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  • 51.
    Moussette, Camille
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Fällman, Daniel
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Institutionen Designhögskolan.
    Designing for touch: Creating and building meaningful haptic interfaces2009Ingår i: IASDR 2009, Seoul, Korea, 2009Konferensbidrag (Refereegranskat)
  • 52.
    Trotto, Ambra
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Arkitekthögskolan vid Umeå universitet. Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Shaping the Absence: An Architectural Perspective for Interaction Design2013Konferensbidrag (Refereegranskat)
    Abstract [en]

    Through the course Dense Spaces 2012—i.e. designing small, intelligent spaces such as elevators—carried out together with a group of architecture students at Umeå School of Architecture, Umeå University, Sweden, we report on, exemplify, and discuss how architectural theories, skills, and attitudes can come to complement and provide new food for thought for other design fields, including interaction design. We present the course, discuss some resulting spaces, and reflect on feedback from the participants. Then, we discuss some outcomes of the course that have broader implications. Unlike a more traditional technology-centered perspective, an architectural approach seems more prone to focus on designing what we term dynamic absence, i.e. design also concerned with what is not there. In a similar vein, an architectural approach also seems to address complexity by not fragmenting design challenges into smaller problems. The more holistic architectural attitude provides the opportunity to treat technology as a design material, along with the other architectural design materials the design situation offers, including structures, light, space, and absence. In this way, the architectural approach seems to shift the attention away from the design of representations and metaphors to instead focus on designing meaningful engagements in these spaces. 

  • 53.
    True, Nicholas
    et al.
    Interactive Institute Swedish ICT.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Zarin, Ru
    Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Interactive Institute Swedish ICT.
    Nilbrink, Fredrik
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Interactive Institute Swedish ICT.
    Lind, Anders
    Umeå universitet, Humanistiska fakulteten, Institutionen för estetiska ämnen i lärarutbildningen.
    The Voice Harvester: An Interactive Installation2013Ingår i: Conference on Human Factors in Computing Systems, Extended Abstracts, New York, NY: ACM Press, 2013, s. 3003-3006Konferensbidrag (Refereegranskat)
    Abstract [en]

    The Voice Harvester is an exploratory interactive installation that embodies human voice in physical materials. Sound input is processed, amplified and transmitted through audio drivers connected to a thin, flexible membrane that agitates the material on it. The title “Voice Harvester” is derived from the original design brief, which called for an object able to elicit non-linguistic, expressive, and naturalistic human vocal sounds to explore the full range of capability of the human voice through use of a novel, playful, and embodied interaction. This paper describes the intention, design process, construction, technical details, interaction, and planned/potential uses of this design exploration.

  • 54.
    True, Nicholas
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Peeters, Jeroen
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation2013Ingår i: Proceeding HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments: Volume Part I, Springer, 2013, s. 128-136Konferensbidrag (Refereegranskat)
    Abstract [en]

    As HCI becomes ever-increasingly more transdisciplinary it encounters increasingly complex problems practical, methodological, and pedagogical in natures. This paper is an introductory exploration of the influence HCI education has in bridging academia and industry as students become practitioners. We examined how design pedagogy materializes and takes shape in both work and student process/attitudes as they become professionals, suggesting there is an area of importance to the community that is overlooked. Education shapes designers, designers shape the world, which prompts the need for a dialogue on how education pedagogy shapes practitioners that embody methods, values, skills, goals, and practices. As practitioners embody their knowledge into designs there arises a discussion that ought to be had.

