    need of elaboration work, necessary balance adjustments, history

    and clarified pictures. The functions are able to adjust to

    every farrier´s need of scene. Documented and visual information

    can be transcribed (pay it forward) between farrier, veterinary

    and horse owner.

  • 97.
    Rosendahl, Viktor
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Eldrivet röjverktyg för plantskogsröjning2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Sveaskog Norrbotten spenderar över 50.000 liter bensin/säsong bara på skogsröjning. Utsläppen från bensindrivna röjsågar skadar bådeanvändare och miljö.Den klassiska röjsågen orsakar en ojämn belastningsom, i kombination med den höga arbetstakten vidskogsröjning, är både skadlig och ineffektiv.Mitt fokus har varit att granska de tekniska, ergonomiskaoch planeringsmässiga aspekterna kring röjningsarbetetoch att utforma en röjverktyg som är både enkeltoch effektivt att arbeta med.Resultatet är en ryggmonterad såg som förflyttarbelastningen från sidan av användaren till ett mercentrerat läge.Batteridriften och elmotorn förkortar antalet laddningarvilket möjliggör ett mer flexibelt arbetsmönster.För att underlätta planeringen och se till att arbetetgörs enligt avtalet, samlar sågen in och distribuerarinformation mellan användaren och arbetsgivaren samtvisualiserar det för användaren med ett enkelt gränssnitt.

  • 98.
    Ross, Nick
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Giving Something Back2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    With the Axolotl harvester a tree can be separated onsite and its nutrients returned to the forest. In one single operation, Axolotl cuts a selected tree at ground level, avoiding exposed stumps. The tree is then feed into its body where it is separated. The needles are returned to enrich the soil, while the branches are bundled into a “bio-log” that can be easily collected. Axolotl was developed in collaboration with a cluster of nine Swedish forestry companies, based on on-site ethnography of machine operators, multiple interviews with environmental and forestry specialists and field visits to witness current damage and effects. 

  • 99.
    Rydell, Erik
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    The Virtual Donation Challenge: How might we increase the understanding of each other's wishes on organ donation?2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Fifty percent of the Swedish population is not aware of their relatives’ wishes on organ donation. It happens that some family members use their veto when they are asked to confirm their dead family member’s wish on organ donation and thereby preventing a potential transplant. If more people would be aware of this issue and tell each other what their standpoint is, we could help the health care to identify more organ donors and thus help more people to a better life. The project lead to an educational and physical exercise based application for tablets aimed for sixteen years old pupils where they by walking around in the physical space, learn about the organs and get physical exercise at the same time. The app is meant for schools since the school has the responsible to educate the pupils about different types of physical exercise and lifestyle. Moreover, tablets are becoming increasingly common in the schools.

    I was influenced by an application called Zombies Run that focuses on creating a story by collecting virtual supplies while being running outside. Some statements from the research influenced me. A lady stated that she used to take her daughter out to walk the dog as much as possible because her daughter was at risk of becoming overweight. A Donor Coordinating Doctor stated a thoughtful sentence during a workshop “Would you be willing to receive an organ if you needed a transplant? Donate your organs after death so it is possible”

    The Virtual Donation Challenge is an application aimed at sixteen year old pupils for educational purposes. The school is responsible for giving the students education about lifestyles, different types of exercises and CPR education, I found it most appropriate to link the application to the Physical Education subject or even Natural Science subject. The application is a quiz and the questions are linked to local GPS coordinates which the users have to visit in order to answer the questions about organ donation and how the interdisciplinary processes in the body work.

  • 100.
    Rönnbäck, Sven
    et al.
    Umeå University, Faculty of Science and Technology, Department of Applied Physics and Electronics.
    Johansson, Lars
    Umeå University, Faculty of Science and Technology, Umeå Institute of Design.
    Field tests of a roll-over prevention system for quad-bikes2011In: IEEE International Conference on Mechatronics, IEEE , 2011Conference paper (Refereed)
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