  • 55.
    Waterworth, John
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Capturing users' experiences of interactive mobile technology2007Ingår i: British Psychological Society Annual Conference, 2007Konferensbidrag (Refereegranskat)
  • 56.
    Waterworth, John
    et al.
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    The Reality Helmet: Transforming the Experience of Being-in-the-World2003Ingår i: Proceedings of HCI 2003: Designing for Society (Bath, UK, September 8-12): Volume 2 of the Conference, Bath, UK: British HCI Group , 2003, s. 1-4Konferensbidrag (Refereegranskat)
    Abstract [en]

    The Reality Helmet is a wearable device providing a novel form of interactive experience, in which the user’s vision and hearing is completely shielded off from the world. Video and sounds are sampled by the Helmet from the surrounding environment, but through computer processing sounds are presented to the wearer as vision and sights are turned into a soundscape. The result is a radical transformation of the nature of being in the world, an extreme form of artificial synaesthesia. The Reality Helmet leads its wearer to question the relationship between what is out there and what is sensed. Conference participants will be invited to wear the Helmet and experience a different way of being in the world.

  • 57.
    Yttergren, Björn
    et al.
    Interactive Institute.
    Fallman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Typing with Gaze: An Interaction Design Perspective2012Konferensbidrag (Övrigt vetenskapligt)
    Abstract [en]

    In this position paper, we discuss some early in-house experiments in designing eye gaze input systems for text entry. We have focused primarily on improving the interface’s feedback for dwell time and selection, using both sound and visual feedback. While carrying out these design experiments, we have become interested in the potential of factors such as Read Text Events (RTE). While these are generally seen as disruptive, we have instead chosen to regard them as a natural part of the process of typing with gaze and tried to use RTE as a design element rather than a problem. In this paper, we present some initial ideas for how to design eye gaze input around it rather than against it.

  • 58.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Arkitekthögskolan vid Umeå universitet. Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Arkitekthögskolan vid Umeå universitet. Interactive Institute Swedish ICT.
    Ambient Interactive Architecture: Enriching Urban Spaces with Low-cost, Lightweight Interactive Lighting2010Ingår i: Proceedings of Colour & Light in Architecture, An International Conference, (November 11-12, Venice, Italy), Colour & Light in Architecture , 2010, s. 296-301Konferensbidrag (Refereegranskat)
    Abstract [en]

    We investigate how an existing urban space, a pedestrian tunnel under a busy road, can be enriched using low-cost, lightweight sensors, digital technology, and lighting equipment. Our installation utilizes bars of LED lights placed in a pedestrian tunnel and connected to and individually controlled by a microcontroller. When vehicles pass overhead, a laser sensor detects the movement and passes on this data to the microcontroller that processes the data and changes the lighting within the tunnel in various ways according to our custom-made algorithms. The purpose of the installation has been to convey meaning in an ambient, non-prescriptive way to the pedestrians, bicyclists, and others passing through the tunnel about the traffic situation on the busy roadway overhead. In carrying out this project in a public space not originally designed for installations and events of this kind, we have encountered a large number of practical concerns that need to be dealt with, including issues of access to the power grid, changing weather condition, stakeholders and gatekeepers with different perspectives, and issues of safety and vandalization.

  • 59.
    Zarin, Rouien
    et al.
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Interactive Institute Swedish ICT.
    The Woodbot Pilots: Exploring No-hands Interaction for Interactive Public Installations2011Ingår i: IASDR 2011: Diversity and unity: Book of abstracts & programme / [ed] Norbert Roozenburg, Lin-Lin Chen, Pieter Jan Stappers, the International Association of Societies of Design Research (IASDR) and Delft University of Technology, Faculty of Industrial Design Engineering , 2011Konferensbidrag (Refereegranskat)
    Abstract [en]

    We present and discuss the Woodbot Pilots, an interactive experience in the form of a gesture-based game that runs on a large-scale interactive installation designed to be placed in an airport terminal and used by the general public. The background of the project is described, as well as the installation itself and a scenario of its use. To end the paper, we discuss some of the issues it raises in relation to public installations as well as some of the lessons we have learnt in conceiving, designing, implementing, and studying its use.

  • 60.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    The woodbot pilots: exploring no-handsinteraction for interactive public installations2011Ingår i: Diversity and unity: Proceedings of IASDR2011, the 4th World Conference on Design Research / [ed] N.F.M. Roozenburg, L.L. Chen & P.J. stappers, IASDR , 2011Konferensbidrag (Refereegranskat)
    Abstract [en]

    We present and discuss the Woodbot Pilots, an interactive experience in the form of a gesture-based game that runs on a large-scale interactive installation designed to be placed in an airport terminal and used by the general public. The background of the project is described, as well as the installation itself and a scenario of its use. To end the paper, we discuss some of the issues it raises in relation to public installations as well as some of the lessons we have learnt in conceiving, designing, implementing, and studying its use.

  • 61.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Arkitekthögskolan vid Umeå universitet. Interactive Institute.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Through the troll forest: exploring tabletop interaction design for children with special cognitive needs2011Ingår i: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems, ACM Press, 2011Konferensbidrag (Refereegranskat)
    Abstract [en]

    We describe the interaction design process of conceiving, designing, implementing, and testing Trollskogen, a purpose-built tabletop multitouch system featuring a range of small software applications, termed ‘micro applications’. Each micro application is devised as a tool intended to improve or allow for exercise of social communication skills. Throughout the project, we have worked closely with a group of six children diagnosed with Autism Spectrum Disorder (ASD) or Down’s syndrome, all in the age range of 5-8. The system has been designed together with the users, their teachers, and various experts as a complement to the current curricula. In this paper, the three main phases of our design process are described and we conclude the paper by reporting on and discussing some preliminary findings and observations from a small user study

  • 62.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    Lindbergh, Kent
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Stop Motion Animation as a Tool for Sketching in Architecture2012Ingår i: Proceeding of the 2012 Design Research Society International Conference, 2012Konferensbidrag (Refereegranskat)
    Abstract [en]

    Widely acknowledged as an archetypal design activity, sketching is typically carried out using little more than pen and paper. Today’s designed artifacts however, are often given qualities that are hard to capture with traditional means of sketching. While pen and paper sketching catches the character of a building, it may not equally well capture how that building changes with the seasons, how people pass through it, how the light moves in between its rooms from sunrise to dawn, and how its façade subtly decays over centuries. Yet, it is often exactly these dynamic and interactive aspects that are emphasized in contemporary design work. So is there a way for designers to be able to sketch also these dynamic processes? Over several years and in different design disciplines, we have been exploring the potential of stop motion animation (SMA) to serve this purpose. SMA is a basic form of animation typically applied to make physical objects appear to be alive. The animator moves objects in small increments between individually photographed frames. When the photographs are combined and played back in continuous sequence, the illusion of movement is created. Although SMA has a long history in filmmaking, the animation technique has received scarce attention in most design fields including product design, architecture, and interaction design. This paper brings SMA into the area of sketching in architecture by reporting on the planning, conduct, result, and evaluation of a workshop course carried out with a group of 50 students at Umeå School of Architecture, Umeå University, Sweden.

  • 63.
    Zarin, Rouien
    et al.
    Interactive Institute Umeå.
    Lindbergh, Kent
    Interactive Institute Umeå.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Umeå.
    Using Stop Motion Animation to Sketch in Architecture: A Practical Approach2012Ingår i: Design and Technology Education: An International Journal, ISSN 1360-1431, E-ISSN 2040-8633, Vol. 7, nr 3, s. 78-86Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    Widely acknowledged as an archetypal design activity,sketching is typically carried out using little more than penand paper. Today’s designed artifacts however, are oftengiven qualities that are hard to capture with traditionalmeans of sketching. While pen and paper sketchingcatches the character of a building, it may not equally wellcapture how that building changes with the seasons, howpeople pass through it, how the light moves in betweenits rooms from sunrise to dawn, and how its façade subtlydecays over centuries. Yet, it is often exactly these dynamicand interactive aspects that are emphasised incontemporary design work. So is there a way for designersto be able to sketch also these dynamic processes?Over several years and in different design disciplines, wehave been exploring the potential of stop motionanimation (SMA) to serve this purpose. SMA is a basicform of animation typically applied to make physicalobjects appear to be alive. The animator moves objects insmall increments between individually photographedframes. When the photographs are combined and playedback in continuous sequence, the illusion of movement iscreated. Although SMA has a long history in filmmaking,the animation technique has received scarce attention inmost design fields including product design, architecture,and interaction design. This paper brings SMA into thearea of sketching in architecture by reporting on theplanning, conduct, result, and evaluation of a workshopcourse carried out with a group of 50 students at Umeå School of Architecture, Umeå University, Sweden.

  • 64.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet. Interactive Institute.
    True, Nicholas
    Interactive Institute Swedish ICT.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik. Interactive Institute Swedish ICT.
    Be Green: Implementing an Interactive, Cylindrical Display in the Real World2013Ingår i: Proceedings of the 2nd ACM International Symposium on Pervasive Displays, New York, NY: ACM Press, 2013, s. 55-60Konferensbidrag (Refereegranskat)
    Abstract [en]

    Many studies in Human-Computer Interaction and related fields, such as pervasive displays, have historically centered around user evaluation and knowledge production, focusing on usability issues and on creating a more efficient user experience. As the trajectory of HCI moves toward the so-called ‘third wave’, new values are being emphasized and explored. These include concepts such as embodiment and engagement, complementing usability as the primary metric of evaluation. This paper explores the ideation, iteration, design, and real-world deployment of such a ‘third wave’ interactive pervasive installation in the form of an interactive, large cylindrical display. The purpose was to display the air quality data in a manner that would inspire elevated environmental consciousness and discussion among Umeå citizens, especially with regard to the environmental impact of different methods of transportation.

  • 65.
    Zarin, Rouien
    et al.
    Umeå universitet, Teknisk-naturvetenskapliga fakulteten, Designhögskolan vid Umeå universitet.
    True, Nicholas
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Papworth, Nigel
    Interactive Institute Swedish ICT.
    Lindbergh, Kent
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Fällman, Daniel
    Umeå universitet, Samhällsvetenskapliga fakulteten, Institutionen för informatik.
    Be Green: implementing an Interactive,Cylindrical Display in the Real World2013Ingår i: Proceedings of the 2nd ACM International Symposium on Pervasive Displays (PerDis '13): , ACM Press, 2013, s. 55-60Konferensbidrag (Refereegranskat)
    Abstract [en]

    Many studies in Human-Computer Interaction and related fields,such as pervasive displays, have historically centered around userevaluation and knowledge production, focusing on usability issuesand on creating a more efficient user experience. As the trajectoryof HCI moves toward the so-called ‘third wave’, new values arebeing emphasized and explored. These include concepts such asembodiment and engagement, complementing usability as theprimary metric of evaluation. This paper explores the ideation,iteration, design, and real-world deployment of such a ‘thirdwave’ interactive pervasive installation in the form of aninteractive, large cylindrical display. The purpose was to displaythe air quality data in a manner that would inspire elevatedenvironmental consciousness and discussion among Umeåcitizens, especially with regard to the environmental impact ofdifferent methods of transportation.

  • 66.
    Zarin, Ru
    et al.
    Interactive Institute Swedish ICT.
    Fällman, Daniel
    Interactive Institute Swedish ICT.
    Through the Troll Forest: Exploring Tabletop Interaction Design for Children with Special Cognitive Needs2011Ingår i: Proceeding ACM CHI '11 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: ACM Digital Library, 2011, s. 3319-3322Konferensbidrag (Refereegranskat)
    Abstract [en]

    We describe the interaction design process of conceiving, designing, implementing, and testing Trollskogen, a purpose-built tabletop multitouch system featuring a range of small software applications, termed 'micro applications'. Each micro application is devised as a tool intended to improve or allow for exercise of social communication skills. Throughout the project, we have worked closely with a group of six children diagnosed with Autism Spectrum Disorder (ASD) or Down's syndrome, all in the age range of 5-8. The system has been designed together with the users, their teachers, and various experts as a complement to the current curricula. In this paper, the three main phases of our design process are described and we conclude the paper by reporting on and discussing some preliminary findings and observations from a small user study.

12 51 - 66 av 66
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  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
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  • sv-SE
  • Annat språk
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Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf